@color = 'Wild'
raise if value and not value == '+4'
if value
- @value = value.dup
+ @value = value.dup
@shortform = 'w'+value
else
@value = nil
# number of cards to be picked if the player can't play an appropriate card
attr_reader :picker
+ # game start time
+ attr :start_time
+
# the IRC user that created the game
attr_accessor :manager
@bot.notice player.user, msg, opts
end
+ def notify_error(player, msg, opts={})
+ announce _("you can't do that, %{p}") % {
+ :p => player.user
+ }
+ notify player, msg, opts
+ end
+
def make_base_stock
@base_stock = COLORS.inject([]) do |list, clr|
VALUES.each do |n|
end
def start_game
+ @join_timer = nil
debug "Starting game"
@players.shuffle!
show_order
else
@special = false
end
- @must_play = nil
end
def next_turn(opts={})
+ @must_play = nil
@players << @players.shift
@player_has_picked = false
- show_turn
+ show_turn unless opts[:silent]
end
def can_play(card)
# if play is forced, check against the only allowed cards
return false if @must_play and not @must_play.include?(card)
- # When a +something is online, you can only play a +something of same or
- # higher something, or a Reverse of the correct color, or a Reverse on
- # a Reverse
- # TODO make optional
if @picker > 0
- return true if card.picker >= @last_picker
- return true if card.value == 'Reverse' and (card.color == @color or @discard.value == card.value)
- return false
+ # During a picker run (i.e. after a +something was played and before a
+ # player is forced to pick) you can only play pickers (+2, +4) and
+ # Reverse. Reverse can be played if the previous card matches by color or
+ # value (as usual), a +4 can always be played, a +2 can be played on a +2
+ # of any color or on a Reverse of the correct color unless a +4 was
+ # played on it
+ # TODO make optional
+ case card.value
+ when 'Reverse'
+ # Reverse can be played if it matches color or value
+ return (card.color == @color) || (@discard.value == card.value)
+ when '+2'
+ return false if @last_picker > 2
+ return true if @discard.value == card.value
+ return true if @discard.value == 'Reverse' and @color == card.color
+ return false
+ when '+4'
+ return true
+ else
+ return false
+ end
else
# You can always play a Wild
return true if Wild === card
def play_card(source, cards)
debug "Playing card #{cards}"
p = get_player(source)
- shorts = cards.gsub(/\s+/,'').match(/^(?:([rbgy]\+?\d){1,2}|([rbgy][rs])|(w(?:\+4)?)([rbgy])?)$/).to_a
+ shorts = cards.gsub(/\s+/,'').match(/^(?:([rbgy]\+?\d)\1?|([rbgy][rs])|(w(?:\+4)?)([rbgy])?)$/).to_a
debug shorts.inspect
if shorts.empty?
announce _("what cards were that again?")
toplay = (full == short) ? 1 : 2
end
debug [full, short, jolly, jcolor, toplay].inspect
- # r7r7 -> r7r7, r7, nil, nil
- # r7 -> r7, r7, nil, nil
- # w -> w, nil, w, nil
- # wg -> wg, nil, w, g
+ # r7r7 -> r7r7, r7, nil, nil, 2
+ # r7 -> r7, r7, nil, nil, 1
+ # w -> w, nil, w, nil, 1
+ # wg -> wg, nil, w, g, 1
+
+ # if @color is nil, the player just played a wild without specifying
+ # a color. (s)he should now use "co <colorname>", but we allow him to
+ # replay the wild _and_ specify the color, without actually replaying
+ # the card (which would otherwise happen if the player has another wild)
+ if @color.nil?
