-/* +------------------------------------+\r * | Inspire Internet Relay Chat Daemon |\r * +------------------------------------+\r *\r * InspIRCd: (C) 2002-2007 InspIRCd Development Team\r * See: http://www.inspircd.org/wiki/index.php/Credits\r *\r * This program is free but copyrighted software; see\r * the file COPYING for details.\r *\r * ---------------------------------------------------\r */\r\r#ifndef __INSP_SOCKET_H__\r#define __INSP_SOCKET_H__\r\r#include <sstream>\r#include <string>\r#include <deque>\r#include "dns.h"\r#include "inspircd_config.h"\r#include "socket.h"\r#include "inspsocket.h"\r#include "timer.h"\r\r/**\r * States which a socket may be in\r */\renum InspSocketState\r{\r /** Socket disconnected */\r I_DISCONNECTED,\r /** Socket connecting */\r I_CONNECTING,\r /** Socket fully connected */\r I_CONNECTED,\r /** Socket listening for connections */\r I_LISTENING,\r /** Socket has an error */\r I_ERROR\r};\r\r/**\r * Error types which a socket may exhibit\r */\renum InspSocketError\r{\r /** Socket connect timed out */\r I_ERR_TIMEOUT,\r /** Socket could not be created */\r I_ERR_SOCKET,\r /** Socket could not connect (refused) */\r I_ERR_CONNECT,\r /** Socket could not bind to local port/ip */\r I_ERR_BIND,\r /** Socket could not reslve host (depreciated) */\r I_ERR_RESOLVE,\r /** Socket could not write data */\r I_ERR_WRITE,\r /** No more file descriptors left to create socket! */\r I_ERR_NOMOREFDS\r};\r\r/* Required forward declarations */\rclass InspSocket;\rclass InspIRCd;\r\rusing irc::sockets::insp_sockaddr;\rusing irc::sockets::insp_inaddr;\rusing irc::sockets::insp_ntoa;\rusing irc::sockets::insp_aton;\r\r/** Used to time out socket connections\r */\rclass CoreExport SocketTimeout : public InspTimer\r{\r private:\r /** InspSocket the class is attached to\r */\r InspSocket* sock;\r /** Server instance creating the timeout class\r */\r InspIRCd* ServerInstance;\r /** File descriptor of class this is attached to\r */\r int sfd;\r public:\r /** Create a socket timeout class\r * @param fd File descriptor of InspSocket\r * @pram Instance server instance to attach to\r * @param thesock InspSocket to attach to\r * @param secs_from_now Seconds from now to time out\r * @param now The current time\r */\r SocketTimeout(int fd, InspIRCd* Instance, InspSocket* thesock, long secs_from_now, time_t now) : InspTimer(secs_from_now, now), sock(thesock), ServerInstance(Instance), sfd(fd) { };\r /** Handle tick event\r */\r virtual void Tick(time_t now);\r};\r\r/**\r * InspSocket is an extendable socket class which modules\r * can use for TCP socket support. It is fully integrated\r * into InspIRCds socket loop and attaches its sockets to\r * the core's instance of the SocketEngine class, meaning\r * that any sockets you create have the same power and\r * abilities as a socket created by the core itself.\r * To use InspSocket, you must inherit a class from it,\r * and use the InspSocket constructors to establish connections\r * and bindings.\r */\rclass CoreExport InspSocket : public EventHandler\r{\r public:\r\r /** \r * Bind IP\r */\r std::string cbindip;\r\r /** \r * Is hooked by a module for low level IO\r */\r bool IsIOHooked;\r\r /** \r * Instance we were created by\r */\r InspIRCd* Instance;\r\r /** \r * Timeout class or NULL\r */\r SocketTimeout* Timeout;\r\r /** \r * Timeout length\r */\r unsigned long timeout_val;\r\r /** \r * Socket output buffer (binary safe)\r */\r std::deque<std::string> outbuffer;\r\r /**\r * The hostname connected to\r */\r char host[MAXBUF];\r\r /**\r * The port connected to, or the port\r * this socket is listening on\r */\r int port;\r\r /**\r * The state for this socket, either\r * listening, connecting, connected\r * or error.\r */\r InspSocketState state;\r\r /**\r * This value is true if the\r * socket has timed out.\r */\r bool timeout;\r \r /**\r * Socket input buffer, used by read(). The class which\r * extends InspSocket is expected to implement an extendable\r * buffer which can grow much larger than 64k,\r * this buffer is just designed to be temporary storage.\r * space.\r */\r char ibuf[65535];\r\r /**\r * The IP address being connected\r * to stored in string form for\r * easy retrieval by accessors.