#ifndef __INSP_SOCKET_H__
#define __INSP_SOCKET_H__
-#include <sstream>
-#include <string>
-#include <deque>
-#include "dns.h"
-#include "inspircd_config.h"
-#include "socket.h"
-#include "inspsocket.h"
#include "timer.h"
/**
I_CONNECTING,
/** Socket fully connected */
I_CONNECTED,
- /** Socket listening for connections */
- I_LISTENING,
/** Socket has an error */
I_ERROR
};
{
public:
- /**
- * Bind IP
+ /** Bind IP
*/
std::string cbindip;
- /**
- * Is hooked by a module for low level IO
- */
- bool IsIOHooked;
-
- /**
- * Instance we were created by
+ /** Instance we were created by
*/
InspIRCd* Instance;
- /**
- * Timeout class or NULL
+ /** Timeout class or NULL
*/
SocketTimeout* Timeout;
- /**
- * Timeout length
+ /** Timeout length
*/
unsigned long timeout_val;
- /**
- * Socket output buffer (binary safe)
+ /** Socket output buffer (binary safe)
*/
std::deque<std::string> outbuffer;
- /**
- * The hostname connected to
+ /** The hostname connected to
*/
char host[MAXBUF];
- /**
- * The port connected to, or the port
- * this socket is listening on
+ /** The port connected to
*/
int port;
* socket has timed out.
*/
bool timeout;
-
- /**
- * Socket input buffer, used by read(). The class which
- * extends BufferedSocket is expected to implement an extendable
- * buffer which can grow much larger than 64k,
- * this buffer is just designed to be temporary storage.
- * space.
- */
- char ibuf[65535];
/**
* The IP address being connected
BufferedSocket(InspIRCd* SI, int newfd, const char* ip);
/**
- * This constructor is used to create a new
- * socket, either listening for connections, or an outbound connection to another host.
+ * This constructor is used to create a new outbound connection to another host.
* Note that if you specify a hostname in the 'ipaddr' parameter, this class will not
* connect. You must resolve your hostnames before passing them to BufferedSocket. To do so,
* you should use the nonblocking class 'Resolver'.
* @param ipaddr The IP to connect to, or bind to
- * @param port The port number to connect to, or bind to
- * @param listening true to listen on the given host:port pair, or false to connect to them
+ * @param port The port number to connect to
* @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated
* @param connectbindip When creating an outbound connection, the IP to bind the connection to. If not defined, the port is not bound.
* @return On exit, GetState() returns I_ERROR if an error occured, and errno can be used to read the socket error.
*/
- BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int port, bool listening, unsigned long maxtime, const std::string &connectbindip = "");
+ BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int port, unsigned long maxtime, const std::string &connectbindip = "");
/**
* This method is called when an outbound
* Whenever close() is called, OnClose() will be
* called first. Please note that this means
* OnClose will be called alongside OnError(),
- * OnTimeout(), and Close(), and also when
- * cancelling a listening socket by calling
- * the destructor indirectly.
+ * OnTimeout(), and Close().
*/
virtual void OnClose();
* into a char* array which can be up to
* 16 kilobytes in length.
*/
- virtual char* Read();
+ virtual const char* Read();
/**
* Returns the IP address associated with
* returns or linefeeds are appended to the string.
* @param data The data to send
*/
- virtual int Write(const std::string &data);
-
- /**
- * If your socket is a listening socket, when a new
- * connection comes in on the socket this method will
- * be called. Given the new file descriptor in the
- * parameters, and the IP, it is recommended you copy
- * them to a new instance of your socket class,
- * e.g.:
- *
- * MySocket* newsocket = new MySocket(newfd,ip);
- *
- * Once you have done this, you can then associate the
- * new socket with the core using Server::AddSocket().
- */
- virtual int OnIncomingConnection(int newfd, char* ip);
+ virtual void Write(const std::string &data);
/**
* Changes the socket's state. The core uses this
*/
bool Poll();
- /**
- * This method returns the socket's file descriptor
- * as assigned by the operating system, or -1
- * if no descriptor has been assigned.
- */
- int GetFd();
-
/**
* This method causes the socket to close, and may
* also be triggered by other methods such as OnTimeout
/**
* This method attempts to connect to a hostname.
- * This only occurs on a non-listening socket. This
- * method is asyncronous.
+ * This method is asyncronous.
*/
virtual bool DoConnect();
- /**
- * This method marks the socket closed.
- * The next time the core examines a socket marked
- * as closed, the socket will be closed and the
- * memory reclaimed.
- *
- * NOTE: This method is DEPRECIATED and will be
- * ignored if called!
- */
- void MarkAsClosed();
-
/** Handle event from EventHandler parent class
*/
void HandleEvent(EventType et, int errornum = 0);