+ if jcolor
+ choose_color(p.user, jcolor)
+ else
+ announce _("you already played your card, ") + _("%{p}, choose a color with: co r|b|g|y") % { :p => p }
+ end
+ return
+ end
+
if cards = p.has_card?(short)
debug cards
unless can_play(cards.first)
- announce _("you can't play that card")
+ notify_error p, _("you can't play that card")
return
end
if cards.length >= toplay
# only be possible if the first W+4 was illegal, so it wouldn't
# apply for a W+4 played on a +2 anyway.
#
- if @picker == 0 and Wild === cards.first and cards.first.value
+ if @picker == 0 and Wild === cards.first and cards.first.value
# save the previous discard in case of challenge
@last_discard = @discard.dup
# save the color too, in case it was a Wild
announce _("%{p}, choose a color with: co r|b|g|y") % { :p => p }
end
else
- announce _("you don't have two cards of that kind")
+ notify_error p, _("you don't have two cards of that kind")
end
else
- announce _("you don't have that card")
+ notify_error p, _("you don't have that card")
end
end
lp.cards.each do |c|
if c.color == @last_color and not c.special?
legal = false
+ break
end
end
if legal
announce _("%{lp}'s move was %{b}not%{b} legal, %{lp} must pick %{b}%{n}%{b} cards and play again!") % {
:cp => cp, :lp => lp, :b => Bold, :n => @picker
}
- lp.cards << @discard # put the W+4 back in place
+ played = @discard # store the misplayed W+4
# reset the discard
@color = @last_color.dup
# force the player to play the current cards
@must_play = lp.cards.dup
+ # but not the same (type of) card he misplayed, though
+ @must_play.delete(played)
+ lp.cards << played # reinstate the W+4 in the list of player cards
# give him the penalty cards
deal(lp, @picker)
@picker = 0
}
deal(p, @picker)
@picker = 0
+ # make sure that if this is the "pick and pass" after a W+4,
+ # then the following player cannot do a challenge:
+ @last_discard = nil
+ @last_color = nil
else
if @player_has_picked
announce _("%{p} passes turn") % { :p => p }
end
def choose_color(user, color)
+ # you can only pick a color if the current color is unset
+ if @color
+ announce _("you can't pick a color now, %{p}") % {
+ :p => get_player(user)
+ }
+ return
+ end
case color
when 'r'
@color = 'Red'
end
def show_turn(opts={})
+ if @players.empty?
+ announce _("nobody is playing %{uno} yet!") % {
+ :uno => UNO
+ }
+ return false
+ end
cards = true
cards = opts[:cards] if opts.key?(:cards)
player = @players.first
end
def has_turn?(source)
- @players.first.user == source
+ @start_time && (@players.first.user == source)
end
def show_picker
def show_user_cards(player)
p = Player === player ? player : get_player(player)
+ return unless p
notify p, _('Your cards: %{cards}') % {
:cards => p.cards.join(' ')
}
return
end
end
+ if @last_discard
+ announce _("you can't join now, %{p}, a %{card} was just played, wait until next turn") % {
+ :card => @discard,
+ :p => user
+ }
+ return
+ end
cards = 7
if @start_time
- cards = @players.inject(0) do |s, pl|
+ cards = (@players.inject(0) do |s, pl|
s +=pl.cards.length
- end/@players.length
+ end*1.0/@players.length).ceil
end
p = Player.new(user)
@players << p
}
case @players.length
when 2
+ if @join_timer
+ @bot.timer.remove(@join_timer)
+ announce _("game start countdown stopped")
+ @join_timer = nil
+ end
if p == @players.first
- next_turn
+ next_turn :silent => @start_time.nil?