\r */\r char IP[MAXBUF];\r\r /**\r * Used by accept() to indicate the\r * sizes of the sockaddr_in structures\r */\r socklen_t length;\r\r /** Flushes the write buffer\r */\r bool FlushWriteBuffer();\r\r /** Set the queue sizes\r * This private method sets the operating system queue\r * sizes for this socket to 65535 so that it can queue\r * more information without application-level queueing\r * which was required in older software.\r */\r void SetQueues(int nfd);\r\r /** When the socket has been marked as closing, this flag\r * will be set to true, then the next time the socket is\r * examined, the socket is deleted and closed.\r */\r bool ClosePending;\r\r /** Set to true when we're waiting for a write event.\r * If this is true and a write event comes in, we\r * call the write instead of the read method.\r */\r bool WaitingForWriteEvent;\r\r /**\r * Bind to an address\r * @param ip IP to bind to\r * @return True is the binding succeeded\r */\r bool BindAddr(const std::string &ip);\r\r /**\r * The default constructor does nothing\r * and should not be used.\r */\r InspSocket(InspIRCd* SI);\r\r /**\r * This constructor is used to associate\r * an existing connecting with an InspSocket\r * class. The given file descriptor must be\r * valid, and when initialized, the InspSocket\r * will be set with the given IP address\r * and placed in CONNECTED state.\r */\r InspSocket(InspIRCd* SI, int newfd, const char* ip);\r\r /**\r * This constructor is used to create a new\r * socket, either listening for connections, or an outbound connection to another host.\r * Note that if you specify a hostname in the 'ipaddr' parameter, this class will not\r * connect. You must resolve your hostnames before passing them to InspSocket. To do so,\r * you should use the nonblocking class 'Resolver'.\r * @param ipaddr The IP to connect to, or bind to\r * @param port The port number to connect to, or bind to\r * @param listening true to listen on the given host:port pair, or false to connect to them\r * @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated\r * @param connectbindip When creating an outbound connection, the IP to bind the connection to. If not defined, the port is not bound.\r * @return On exit, GetState() returns I_ERROR if an error occured, and errno can be used to read the socket error.\r */\r InspSocket(InspIRCd* SI, const std::string &ipaddr, int port, bool listening, unsigned long maxtime, const std::string &connectbindip = "");\r\r /**\r * This method is called when an outbound\r * connection on your socket is completed.\r * @return false to abort the connection, true to continue\r */\r virtual bool OnConnected();\r\r /**\r * This method is called when an error occurs.\r * A closed socket in itself is not an error,\r * however errors also generate close events.\r * @param e The error type which occured\r */\r virtual void OnError(InspSocketError e);\r\r /**\r * When an established connection is terminated,\r * the OnDisconnect method is triggered.\r */\r virtual int OnDisconnect();\r\r /**\r * When there is data waiting to be read on a\r * socket, the OnDataReady() method is called.\r * Within this method, you *MUST* call the Read()\r * method to read any pending data. At its lowest\r * level, this event is signalled by the core via\r * the socket engine. If you return false from this\r * function, the core removes your socket from its\r * list and erases it from the socket engine, then\r * calls InspSocket::Close() and deletes it.\r * @return false to close the socket\r */\r virtual bool OnDataReady();\r\r /**\r * When it is ok to write to the socket, and a \r * write event was requested, this method is\r * triggered. Within this method you should call\r * write() or send() etc, to send data to the\r * other end of the socket. Further write events\r * will not be triggered unless you call WantWrite().\r * @return false to close the socket\r */\r virtual bool OnWriteReady();\r\r /**\r * When an outbound connection fails, and the\r * attempt times out, you will receive this event.\r * The method will trigger once maxtime seconds are\r * reached (as given in the constructor) just\r * before the socket's descriptor is closed.