/** Fired when a server finishes burst
* @param server Server that recently linked and finished burst
*/
- virtual void OnServerLink(const std::string& server) { }
+ virtual void OnServerLink(const Server* server) { }
/** Fired when a server splits
* @param server Server that split
*/
- virtual void OnServerSplit(const std::string& server) { }
+ virtual void OnServerSplit(const Server* server) { }
};