announce _("there is no '%{nick}' here") % {
:nick => new
}
- return
+ return false
end
if p = get_player(user)
announce _("%{p} is already playing %{uno} here") % {
:p => p, :uno => UNO
}
- return
+ return false
end
# We scan the player list of the player with the old nick, instead
# of using get_player, in case of IRC drops etc
announce _("%{p} takes %{b}%{old}%{b}'s place at %{uno}") % {
:p => p, :b => Bold, :old => old, :uno => UNO
}
- return
+ return true
end
end
announce _("%{b}%{old}%{b} isn't playing %{uno} here") % {
:uno => UNO, :b => Bold, :old => old
}
+ return false
end
def end_game(halted = false)