+ end
+ if @start_time
+ end_game
+ return
end
- end_game
- return
when 1
end_game(true)
return
def replace_player(old, new)
# The new user
user = channel.get_user(new)
- if p = get_player(user)
+ if not user
+ announce _("there is no '%{nick}' here") % {
+ :nick => new
+ }
+ return false
+ end
+ if pl = get_player(user)
announce _("%{p} is already playing %{uno} here") % {
- :p => p, :uno => UNO
+ :p => pl, :uno => UNO
}
- return
+ return false
end
# We scan the player list of the player with the old nick, instead
# of using get_player, in case of IRC drops etc
announce _("%{p} takes %{b}%{old}%{b}'s place at %{uno}") % {
:p => p, :b => Bold, :old => old, :uno => UNO
}
- return
+ return true
end
end
announce _("%{b}%{old}%{b} isn't playing %{uno} here") % {
:uno => UNO, :b => Bold, :old => old
}
+ return false
end
def end_game(halted = false)
runtime = @start_time ? Time.now - @start_time : 0
+ if @join_timer
+ @bot.timer.remove(@join_timer)
+ announce _("game start countdown stopped")
+ @join_timer = nil
+ end
if halted
if @start_time
announce _("%{uno} game halted after %{time}") % {
}
end
if @picker > 0 and not halted
- p = @players[1]
+ if @discard.value == 'Reverse'
+ p = @players.last
+ else
+ p = @players[1]
+ end
announce _("%{p} has to pick %{b}%{n}%{b} cards!") % {
:p => p, :n => @picker, :b => Bold
}
deal(p, @picker)
@picker = 0
end
- score = @players.inject(0) do |sum, p|
- if p.cards.length > 0
+ score = @players.inject(0) do |sum, pl|
+ if pl.cards.length > 0
announce _("%{p} still had %{cards}") % {
- :p => p, :cards => p.cards.join(' ')
+ :p => pl, :cards => pl.cards.join(' ')
}
- sum += p.cards.inject(0) do |cs, c|
+ sum += pl.cards.inject(0) do |cs, c|
cs += c.score
end
end
_("The points won with a game of %{uno} are totalled from the cards remaining in the hands of the other players."),
_("Each normal (not special) card is worth its face value (from 0 to 9 points)."),
_("Each colored special card (+2, Reverse, Skip) is worth 20 points."),
- _("Each Wild and Wild +4 is worth 50 points.")
+ _("Each Wild and Wild +4 is worth 50 points."),
+ help(plugin, 'top'),
+ help(plugin, 'topwin'),
].join(" ") % { :uno => UnoGame::UNO }
+ when 'top'
+ _("You can see the scoring table with 'uno top N' where N is the number of top scores to show.")
+ when 'topwin'
+ _("You can see the winners table with 'uno topwin N' where N is the number of top winners to show.")
when /cards?/
[
_("There are 108 cards in a standard %{uno} deck."),
_("'uno end' to end the game before its natural completion")
].join("; ")
else
- _("%{uno} game. !uno to start a game. see 'help uno rules' for the rules, 'help uno admin' for admin commands. In-game commands: %{cmds}.") % {
+ _("%{uno} game. !uno to start a game. see 'help uno rules' for the rules, 'help uno admin' for admin commands, 'help uno score' for scoring rules. In-game commands: %{cmds}.") % {
:uno => UnoGame::UNO,
:cmds => help(plugin, 'commands')
}
def message(m)
return unless @games.key?(m.channel)
+ return unless m.plugin # skip messages such as: <someuser> botname,
g = @games[m.channel]
+ replied = true
case m.plugin.intern
when :jo # join game
return if m.params
m.reply _("It's not your turn")
end
when :pa # pass turn
- return if m.params
+ return if m.params or not g.start_time
if g.has_turn?(m.source)
g.pass(m.source)
else
return if m.params
g.show_all_cards(m.source)
when :cd # show current discard
- return if m.params
+ return if m.params or not g.start_time
g.show_discard
when :ch
if g.has_turn?(m.source)
when :tu # show whose turn is it
return if m.params
if g.has_turn?(m.source)
- m.nickreply _("it's your turn, sleepyhead")
+ m.reply _("it's your turn, sleepyhead"), :nick => true
else
g.show_turn(:cards => false)
end
+ else
+ replied=false
end
+ m.replied=true if replied
end
def create_game(m, p)
scores << [v.won.inject(0) { |s, w| s+=w.score }, k]
end
+ if wins.empty?
+ m.reply(_("no %{uno} games were completed here") % {
+ :uno => UnoGame::UNO
+ })
+ return
+ end
+
+
if n = p[:scorenum]
msg = _("%{uno} %{num} highest scores: ") % {
:uno => UnoGame::UNO, :num => p[:scorenum]