#include <map>
#include <bitset>
#include <set>
+#include <time.h>
#include "inspircd_config.h"
#include "inspircd_version.h"
#include "typedefs.h"
timeval LastCPU;
/** Time last sample was read
*/
- timeval LastSampled;
+ timespec LastSampled;
/** The constructor initializes all the counts to zero
*/
serverstats()
};
DEFINE_HANDLER2(IsNickHandler, bool, const char*, size_t);
+DEFINE_HANDLER2(GenRandomHandler, void, char*, size_t);
DEFINE_HANDLER1(IsIdentHandler, bool, const char*);
DEFINE_HANDLER1(FloodQuitUserHandler, void, User*);
DEFINE_HANDLER2(IsChannelHandler, bool, const char*, size_t);
/** The current time, updated in the mainloop
*/
- time_t TIME;
-
- /** The time that was recorded last time around the mainloop
- */
- time_t OLDTIME;
+ struct timespec TIME;
/** A 64k buffer used to read socket data into
* NOTE: update ValidateNetBufferSize if you change this
IsChannelHandler HandleIsChannel;
IsSIDHandler HandleIsSID;
RehashHandler HandleRehash;
+ GenRandomHandler HandleGenRandom;
/** Globally accessible fake user record. This is used to force mode changes etc across s2s, etc.. bit ugly, but.. better than how this was done in 1.1
* Reason for it:
* it is much faster than calling time() directly.
* @return The current time as an epoch value (time_t)
*/
- time_t Time();
+ inline time_t Time() { return TIME.tv_sec; }
+ /** The fractional time at the start of this mainloop iteration (nanoseconds) */
+ inline long Time_ns() { return TIME.tv_nsec; }
+ /** Update the current time. Don't call this unless you have reason to do so. */
+ void UpdateTime();
+
+ /** Generate a random string with the given length
+ * @param length The length in bytes
+ * @param printable if false, the string will use characters 0-255; otherwise,
+ * it will be limited to 0x30-0x7E ('0'-'~', nonspace printable characters)
+ */
+ std::string GenRandomStr(int length, bool printable = true);
+ /** Generate a random integer.
+ * This is generally more secure than rand()
+ */
+ unsigned long GenRandomInt(unsigned long max);
+
+ /** Fill a buffer with random bits */
+ caller2<void, char*, size_t> GenRandom;
/** Bind all ports specified in the configuration file.
* @return The number of ports bound without error
* @param f A Command command handler object to add
* @throw ModuleException Will throw ModuleExcption if the command already exists
*/
- void AddCommand(Command *f);
+ inline void AddCommand(Command *f)
+ {
+ Modules->AddService(*f);
+ }
/** Send a modechange.
* The parameters provided are identical to that sent to the
*/
void SendMode(const std::vector<std::string>& parameters, User *user);
+ /** Send a modechange and route it to the network.
+ * The parameters provided are identical to that sent to the
+ * handler for class cmd_mode.
+ * @param parameters The mode parameters
+ * @param user The user to send error messages to
+ */
+ void SendGlobalMode(const std::vector<std::string>& parameters, User *user);
+
/** Match two strings using pattern matching, optionally, with a map
* to check case against (may be NULL). If map is null, match will be case insensitive.
* @param str The literal string to match against
public:
CommandModule() : cmd(this)
{
- ServerInstance->AddCommand(&cmd);
+ }
+
+ void init()
+ {
+ ServerInstance->Modules->AddService(cmd);
}
Version GetVersion()