\r * A failed DNS lookup may cause this event if\r * the DNS server is not responding, as well as\r * a failed connect() call, because DNS lookups are\r * nonblocking as implemented by this class.\r */\r virtual void OnTimeout();\r\r /**\r * Whenever close() is called, OnClose() will be\r * called first. Please note that this means\r * OnClose will be called alongside OnError(),\r * OnTimeout(), and Close(), and also when\r * cancelling a listening socket by calling\r * the destructor indirectly.\r */\r virtual void OnClose();\r\r /**\r * Reads all pending bytes from the socket\r * into a char* array which can be up to\r * 16 kilobytes in length.\r */\r virtual char* Read();\r\r /**\r * Returns the IP address associated with\r * this connection, or an empty string if\r * no IP address exists.\r */\r std::string GetIP();\r\r /**\r * Writes a std::string to the socket. No carriage\r * returns or linefeeds are appended to the string.\r * @param data The data to send\r */\r virtual int Write(const std::string &data);\r\r /**\r * If your socket is a listening socket, when a new\r * connection comes in on the socket this method will\r * be called. Given the new file descriptor in the\r * parameters, and the IP, it is recommended you copy\r * them to a new instance of your socket class,\r * e.g.:\r *\r * MySocket* newsocket = new MySocket(newfd,ip);\r *\r * Once you have done this, you can then associate the\r * new socket with the core using Server::AddSocket().\r */\r virtual int OnIncomingConnection(int newfd, char* ip);\r\r /**\r * Changes the socket's state. The core uses this\r * to change socket states, and you should not call\r * it directly.\r */\r void SetState(InspSocketState s);\r\r /**\r * Call this to receive the next write event\r * that comes along for this fd to the OnWriteReady\r * method.\r */\r void WantWrite();\r\r /**\r * Returns the current socket state.\r */\r InspSocketState GetState();\r\r /**\r * Only the core should call this function.\r * When called, it is assumed the socket is ready\r * to read data, and the method call routes the\r * event to the various methods of InspSocket\r * for you to handle. This can also cause the\r * socket's state to change.\r */\r bool Poll();\r\r /**\r * This method returns the socket's file descriptor\r * as assigned by the operating system, or -1\r * if no descriptor has been assigned.\r */\r int GetFd();\r\r /**\r * This method causes the socket to close, and may\r * also be triggered by other methods such as OnTimeout\r * and OnError.\r */\r virtual void Close();\r\r /**\r * The destructor may implicitly call OnClose(), and\r * will close() and shutdown() the file descriptor\r * used for this socket.\r */\r virtual ~InspSocket();\r\r /**\r * This method attempts to connect to a hostname.\r * This only occurs on a non-listening socket. This\r * method is asyncronous.\r */\r virtual bool DoConnect();\r\r /**\r * This method marks the socket closed.\r * The next time the core examines a socket marked\r * as closed, the socket will be closed and the \r * memory reclaimed.\r *\r * NOTE: This method is DEPRECIATED and will be\r * ignored if called!\r */\r void MarkAsClosed();\r\r /** Handle event from EventHandler parent class\r */\r void HandleEvent(EventType et, int errornum = 0);\r\r /** Returns true if this socket is readable\r */\r bool Readable();\r};\r\r#endif\r\r
\ No newline at end of file
+/* +------------------------------------+
+ * | Inspire Internet Relay Chat Daemon |
+ * +------------------------------------+
+ *
+ * InspIRCd: (C) 2002-2009 InspIRCd Development Team
+ * See: http://wiki.inspircd.org/Credits
+ *
+ * This program is free but copyrighted software; see
+ * the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
+
+#ifndef __INSP_SOCKET_H__
+#define __INSP_SOCKET_H__
+
+#include "timer.h"
+
+/**
+ * States which a socket may be in
+ */
+enum BufferedSocketState
+{
+ /** Socket disconnected */
+ I_DISCONNECTED,
+ /** Socket connecting */
+ I_CONNECTING,
+ /** Socket fully connected */
+ I_CONNECTED,
+ /** Socket has an error */
+ I_ERROR
+};
+
+/**
+ * Error types which a socket may exhibit
+ */
