*/
-#ifndef DLL_H
-#define DLL_H
+#pragma once
/** The DLLManager class is able to load a module file by filename,
* and locate its init_module symbol.
*/
std::string err;
+#ifdef _WIN32
+ /** Sets the last error string
+ */
+ void RetrieveLastError();
+#endif
+
public:
/** This constructor loads the module using dlopen()
* @param fname The filename to load. This should be within
/** Get detailed version information from the module file */
std::string GetVersion();
};
-
-#endif
-