* +------------------------------------+
*
* InspIRCd: (C) 2002-2009 InspIRCd Development Team
- * See: http://www.inspircd.org/wiki/index.php/Credits
+ * See: http://wiki.inspircd.org/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
/** The DLLManager class is able to load a module file by filename,
* and locate its init_module symbol.
*/
-class CoreExport DLLManager
+class CoreExport DLLManager : public classbase
{
protected:
public:
/** This constructor loads the module using dlopen()
- * @param ServerInstance The creator class of this object
* @param fname The filename to load. This should be within
* the modules dir.
*/
- DLLManager(InspIRCd* ServerInstance, const char *fname);
+ DLLManager(const char *fname);
virtual ~DLLManager();
/** Get a symbol using dynamic linking.
virtual ~FindSymbolException() throw() {};
};
+class Module;
/** This is the highest-level class of the DLLFactory system used to load InspIRCd modules and commands.
* All the dirty mucking around with dl*() is done by DLLManager, all this does it put a pretty shell on
* it and make it nice to use to load modules and core commands. This class is quite specialised for these
* two uses and it may not be useful more generally -- use DLLManager directly for that.
*/
-template <typename ReturnType> class CoreExport DLLFactory : public DLLManager
+class CoreExport DLLFactory : public DLLManager
{
- protected:
- /** This typedef represents the init_* function within each module or command.
- * The init_module function is the only exported extern "C" declaration
- * in any module file. In a cmd_*.cpp file the equivilant is init_command
- */
- typedef ReturnType * (initfunctype) (InspIRCd*);
+ public:
+ typedef Module* (initfunctype)();
/** Pointer to the init function.
*/
- initfunctype* init_func;
-
- /** Instance pointer to be passed to init_*() when it is called.
- */
- InspIRCd* ServerInstance;
+ initfunctype* const init_func;
- public:
/** Default constructor.
* This constructor passes its paramerers down through DLLFactoryBase and then DLLManager
* to load the module, then calls the factory function to retrieve a pointer to a ModuleFactory
* class. It is then down to the core to call the ModuleFactory::CreateModule() method and
* receive a Module* which it can insert into its module lists.
*/
- DLLFactory(InspIRCd* Instance, const char *fname, const char *func_name)
- : DLLManager(Instance, fname), init_func(NULL), ServerInstance(Instance)
+ DLLFactory(const char *fname, const char *func_name)
+ : DLLManager(fname), init_func(NULL)
{
const char* error = LastError();
}
}
- /** Calls the 'init_module' C exported function within a module, which
- * returns a pointer to a Module derived object.
- */
- ReturnType* CallInit()
- {
- if(init_func)
- {
- return init_func(ServerInstance);
- }
- else
- {
- return NULL;
- }
- }
-
/** The destructor deletes the ModuleFactory pointer.
*/
~DLLFactory()