#
# TODO documentation
# TODO allow full form card names for play
-# TODO allow color specification with wild
# TODO allow choice of rules re stacking + and playing Reverse with them
-# TODO highscore table
class UnoGame
COLORS = %w{Red Green Blue Yellow}
@color = 'Wild'
raise if value and not value == '+4'
if value
- @value = value.dup
+ @value = value.dup
@shortform = 'w'+value
else
@value = nil
end
end
+ # cards in stock
attr_reader :stock
+ # current discard
attr_reader :discard
+ # previous discard, in case of challenge
+ attr_reader :last_discard
+ # channel the game is played in
attr_reader :channel
+ # list of players
attr :players
+ # true if the player picked a card (and can thus pass turn)
attr_reader :player_has_picked
+ # number of cards to be picked if the player can't play an appropriate card
attr_reader :picker
- def initialize(plugin, channel)
+ # game start time
+ attr :start_time
+
+ # the IRC user that created the game
+ attr_accessor :manager
+
+ def initialize(plugin, channel, manager)
@channel = channel
@plugin = plugin
@bot = plugin.bot
@players = []
@dropouts = []
@discard = nil
+ @last_discard = nil
@value = nil
@color = nil
make_base_stock
@join_timer = nil
@picker = 0
@last_picker = 0
+ @must_play = nil
+ @manager = manager
end
def get_player(user)
- @players.each { |p| return p if p.user == user }
+ case user
+ when User
+ @players.each do |p|
+ return p if p.user == user
+ end
+ when String
+ @players.each do |p|
+ return p if p.user.irc_downcase == user.irc_downcase(channel.casemap)
+ end
+ else
+ get_player(user.to_s)
+ end
return nil
end
@bot.notice player.user, msg, opts
end
+ def notify_error(player, msg, opts={})
+ announce _("you can't do that, %{p}") % {
+ :p => player.user
+ }
+ notify player, msg, opts
+ end
+
def make_base_stock
@base_stock = COLORS.inject([]) do |list, clr|
VALUES.each do |n|
end
def start_game
+ @join_timer = nil
debug "Starting game"
@players.shuffle!
show_order
end
def reverse_turn
+ # if there are two players, the Reverse acts like a Skip, unless
+ # there's a @picker running, in which case the Reverse should bounce the
+ # pick on the other player
if @players.length > 2
@players.reverse!
# put the current player back in its place
@players.unshift @players.pop
announce _("Playing order was reversed!")
+ elsif @picker > 0
+ announce _("%{cp} bounces the pick to %{np}") % {
+ :cp => @players.first,
+ :np => @players.last
+ }
else
skip_turn
end
end
def next_turn(opts={})
+ @must_play = nil
@players << @players.shift
@player_has_picked = false
- show_turn
+ show_turn unless opts[:silent]
end
def can_play(card)
- # When a +something is online, you can only play
- # a +something of same or higher something, or a Reverse of
- # the correct color
- # TODO make optional
+ # if play is forced, check against the only allowed cards
+ return false if @must_play and not @must_play.include?(card)
+
if @picker > 0
- if (card.value == 'Reverse' and card.color == @color) or card.picker >= @last_picker
+ # During a picker run (i.e. after a +something was played and before a
+ # player is forced to pick) you can only play pickers (+2, +4) and
+ # Reverse. Reverse can be played if the previous card matches by color or
+ # value (as usual), a +4 can always be played, a +2 can be played on a +2
+ # of any color or on a Reverse of the correct color unless a +4 was
+ # played on it
+ # TODO make optional
+ case card.value
+ when 'Reverse'
+ # Reverse can be played if it matches color or value
+ return (card.color == @color) || (@discard.value == card.value)
+ when '+2'
+ return false if @last_picker > 2
+ return true if @discard.value == card.value
+ return true if @discard.value == 'Reverse' and @color == card.color
+ return false
+ when '+4'
return true
else
return false
end
else
# You can always play a Wild
- # FIXME W+4 can only be played if you don't have a proper card
- # TODO make it playable anyway, and allow players to challenge
return true if Wild === card
# On a Wild, you must match the color
if Wild === @discard
def play_card(source, cards)
debug "Playing card #{cards}"
p = get_player(source)
- shorts = cards.gsub(/\s+/,'').match(/^(?:([rbgy]\+?\d){1,2}|([rbgy][rs])|(w(?:\+4)?)([rbgy])?)$/).to_a
+ shorts = cards.gsub(/\s+/,'').match(/^(?:([rbgy]\+?\d)\1?|([rbgy][rs])|(w(?:\+4)?)([rbgy])?)$/).to_a
debug shorts.inspect
if shorts.empty?
