*/
-#ifndef INSPSOCKET_H
-#define INSPSOCKET_H
+#pragma once
#include "timer.h"
+class IOHook;
+
/**
* States which a socket may be in
*/
public:
/** Create a socket timeout class
* @param fd File descriptor of BufferedSocket
- * @pram Instance server instance to attach to
* @param thesock BufferedSocket to attach to
* @param secs_from_now Seconds from now to time out
* @param now The current time
*/
- SocketTimeout(int fd, BufferedSocket* thesock, long secs_from_now, time_t now) : Timer(secs_from_now, now), sock(thesock), sfd(fd) { }
+ SocketTimeout(int fd, BufferedSocket* thesock, long secs_from_now) : Timer(secs_from_now), sock(thesock), sfd(fd) { }
/** Handle tick event
*/
- virtual void Tick(time_t now);
+ virtual bool Tick(time_t now);
};
/**
*/
class CoreExport StreamSocket : public EventHandler
{
- /** Module that handles raw I/O for this socket, or NULL */
- reference<Module> IOHook;
+ /** The IOHook that handles raw I/O for this socket, or NULL */
+ IOHook* iohook;
+
/** Private send queue. Note that individual strings may be shared
*/
std::deque<std::string> sendq;
protected:
std::string recvq;
public:
- StreamSocket() : sendq_len(0) {}
- inline Module* GetIOHook();
- inline void AddIOHook(Module* m);
- inline void DelIOHook();
+ StreamSocket() : iohook(NULL), sendq_len(0) {}
+ IOHook* GetIOHook() const;
+ void AddIOHook(IOHook* hook);
+ void DelIOHook();
/** Handle event from socket engine.
* This will call OnDataReady if there is *new* data in recvq
*/
*/
bool GetNextLine(std::string& line, char delim = '\n');
/** Useful for implementing sendq exceeded */
- inline const size_t getSendQSize() const { return sendq_len; }
+ inline size_t getSendQSize() const { return sendq_len; }
/**
* Close the socket, remove from socket engine, etc
* This will create a socket, register with socket engine, and start the asynchronous
* connection process. If an error is detected at this point (such as out of file descriptors),
* OnError will be called; otherwise, the state will become CONNECTING.
- * @param dest Address to connect to
- * @param bind Address to bind to (if NULL, no bind will be done)
- * @param timeout Time to wait for connection
+ * @param ipaddr Address to connect to
+ * @param aport Port to connect on
+ * @param maxtime Time to wait for connection
+ * @param connectbindip Address to bind to (if NULL, no bind will be done)
*/
void DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip);
BufferedSocketError BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip);
};
-#include "modules.h"
-
-inline Module* StreamSocket::GetIOHook() { return IOHook; }
-inline void StreamSocket::AddIOHook(Module* m) { IOHook = m; }
-inline void StreamSocket::DelIOHook() { IOHook = NULL; }
-#endif
+inline IOHook* StreamSocket::GetIOHook() const { return iohook; }
+inline void StreamSocket::AddIOHook(IOHook* hook) { iohook = hook; }
+inline void StreamSocket::DelIOHook() { iohook = NULL; }