public:
/** This constructor loads the module using dlopen()
- * @param ServerInstance The creator class of this object
* @param fname The filename to load. This should be within
* the modules dir.
*/
- DLLManager(InspIRCd* ServerInstance, const char *fname);
+ DLLManager(const char *fname);
virtual ~DLLManager();
/** Get a symbol using dynamic linking.
* The init_module function is the only exported extern "C" declaration
* in any module file. In a cmd_*.cpp file the equivilant is init_command
*/
- typedef ReturnType * (initfunctype) (InspIRCd*);
+ typedef ReturnType * (initfunctype) ();
/** Pointer to the init function.
*/
initfunctype* init_func;
- /** Instance pointer to be passed to init_*() when it is called.
- */
- InspIRCd* ServerInstance;
-
public:
/** Default constructor.
* This constructor passes its paramerers down through DLLFactoryBase and then DLLManager
* class. It is then down to the core to call the ModuleFactory::CreateModule() method and
* receive a Module* which it can insert into its module lists.
*/
- DLLFactory(InspIRCd* Instance, const char *fname, const char *func_name)
- : DLLManager(Instance, fname), init_func(NULL), ServerInstance(Instance)
+ DLLFactory(const char *fname, const char *func_name)
+ : DLLManager(fname), init_func(NULL)
{
const char* error = LastError();
{
if(init_func)
{
- return init_func(ServerInstance);
+ return init_func();
}
else
{