announce _("what cards were that again?")
toplay = (full == short) ? 1 : 2
end
debug [full, short, jolly, jcolor, toplay].inspect
- # r7r7 -> r7r7, r7, nil, nil
- # r7 -> r7, r7, nil, nil
- # w -> w, nil, w, nil
- # wg -> wg, nil, w, g
+ # r7r7 -> r7r7, r7, nil, nil, 2
+ # r7 -> r7, r7, nil, nil, 1
+ # w -> w, nil, w, nil, 1
+ # wg -> wg, nil, w, g, 1
+
+ # if @color is nil, the player just played a wild without specifying
+ # a color. (s)he should now use "co <colorname>", but we allow him to
+ # replay the wild _and_ specify the color, without actually replaying
+ # the card (which would otherwise happen if the player has another wild)
+ if @color.nil?
+ if jcolor
+ choose_color(p.user, jcolor)
+ else
+ announce _("you already played your card, ") + _("%{p}, choose a color with: co r|b|g|y") % { :p => p }
+ end
+ return
+ end
+
if cards = p.has_card?(short)
debug cards
unless can_play(cards.first)
- announce _("you can't play that card")
+ notify_error p, _("you can't play that card")
return
end
if cards.length >= toplay
+ # if the played card is a W+4 not played during a stacking +x
+ # TODO if A plays an illegal W+4, B plays a W+4, should the next
+ # player be able to challenge A? For the time being we say no,
+ # but I think he should, and in case A's move was illegal
+ # game would have to go back, A would get the penalty and replay,
+ # while if it was legal the challenger would get 50% more cards,
+ # i.e. 12 cards (or more if the stacked +4 were more). This would
+ # only be possible if the first W+4 was illegal, so it wouldn't
+ # apply for a W+4 played on a +2 anyway.
+ #
+ if @picker == 0 and Wild === cards.first and cards.first.value
+ # save the previous discard in case of challenge
+ @last_discard = @discard.dup
+ # save the color too, in case it was a Wild
+ @last_color = @color.dup
+ else
+ # mark the move as not challengeable
+ @last_discard = nil
+ @last_color = nil
+ end
set_discard(p.cards.delete_one(cards.shift))
if toplay > 1
set_discard(p.cards.delete_one(cards.shift))
announce _("%{p}, choose a color with: co r|b|g|y") % { :p => p }
end
else
- announce _("you don't have two cards of that kind")
+ notify_error p, _("you don't have two cards of that kind")
end
else
- announce _("you don't have that card")
+ notify_error p, _("you don't have that card")
+ end
+ end
+
+ def challenge
+ return unless @last_discard
+ # current player
+ cp = @players.first
+ # previous player
+ lp = @players.last
+ announce _("%{cp} challenges %{lp}'s %{card}!") % {
+ :cp => cp, :lp => lp, :card => @discard
+ }
+ # show the cards of the previous player to the current player
+ notify cp, _("%{p} has %{cards}") % {
+ :p => lp, :cards => lp.cards.join(' ')
+ }
+ # check if the previous player had a non-special card of the correct color
+ legal = true
+ lp.cards.each do |c|
+ if c.color == @last_color and not c.special?
