RouletteHistory = Struct.new("RouletteHistory", :games, :shots, :deaths, :misses, :wins)
class RoulettePlugin < Plugin
+ BotConfig.register BotConfigBooleanValue.new('roulette.autospin',
+ :default => true,
+ :desc => "Automatically spins the roulette at the butlast shot")
+ BotConfig.register BotConfigBooleanValue.new('roulette.kick',
+ :default => false,
+ :desc => "Kicks shot players from the channel")
+
def initialize
super
reset_chambers
@players = Array.new
end
+
def help(plugin, topic="")
- "roulette => play russian roulette - starts a new game if one isn't already running. One round in a six chambered gun. Take turns to say roulette to the bot, until somebody dies. roulette reload => force the gun to reload, roulette stats => show stats from all games, roulette stats <player> => show stats for <player>, roulette clearstats => clear stats (config level auth required)"
+ "roulette => play russian roulette - starts a new game if one isn't already running. One round in a six chambered gun. Take turns to say roulette to the bot, until somebody dies. roulette reload => force the gun to reload, roulette stats => show stats from all games, roulette stats <player> => show stats for <player>, roulette clearstats => clear stats (config level auth required), roulette spin => spins the cylinder"
end
+
def clearstats(m, params)
@registry.clear
m.okay
end
playerdata = nil
- if @registry.has_key?(m.sourcenick)
- playerdata = @registry[m.sourcenick]
+ if @registry.has_key?("player " + m.sourcenick)
+ playerdata = @registry["player " + m.sourcenick]
else
playerdata = RouletteHistory.new(0,0,0,0,0)
end
-
+
+ totals = nil
+ if @registry.has_key?("totals")
+ totals = @registry["totals"]
+ else
+ totals = RouletteHistory.new(0,0,0,0,0)
+ end
+
unless @players.include?(m.sourcenick)
@players << m.sourcenick
playerdata.games += 1
end
playerdata.shots += 1
+ totals.shots += 1
shot = @chambers.pop
if shot
m.reply "#{m.sourcenick}: chamber #{6 - @chambers.length} of 6 => *BANG*"
playerdata.deaths += 1
+ totals.deaths += 1
@players.each {|plyr|
next if plyr == m.sourcenick
- pdata = @registry[plyr]
+ pdata = @registry["player " + plyr]
next if pdata == nil
pdata.wins += 1
- @registry[plyr] = pdata
+ totals.wins += 1
+ @registry["player " + plyr] = pdata
}
+ @players = Array.new
+ @bot.kick(m.replyto, m.sourcenick, "*BANG*") if @bot.config['roulette.kick']
else
m.reply "#{m.sourcenick}: chamber #{6 - @chambers.length} of 6 => +click+"
playerdata.misses += 1
+ totals.misses += 1
end
- @registry[m.sourcenick] = playerdata
+ @registry["player " + m.sourcenick] = playerdata
+ @registry["totals"] = totals
if shot || @chambers.empty?
reload(m)
+ elsif @chambers.length == 1 and @bot.config['roulette.autospin']
+ spin(m)
end
end
+
def reload(m, params = {})
- @bot.action m.replyto, "reloads"
+ if m.private?
+ m.reply "you gotta play roulette in channel dude"
+ return
+ end
+
+ m.act "reloads"
reset_chambers
# all players win on a reload
# (allows you to play 3-shot matches etc)
+ totals = nil
+ if @registry.has_key?("totals")
+ totals = @registry["totals"]
+ else
+ totals = RouletteHistory.new(0,0,0,0,0)
+ end
+
@players.each {|plyr|
- pdata = @registry[plyr]
+ pdata = @registry["player " + plyr]
next if pdata == nil
pdata.wins += 1
- @registry[plyr] = pdata
+ totals.wins += 1
+ @registry["player " + plyr] = pdata
}
+
+ totals.games += 1
+ @registry["totals"] = totals
+
@players = Array.new
end
+
+ def spin(m, params={})
+ # Spinning is just like resetting, except that nobody wins
+ if m.private?
+ m.reply "you gotta play roulette in channel dude"
+ return
+ end
+
+ m.act "spins the cylinder"
+ reset_chambers
+ end
+
def reset_chambers
@chambers = [false, false, false, false, false, false]
@chambers[rand(@chambers.length)] = true
end
+
def playerstats(m, params)
player = params[:player]
- pstats = @registry[player]
+ pstats = @registry["player " + player]
if pstats.nil?
m.reply "#{player} hasn't played enough games yet"
else
m.reply "#{player} has played #{pstats.games} games, won #{pstats.wins} and lost #{pstats.deaths}. #{player} pulled the trigger #{pstats.shots} times and found the chamber empty on #{pstats.misses} occasions."
end
end
+
def stats(m, params)
+ if @registry.has_key?("totals")
+ totals = @registry["totals"]
+ total_games = totals.games
+ total_shots = totals.shots
+ else
+ total_games = 0
+ total_shots = 0
+ end
+
total_players = 0
- total_games = 0
- total_shots = 0
-
+
died_most = [nil,0]
won_most = [nil,0]
h_win_percent = [nil,0]
h_luck_percent = [nil,0]
l_luck_percent = [nil,0]
@registry.each {|k,v|
+ match = /player (.+)/.match(k)
+ next unless match
+ k = match[1]
+
total_players += 1
- total_games += v.deaths
- total_shots += v.shots
win_rate = v.wins.to_f / v.games * 100
if h_win_percent[0].nil? || win_rate > h_win_percent[1] && v.games > 2
end
}
if total_games < 1
- m.reply "roulette stats: no games played yet"
+ m.reply "roulette stats: no games completed yet"
else
m.reply "roulette stats: #{total_games} games completed, #{total_shots} shots fired at #{total_players} players. Luckiest: #{h_luck_percent[0].join(',')} (#{sprintf '%.1f', h_luck_percent[1]}% clicks). Unluckiest: #{l_luck_percent[0].join(',')} (#{sprintf '%.1f', l_luck_percent[1]}% clicks). Highest survival rate: #{h_win_percent[0].join(',')} (#{sprintf '%.1f', h_win_percent[1]}%). Lowest survival rate: #{l_win_percent[0].join(',')} (#{sprintf '%.1f', l_win_percent[1]}%). Most wins: #{won_most[0].join(',')} (#{won_most[1]}). Most deaths: #{died_most[0].join(',')} (#{died_most[1]})."
end
end
end
+
plugin = RoulettePlugin.new
plugin.map 'roulette reload', :action => 'reload'
+plugin.map 'roulette spin', :action => 'spin'
plugin.map 'roulette stats :player', :action => 'playerstats'
plugin.map 'roulette stats', :action => 'stats'
plugin.map 'roulette clearstats', :action => 'clearstats', :auth => 'config'
plugin.map 'roulette'
+