enum Implementation
{
I_BEGIN,
- I_OnUserConnect, I_OnUserQuit, I_OnUserDisconnect, I_OnUserJoin, I_OnUserPart, I_OnRehash,
+ I_OnUserConnect, I_OnUserQuit, I_OnUserDisconnect, I_OnUserJoin, I_OnUserPart,
I_OnSendSnotice, I_OnUserPreJoin, I_OnUserPreKick, I_OnUserKick, I_OnOper, I_OnInfo, I_OnWhois,
I_OnUserPreInvite, I_OnUserInvite, I_OnUserPreMessage, I_OnUserPreNick,
I_OnUserMessage, I_OnMode, I_OnGetServerDescription, I_OnSyncUser,
{
}
+ /** This method is called when you should reload module specific configuration:
+ * on boot, on a /REHASH and on module load.
+ * @param status The current status, can be inspected for more information;
+ * also used for reporting configuration errors and warnings.
+ */
+ virtual void ReadConfig(ConfigStatus& status);
+
/** Returns the version number of a Module.
* The method should return a Version object with its version information assigned via
* Version::Version
*/
virtual void OnModuleRehash(User* user, const std::string ¶meter);
- /** Called on rehash.
- * This method is called after a rehash has completed. You should use it to reload any module
- * configuration from the main configuration file.
- * @param user The user that performed the rehash, if it was initiated by a user and that user
- * is still connected.
- */
- virtual void OnRehash(User* user);
-
/** Called whenever a snotice is about to be sent to a snomask.
* snomask and type may both be modified; the message may not.
* @param snomask The snomask the message is going to (e.g. 'A')
/** Internal unload module hook */
bool CanUnload(Module*);
+
public:
+ typedef std::map<std::string, Module*> ModuleMap;
/** Event handler hooks.
* This needs to be public to be used by FOREACH_MOD and friends.
* @return The list of module names
*/
const std::vector<std::string> GetAllModuleNames(int filter);
+
+ /** Get a map of all loaded modules keyed by their name
+ * @return A ModuleMap containing all loaded modules
+ */
+ const ModuleMap& GetModules() const { return Modules; }
};
/** Do not mess with these functions unless you know the C preprocessor