+ legal = false
+ break
+ end
+ end
+ if legal
+ @picker += 2
+ announce _("%{lp}'s move was legal, %{cp} must pick %{b}%{n}%{b} cards!") % {
+ :cp => cp, :lp => lp, :b => Bold, :n => @picker
+ }
+ @last_color = nil
+ @last_discard = nil
+ deal(cp, @picker)
+ @picker = 0
+ next_turn
+ else
+ announce _("%{lp}'s move was %{b}not%{b} legal, %{lp} must pick %{b}%{n}%{b} cards and play again!") % {
+ :cp => cp, :lp => lp, :b => Bold, :n => @picker
+ }
+ played = @discard # store the misplayed W+4
+
+ # reset the discard
+ @color = @last_color.dup
+ @discard = @last_discard.dup
+ @special = false
+ @value = @discard.value.dup rescue @discard.value
+ @last_color = nil
+ @last_discard = nil
+
+ # force the player to play the current cards
+ @must_play = lp.cards.dup
+ # but not the same (type of) card he misplayed, though
+ @must_play.delete(played)
+
+ lp.cards << played # reinstate the W+4 in the list of player cards
+ # give him the penalty cards
+ deal(lp, @picker)
+ @picker = 0
+
+ # and restore the turn
+ @players.unshift @players.pop
end
end
}
deal(p, @picker)
@picker = 0
+ # make sure that if this is the "pick and pass" after a W+4,
+ # then the following player cannot do a challenge:
+ @last_discard = nil
+ @last_color = nil
else
if @player_has_picked
announce _("%{p} passes turn") % { :p => p }
end
def choose_color(user, color)
+ # you can only pick a color if the current color is unset
+ if @color
+ announce _("you can't pick a color now, %{p}") % {
+ :p => get_player(user)
+ }
+ return
+ end
case color
when 'r'
@color = 'Red'
end
def show_turn(opts={})
+ if @players.empty?
+ announce _("nobody is playing %{uno} yet!") % {
+ :uno => UNO
+ }
+ return false
+ end
cards = true
cards = opts[:cards] if opts.key?(:cards)
player = @players.first
end
def has_turn?(source)
- @players.first.user == source
+ @start_time && (@players.first.user == source)
end
def show_picker
def show_user_cards(player)
p = Player === player ? player : get_player(player)
+ return unless p
notify p, _('Your cards: %{cards}') % {
:cards => p.cards.join(' ')
}
return
end
end
+ if @last_discard
+ announce _("you can't join now, %{p}, a %{card} was just played, wait until next turn") % {
+ :card => @discard,
+ :p => user
+ }
+ return
+ end
cards = 7
if @start_time
- cards = @players.inject(0) do |s, pl|
+ cards = (@players.inject(0) do |s, pl|
s +=pl.cards.length
- end/@players.length
+ end*1.0/@players.length).ceil
end
p = Player.new(user)
@players << p
end
end
- def drop_player(user)
- unless p = get_player(user)
+ def drop_player(nick)
+ # A nick is passed because the original player might have left
+ # the channel or IRC
+ unless p = get_player(nick)
announce _("%{p} isn't playing %{uno}") % {
:p => p, :uno => UNO
}
}
case @players.length
when 2
+ if @join_timer
+ @bot.timer.remove(@join_timer)
+ announce _("game start countdown stopped")
+ @join_timer = nil
+ end
if p == @players.first
- next_turn
+ next_turn :silent => @start_time.nil?
+ end
+ if @start_time
+ end_game
+ return
end
- end_game
- return
when 1
end_game(true)
return
def replace_player(old, new)
# The new user
user = channel.get_user(new)
- if p = get_player(user)
+ if not user
+ announce _("there is no '%{nick}' here") % {
+ :nick => new
+ }
+ return false
+ end
+ if pl = get_player(user)
announce _("%{p} is already playing %{uno} here") % {
- :p => p, :uno => UNO
+ :p => pl, :uno => UNO
}
- return
+ return false
end
# We scan the player list of the player with the old nick, instead
# of using get_player, in case of IRC drops etc
announce _("%{p} takes %{b}%{old}%{b}'s place at %{uno}") % {
:p => p, :b => Bold, :old => old, :uno => UNO
}
- return
+ return true
end
end
announce _("%{b}%{old}%{b} isn't playing %{uno} here") % {
:uno => UNO, :b => Bold, :old => old
}
+ return false
end
def end_game(halted = false)
+ runtime = @start_time ? Time.now - @start_time : 0
+ if @join_timer
+ @bot.timer.remove(@join_timer)
+ announce _("game start countdown stopped")
+ @join_timer = nil
+ end
if halted
if @start_time
