* other end of the socket.
*
* Further write events will not be triggered
- * unless you call WantWrite().
+ * unless you call SocketEngine::WantWrite().
*
* The default behaviour of this method is to
* flush the write buffer, respecting the IO
*/
void SetState(BufferedSocketState s);
- /**
- * Call this to receive the next write event
- * that comes along for this fd to the OnWriteReady
- * method.
- */
- void WantWrite();
-
/**
* Returns the current socket state.
*/