+enum BufferedSocketError
+{
+ /** Socket connect timed out */
+ I_ERR_TIMEOUT,
+ /** Socket could not be created */
+ I_ERR_SOCKET,
+ /** Socket could not connect (refused) */
+ I_ERR_CONNECT,
+ /** Socket could not bind to local port/ip */
+ I_ERR_BIND,
+ /** Socket could not reslve host (depreciated) */
+ I_ERR_RESOLVE,
+ /** Socket could not write data */
+ I_ERR_WRITE,
+ /** No more file descriptors left to create socket! */
+ I_ERR_NOMOREFDS
+};
+
+/* Required forward declarations */
+class BufferedSocket;
+class InspIRCd;
+
+/** Used to time out socket connections
+ */
+class CoreExport SocketTimeout : public Timer
+{
+ private:
+ /** BufferedSocket the class is attached to
+ */
+ BufferedSocket* sock;
+
+ /** Server instance creating the timeout class
+ */
+ InspIRCd* ServerInstance;
+
+ /** File descriptor of class this is attached to
+ */
+ int sfd;
+
+ public:
+ /** Create a socket timeout class
+ * @param fd File descriptor of BufferedSocket
+ * @pram Instance server instance to attach to
+ * @param thesock BufferedSocket to attach to
+ * @param secs_from_now Seconds from now to time out
+ * @param now The current time
+ */
+ SocketTimeout(int fd, InspIRCd* Instance, BufferedSocket* thesock, long secs_from_now, time_t now) : Timer(secs_from_now, now), sock(thesock), ServerInstance(Instance), sfd(fd) { };
+
+ /** Handle tick event
+ */
+ virtual void Tick(time_t now);
+};
+
+/**
+ * BufferedSocket is an extendable socket class which modules
+ * can use for TCP socket support. It is fully integrated
+ * into InspIRCds socket loop and attaches its sockets to
+ * the core's instance of the SocketEngine class, meaning
+ * that all use is fully asynchronous.
+ *
+ * To use BufferedSocket, you must inherit a class from it.
+ */
+class CoreExport BufferedSocket : public EventHandler
+{
+ public:
+
+ /** Bind IP
+ */
+ std::string cbindip;
+
+ /** Instance we were created by
+ */
+ InspIRCd* ServerInstance;
+
+ /** Timeout class or NULL
+ */
+ SocketTimeout* Timeout;
+
+ /** Socket output buffer (binary safe)
+ */
+ std::deque<std::string> outbuffer;
+
+ /** The hostname connected to
+ */
+ char host[MAXBUF];
+
+ /** The port connected to
+ */
+ int port;
+
+ /**
+ * The state for this socket, either
+ * listening, connecting, connected
+ * or error.
+ */
+ BufferedSocketState state;
+
+ /**
+ * The IP address being connected
+ * to stored in string form for
+ * easy retrieval by accessors.
+ */
+ char IP[MAXBUF];
+
+ /**
+ * Used by accept() to indicate the
+ * sizes of the sockaddr_in structures
+ */
+ socklen_t length;
+
+ /** Flushes the write buffer
+ * @returns true if the writing failed, false if it was successful
+ */
+ bool FlushWriteBuffer();
+
+ /** Set the queue sizes
+ * This private method sets the operating system queue
+ * sizes for this socket to 65535 so that it can queue
+ * more information without application-level queueing
+ * which was required in older software.
+ */
+ void SetQueues();
+
+ /** When the socket has been marked as closing, this flag
+ * will be set to true, then the next time the socket is
+ * examined, the socket is deleted and closed.
+ */
+ bool ClosePending;
+
+ /**
+ * Bind to an address
+ * @param ip IP to bind to
+ * @return True is the binding succeeded
+ */
+ bool BindAddr(const std::string &ip);
+
+ /** (really) Try bind to a given IP setup. For internal use only.
+ */
+ bool DoBindMagic(const std::string ¤t_ip, bool v6);
+
+ /**
+ * The default constructor does nothing
+ * and should not be used.
+ */
+ BufferedSocket(InspIRCd* SI);
+
+ /**
+ * This constructor is used to associate
+ * an existing connecting with an BufferedSocket
+ * class. The given file descriptor must be
+ * valid, and when initialized, the BufferedSocket
+ * will be set with the given IP address
+ * and placed in CONNECTED state.
+ */
+ BufferedSocket(InspIRCd* SI, int newfd, const char* ip);
+
+ /**
+ * This constructor is used to create a new outbound connection to another host.
+ * Note that if you specify a hostname in the 'ipaddr' parameter, this class will not
+ * connect. You must resolve your hostnames before passing them to BufferedSocket. To do so,
+ * you should use the nonblocking class 'Resolver'.