announce _("%{uno} game halted after %{time}") % {
}
end
if @picker > 0 and not halted
- p = @players[1]
+ if @discard.value == 'Reverse'
+ p = @players.last
+ else
+ p = @players[1]
+ end
announce _("%{p} has to pick %{b}%{n}%{b} cards!") % {
:p => p, :n => @picker, :b => Bold
}
deal(p, @picker)
@picker = 0
end
- score = @players.inject(0) do |sum, p|
- if p.cards.length > 0
+ score = @players.inject(0) do |sum, pl|
+ if pl.cards.length > 0
announce _("%{p} still had %{cards}") % {
- :p => p, :cards => p.cards.join(' ')
+ :p => pl, :cards => pl.cards.join(' ')
}
- sum += p.cards.inject(0) do |cs, c|
+ sum += pl.cards.inject(0) do |cs, c|
cs += c.score
end
end
sum
end
+
+ closure = { :dropouts => @dropouts, :players => @players, :runtime => runtime }
if not halted
announce _("%{p} wins with %{b}%{score}%{b} points!") % {
:p => @players.first, :score => score, :b => Bold
}
+ closure.merge!(:winner => @players.first, :score => score,
+ :opponents => @players.length - 1)
end
- @plugin.do_end_game(@channel)
+
+ @plugin.do_end_game(@channel, closure)
end
end
+# A won game: store score and number of opponents, so we can calculate
+# an average score per opponent (requested by Squiddhartha)
+define_structure :UnoGameWon, :score, :opponents
+# For each player we store the number of games played, the number of
+# games forfeited, and an UnoGameWon for each won game
+define_structure :UnoPlayerStats, :played, :forfeits, :won
+
class UnoPlugin < Plugin
attr :games
def initialize
_("'co <color>' to pick a color after playing a Wild: e.g. 'co g' to select Green (or 'pl w+4 g' to select the color when playing the Wild)"),
_("'ca' to show current cards"),
_("'cd' to show the current discard"),
+ _("'ch' to challenge a Wild +4"),
_("'od' to show the playing order"),
_("'ti' to show play time"),
_("'tu' to show whose turn it is")
- ].join(" ; ")
+ ].join("; ")
+ when 'challenge'
+ _("A Wild +4 can only be played legally if you don't have normal (not special) cards of the current color. ") +
+ _("The next player can challenge a W+4 by using the 'ch' command. ") +
+ _("If the W+4 play was illegal, the player who played it must pick the W+4, pick 4 cards from the stock, and play a legal card. ") +
+ _("If the W+4 play was legal, the challenger must pick 6 cards instead of 4.")
when 'rules'
_("play all your cards, one at a time, by matching either the color or the value of the currently discarded card. ") +
_("cards with special effects: Skip (next player skips a turn), Reverse (reverses the playing order), +2 (next player has to take 2 cards). ") +
_("Wild +4 also forces the next player to take 4 cards, but it can only be played if you can't play a color card. ") +
_("you can play another +2 or +4 card on a +2 card, and a +4 on a +4, forcing the first player who can't play one to pick the cumulative sum of all cards. ") +
_("you can also play a Reverse on a +2 or +4, bouncing the effect back to the previous player (that now comes next). ")
+ when /scor(?:e|ing)/, /points?/
+ [
+ _("The points won with a game of %{uno} are totalled from the cards remaining in the hands of the other players."),
+ _("Each normal (not special) card is worth its face value (from 0 to 9 points)."),
+ _("Each colored special card (+2, Reverse, Skip) is worth 20 points."),
+ _("Each Wild and Wild +4 is worth 50 points."),
+ help(plugin, 'top'),
+ help(plugin, 'topwin'),
+ ].join(" ") % { :uno => UnoGame::UNO }
+ when 'top'
+ _("You can see the scoring table with 'uno top N' where N is the number of top scores to show.")
+ when 'topwin'
+ _("You can see the winners table with 'uno topwin N' where N is the number of top winners to show.")
+ when /cards?/
+ [
+ _("There are 108 cards in a standard %{uno} deck."),
+ _("For each color (Blue, Green, Red, Yellow) there are 19 numbered cards (from 0 to 9), with two of each number except for 0."),
+ _("There are also 6 special cards for each color, two each of +2, Reverse, Skip."),
+ _("Finally, there are 4 Wild and 4 Wild +4 cards.")
