*/
-#ifndef INSPSOCKET_H
-#define INSPSOCKET_H
+#pragma once
#include "timer.h"
public:
/** Create a socket timeout class
* @param fd File descriptor of BufferedSocket
- * @pram Instance server instance to attach to
* @param thesock BufferedSocket to attach to
* @param secs_from_now Seconds from now to time out
* @param now The current time
/** Handle tick event
*/
- virtual void Tick(time_t now);
+ virtual bool Tick(time_t now);
};
/**
*/
bool GetNextLine(std::string& line, char delim = '\n');
/** Useful for implementing sendq exceeded */
- inline const size_t getSendQSize() const { return sendq_len; }
+ inline size_t getSendQSize() const { return sendq_len; }
/**
* Close the socket, remove from socket engine, etc
* This will create a socket, register with socket engine, and start the asynchronous
* connection process. If an error is detected at this point (such as out of file descriptors),
* OnError will be called; otherwise, the state will become CONNECTING.
- * @param dest Address to connect to
- * @param bind Address to bind to (if NULL, no bind will be done)
- * @param timeout Time to wait for connection
+ * @param ipaddr Address to connect to
+ * @param aport Port to connect on
+ * @param maxtime Time to wait for connection
+ * @param connectbindip Address to bind to (if NULL, no bind will be done)
*/
void DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip);
inline Module* StreamSocket::GetIOHook() { return IOHook; }
inline void StreamSocket::AddIOHook(Module* m) { IOHook = m; }
inline void StreamSocket::DelIOHook() { IOHook = NULL; }
-#endif