+ * @param ipaddr The IP to connect to, or bind to
+ * @param port The port number to connect to
+ * @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated
+ * @param connectbindip When creating an outbound connection, the IP to bind the connection to. If not defined, the port is not bound.
+ * @return On exit, GetState() returns I_ERROR if an error occured, and errno can be used to read the socket error.
+ */
+ BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int port, unsigned long maxtime, const std::string &connectbindip = "");
+
+ /**
+ * This method is called when an outbound
+ * connection on your socket is completed.
+ * @return false to abort the connection, true to continue
+ */
+ virtual bool OnConnected();
+
+ /**
+ * This method is called when an error occurs.
+ * A closed socket in itself is not an error,
+ * however errors also generate close events.
+ * @param e The error type which occured
+ */
+ virtual void OnError(BufferedSocketError e);
+
+ /**
+ * When an established connection is terminated,
+ * the OnDisconnect method is triggered.
+ */
+ virtual int OnDisconnect();
+
+ /**
+ * When there is data waiting to be read on a
+ * socket, the OnDataReady() method is called.
+ * Within this method, you *MUST* call the Read()
+ * method to read any pending data. At its lowest
+ * level, this event is signalled by the core via
+ * the socket engine. If you return false from this
+ * function, the core removes your socket from its
+ * list and erases it from the socket engine, then
+ * calls BufferedSocket::Close() and deletes it.
+ * @return false to close the socket
+ */
+ virtual bool OnDataReady();
+
+ /**
+ * When it is ok to write to the socket, and a
+ * write event was requested, this method is
+ * triggered.
+ *
+ * Within this method you should call
+ * write() or send() etc, to send data to the
+ * other end of the socket.
+ *
+ * Further write events will not be triggered
+ * unless you call SocketEngine::WantWrite().
+ *
+ * The default behaviour of this method is to
+ * flush the write buffer, respecting the IO
+ * hooking modules.
+ *
+ * XXX: this used to be virtual, ask us if you need it to be so.
+ * @return false to close the socket
+ */
+ bool OnWriteReady();
+
+ /**
+ * When an outbound connection fails, and the
+ * attempt times out, you will receive this event.
+ * The method will trigger once maxtime seconds are
+ * reached (as given in the constructor) just
+ * before the socket's descriptor is closed.
+ * A failed DNS lookup may cause this event if
+ * the DNS server is not responding, as well as
+ * a failed connect() call, because DNS lookups are
+ * nonblocking as implemented by this class.
+ */
+ virtual void OnTimeout();
+
+ /**
+ * Whenever close() is called, OnClose() will be
+ * called first. Please note that this means
+ * OnClose will be called alongside OnError(),
+ * OnTimeout(), and Close().
+ */
+ virtual void OnClose();
+
+ /**
+ * Reads all pending bytes from the socket
+ * into a char* array which can be up to
+ * 16 kilobytes in length.
+ */
+ virtual const char* Read();
+
+ /**
+ * Returns the IP address associated with
+ * this connection, or an empty string if
+ * no IP address exists.
+ */
+ std::string GetIP();
+
+ /**
+ * Writes a std::string to the socket. No carriage
+ * returns or linefeeds are appended to the string.
+ * @param data The data to send
+ */
+ virtual void Write(const std::string &data);
+
+ /**
+ * Changes the socket's state. The core uses this
+ * to change socket states, and you should not call
+ * it directly.
+ */
+ void SetState(BufferedSocketState s);
+
+ /**
+ * Returns the current socket state.
+ */
+ BufferedSocketState GetState();
+
+ /** Mark a socket as being connected and call appropriate events.
+ */
+ bool InternalMarkConnected();
+
+ /**
+ * This method causes the socket to close, and may
+ * also be triggered by other methods such as OnTimeout
+ * and OnError.
+ */
+ virtual void Close();
+
+ /**
+ * The destructor may implicitly call OnClose(), and
+ * will close() and shutdown() the file descriptor
+ * used for this socket.
+ */
+ virtual ~BufferedSocket();
+
+ /**
+ * This method attempts to connect to a hostname.
+ * This method is asyncronous.
+ * @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated
+ */
+ virtual bool DoConnect(unsigned long maxtime);
+
+ /** Handle event from EventHandler parent class
+ */
+ void HandleEvent(EventType et, int errornum = 0);
+
+ /** Returns true if this socket is readable
+ */
+ bool Readable();
+};
+
+#endif