+ ].join(" ") % { :uno => UnoGame::UNO }
+ when 'admin'
+ _("The game manager (the user that started the game) can execute the following commands to manage it: ") +
+ [
+ _("'uno drop <user>' to drop a user from the game (any user can drop itself using 'uno drop')"),
+ _("'uno replace <old> [with] <new>' to replace a player with someone else (useful in case of disconnects)"),
+ _("'uno transfer [to] <nick>' to transfer game ownership to someone else"),
+ _("'uno end' to end the game before its natural completion")
+ ].join("; ")
else
- (_("%{uno} game. !uno to start a game. see help uno rules for the rules. commands: %{cmds}") % {
+ _("%{uno} game. !uno to start a game. see 'help uno rules' for the rules, 'help uno admin' for admin commands, 'help uno score' for scoring rules. In-game commands: %{cmds}.") % {
:uno => UnoGame::UNO,
:cmds => help(plugin, 'commands')
- })
+ }
end
end
def message(m)
return unless @games.key?(m.channel)
+ return unless m.plugin # skip messages such as: <someuser> botname,
g = @games[m.channel]
+ replied = true
case m.plugin.intern
when :jo # join game
return if m.params
m.reply _("It's not your turn")
end
when :pa # pass turn
- return if m.params
+ return if m.params or not g.start_time
if g.has_turn?(m.source)
g.pass(m.source)
else
return if m.params
g.show_all_cards(m.source)
when :cd # show current discard
- return if m.params
+ return if m.params or not g.start_time
g.show_discard
- # TODO
- # when :ch
- # g.challenge
+ when :ch
+ if g.has_turn?(m.source)
+ if g.last_discard
+ g.challenge
+ else
+ m.reply _("previous move cannot be challenged")
+ end
+ else
+ m.reply _("It's not your turn")
+ end
when :od # show playing order
return if m.params
g.show_order
when :tu # show whose turn is it
return if m.params
if g.has_turn?(m.source)
- m.nickreply _("it's your turn, sleepyhead")
+ m.reply _("it's your turn, sleepyhead"), :nick => true
else
g.show_turn(:cards => false)
end
+ else
+ replied=false
end
+ m.replied=true if replied
end
def create_game(m, p)
if @games.key?(m.channel)
- m.reply _("There is already an %{uno} game running here, say 'jo' to join in") % { :uno => UnoGame::UNO }
+ m.reply _("There is already an %{uno} game running here, managed by %{who}. say 'jo' to join in") % {
+ :who => @games[m.channel].manager,
+ :uno => UnoGame::UNO
+ }
return
end
- @games[m.channel] = UnoGame.new(self, m.channel)
+ @games[m.channel] = UnoGame.new(self, m.channel, m.source)
+ @bot.auth.irc_to_botuser(m.source).set_temp_permission('uno::manage', true, m.channel)
m.reply _("Ok, created %{uno} game on %{channel}, say 'jo' to join in") % {
:uno => UnoGame::UNO,
:channel => m.channel
}
end
+ def transfer_ownership(m, p)
+ unless @games.key?(m.channel)
+ m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO }
+ return
+ end
+ g = @games[m.channel]
+ old = g.manager
+ new = m.channel.get_user(p[:nick])
+ if new
+ g.manager = new
+ @bot.auth.irc_to_botuser(old).reset_temp_permission('uno::manage', m.channel)
+ @bot.auth.irc_to_botuser(new).set_temp_permission('uno::manage', true, m.channel)
+ m.reply _("%{uno} game ownership transferred from %{old} to %{nick}") % {
+ :uno => UnoGame::UNO, :old => old, :nick => p[:nick]
+ }
+ else
+ m.reply _("who is this %{nick} you want me to transfer game ownership to?") % p
+ end
+ end
+
def end_game(m, p)
unless @games.key?(m.channel)
m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO }
@games[m.channel].end_game(true)
end
- def do_end_game(channel)
+ def cleanup
+ @games.each { |k, g| g.end_game(true) }
+ super
+ end
+
+ def chan_reg(channel)
+ @registry.sub_registry(channel.downcase)
+ end
+
+ def chan_stats(channel)
+ stats = chan_reg(channel).sub_registry('stats')
+ class << stats
+ def store(val)
+ val.to_i
+ end
+ def restore(val)
+ val.to_i
+ end
+ end
+ stats.set_default(0)
+ return stats
+ end
+
+ def chan_pstats(channel)
+ pstats = chan_reg(channel).sub_registry('players')
+ pstats.set_default(UnoPlayerStats.new(0,0,[]))
+ return pstats
+ end
+
+ def do_end_game(channel, closure)
+ reg = chan_reg(channel)
+ stats = chan_stats(channel)
+ stats['played'] += 1
+ stats['played_runtime'] += closure[:runtime]
+ if closure[:winner]
+ stats['finished'] += 1
+ stats['finished_runtime'] += closure[:runtime]
+
+ pstats = chan_pstats(channel)
+
+ closure[:players].each do |pl|
+ k = pl.user.downcase
+ pls = pstats[k]
+ pls.played += 1
+ pstats[k] = pls
+ end
+
+ closure[:dropouts].each do |pl|
+ k = pl.user.downcase
+ pls = pstats[k]
+ pls.played += 1
+ pls.forfeits += 1
+ pstats[k] = pls
+ end
+
+ winner = closure[:winner]
+ won = UnoGameWon.new(closure[:score], closure[:opponents])
+ k = winner.user.downcase
+ pls = pstats[k] # already marked played +1 above
+ pls.won << won
+ pstats[k] = pls
+ end
+
+ @bot.auth.irc_to_botuser(@games[channel].manager).reset_temp_permission('uno::manage', channel)
@games.delete(channel)
end
+ def do_chanstats(m, p)
+ stats = chan_stats(m.channel)
+ np = stats['played']
+ nf = stats['finished']
+ if np > 0
+ str = _("%{nf} %{uno} games completed over %{np} games played. ") % {
+ :np => np, :uno => UnoGame::UNO, :nf => nf
+ }
+ cgt = stats['finished_runtime']
+ tgt = stats['played_runtime']
+ str << _("%{cgt} game time for completed games") % {
+ :cgt => Utils.secs_to_string(cgt)
+ }
+ if np > nf
+ str << _(" on %{tgt} total game time. ") % {
+ :tgt => Utils.secs_to_string(tgt)
+ }
+ else
+ str << ". "
+ end
+ str << _("%{avg} average game time for completed games") % {
+ :avg => Utils.secs_to_string(cgt/nf)
+ }
+ str << _(", %{tavg} for all games") % {
+ :tavg => Utils.secs_to_string(tgt/np)
+ } if np > nf
+ m.reply str
+ else
+ m.reply _("nobody has played %{uno} on %{chan} yet") % {
+ :uno => UnoGame::UNO, :chan => m.channel
+ }
+ end
+ end
+
+ def do_pstats(m, p)
+ dnick = p[:nick] || m.source # display-nick, don't later case
+ nick = dnick.downcase
+ ps = chan_pstats(m.channel)[nick]
+ if ps.played == 0
+ m.reply _("%{nick} never played %{uno} here") % {
+ :uno => UnoGame::UNO, :nick => dnick
+ }
+ return
+ end
+ np = ps.played
+ nf = ps.forfeits
+ nw = ps.won.length
+ score = ps.won.inject(0) { |sum, w| sum += w.score }
+ str = _("%{nick} played %{np} %{uno} games here, ") % {
+ :nick => dnick, :np => np, :uno => UnoGame::UNO
+ }
+ str << _("forfeited %{nf} games, ") % { :nf => nf } if nf > 0
+ str << _("won %{nw} games") % { :nw => nw}
+ if nw > 0
+ str << _(" with %{score} total points") % { :score => score }
+ avg = ps.won.inject(0) { |sum, w| sum += w.score/w.opponents }/nw
+ str << _(" and an average of %{avg} points per opponent") % { :avg => avg }
+ end
+ m.reply str
+ end
+
def replace_player(m, p)
unless @games.key?(m.channel)
m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO }
m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO }
return
end
- who = p[:nick] ? m.channel.get_user(p[:nick]) : m.source
- @games[m.channel].drop_player(who)
+ @games[m.channel].drop_player(p[:nick] || m.source.nick)
end
def print_stock(m, p)
:stock => stock.join(' ')
}, :split_at => /#{NormalText}\s*/)
end
+
+ def do_top(m, p)
+ pstats = chan_pstats(m.channel)
+ scores = []
+ wins = []
+ pstats.each do |k, v|
+ wins << [v.won.length, k]
+ scores << [v.won.inject(0) { |s, w| s+=w.score }, k]
+ end
+
+ if wins.empty?
+ m.reply(_("no %{uno} games were completed here") % {
+ :uno => UnoGame::UNO
+ })
+ return
+ end
+
+
+ if n = p[:scorenum]
+ msg = _("%{uno} %{num} highest scores: ") % {
+ :uno => UnoGame::UNO, :num => p[:scorenum]
+ }
+ scores.sort! { |a1, a2| -(a1.first <=> a2.first) }
+ scores = scores[0, n.to_i].compact
+ i = 0
+ if scores.length <= 5
+ list = "\n" + scores.map { |a|
+ i+=1
+ _("%{i}. %{b}%{nick}%{b} with %{b}%{score}%{b} points") % {
+ :i => i, :b => Bold, :nick => a.last, :score => a.first
+ }
+ }.join("\n")
+ else
+ list = scores.map { |a|
+ i+=1
+ _("%{i}. %{nick} ( %{score} )") % {
+ :i => i, :nick => a.last, :score => a.first
+ }
+ }.join(" | ")
+ end
+ elsif n = p[:winnum]
+ msg = _("%{uno} %{num} most wins: ") % {
+ :uno => UnoGame::UNO, :num => p[:winnum]
+ }
+ wins.sort! { |a1, a2| -(a1.first <=> a2.first) }
+ wins = wins[0, n.to_i].compact
+ i = 0
+ if wins.length <= 5
+ list = "\n" + wins.map { |a|
+ i+=1
+ _("%{i}. %{b}%{nick}%{b} with %{b}%{score}%{b} wins") % {
+ :i => i, :b => Bold, :nick => a.last, :score => a.first
+ }
+ }.join("\n")
+ else
+ list = wins.map { |a|
+ i+=1
+ _("%{i}. %{nick} ( %{score} )") % {
+ :i => i, :nick => a.last, :score => a.first
+ }
+ }.join(" | ")
+ end
+ else
+ msg = _("uh, what kind of score list did you want, again?")
+ list = _(" I can only show the top scores (with top) and the most wins (with topwin)")
+ end
+ m.reply msg + list, :max_lines => (msg+list).count("\n")+1
+ end
end
pg = UnoPlugin.new
pg.map 'uno', :private => false, :action => :create_game
-pg.map 'uno end', :private => false, :action => :end_game
-pg.map 'uno drop', :private => false, :action => :drop_player
-pg.map 'uno giveup', :private => false, :action => :drop_player
-pg.map 'uno drop :nick', :private => false, :action => :drop_player, :auth_path => ':other'
-pg.map 'uno replace :old [with] :new', :private => false, :action => :replace_player
+pg.map 'uno end', :private => false, :action => :end_game, :auth_path => 'manage'
+pg.map 'uno drop', :private => false, :action => :drop_player, :auth_path => 'manage::drop::self!'
+pg.map 'uno giveup', :private => false, :action => :drop_player, :auth_path => 'manage::drop::self!'
+pg.map 'uno drop :nick', :private => false, :action => :drop_player, :auth_path => 'manage::drop::other!'
+pg.map 'uno replace :old [with] :new', :private => false, :action => :replace_player, :auth_path => 'manage'
+pg.map 'uno transfer [game [ownership]] [to] :nick', :private => false, :action => :transfer_ownership, :auth_path => 'manage'
pg.map 'uno stock', :private => false, :action => :print_stock
+pg.map 'uno chanstats', :private => false, :action => :do_chanstats
+pg.map 'uno stats [:nick]', :private => false, :action => :do_pstats
+pg.map 'uno top :scorenum', :private => false, :action => :do_top, :defaults => { :scorenum => 5 }
+pg.map 'uno topwin :winnum', :private => false, :action => :do_top, :defaults => { :winnum => 5 }
pg.default_auth('stock', false)
-pg.default_auth('end', false)
-pg.default_auth('drop::other', false)
-pg.default_auth('replace', false)
+pg.default_auth('manage', false)
+pg.default_auth('manage::drop::self', true)