* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
- * InspIRCd: (C) 2002-2007 InspIRCd Development Team
+ * InspIRCd: (C) 2002-2008 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
#ifndef __MODULES_H
#define __MODULES_H
+#include "dynamic.h"
+#include "base.h"
+#include "ctables.h"
+#include "inspsocket.h"
+#include <string>
+#include <deque>
+#include <sstream>
+#include "timer.h"
+#include "mode.h"
+#include "dns.h"
+
+class XLine;
+
/** Used with OnAccessCheck() method of modules
*/
enum AccessControlType {
MSG_NOTICE = 1
};
-#include "globals.h"
-#include "dynamic.h"
-#include "base.h"
-#include "ctables.h"
-#include "inspsocket.h"
-#include <string>
-#include <deque>
-#include <sstream>
-#include "timer.h"
-#include "mode.h"
-#include "dns.h"
-
/** If you change the module API, change this value.
* If you have enabled ipv6, the sizes of structs is
* different, and modules will be incompatible with
* loaded modules in a readable simple way, e.g.:
* 'FOREACH_MOD(I_OnConnect,OnConnect(user));'
*/
-#define FOREACH_MOD(y,x) if (ServerInstance->Config->global_implementation[y] > 0) { \
- for (int _i = 0; _i <= ServerInstance->Modules->GetCount(); _i++) { \
- if (ServerInstance->Config->implement_lists[_i][y]) \
+#define FOREACH_MOD(y,x) do { \
+ EventHandlerIter safei; \
+ for (EventHandlerIter _i = ServerInstance->Modules->EventHandlers[y].begin(); _i != ServerInstance->Modules->EventHandlers[y].end(); ) \
+ { \
+ safei = _i; \
+ ++safei; \
try \
{ \
- ServerInstance->Modules->modules[_i]->x ; \
+ (*_i)->x ; \
} \
catch (CoreException& modexcept) \
{ \
- ServerInstance->Log(DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
+ ServerInstance->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
} \
+ _i = safei; \
} \
- }
+} while (0);
/**
* This #define allows us to call a method in all
* an instance pointer to the macro. e.g.:
* 'FOREACH_MOD_I(Instance, OnConnect, OnConnect(user));'
*/
-#define FOREACH_MOD_I(z,y,x) if (z->Config->global_implementation[y] > 0) { \
- for (int _i = 0; _i <= z->Modules->GetCount(); _i++) { \
- if (z->Config->implement_lists[_i][y]) \
+#define FOREACH_MOD_I(z,y,x) do { \
+ EventHandlerIter safei; \
+ for (EventHandlerIter _i = z->Modules->EventHandlers[y].begin(); _i != z->Modules->EventHandlers[y].end(); ) \
+ { \
+ safei = _i; \
+ ++safei; \
try \
{ \
- z->Modules->modules[_i]->x ; \
+ (*_i)->x ; \
} \
catch (CoreException& modexcept) \
{ \
- z->Log(DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
+ z->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
} \
+ _i = safei; \
} \
-}
+} while (0);
+
/**
* This define is similar to the one above but returns a result in MOD_RESULT.
* The first module to return a nonzero result is the value to be accepted,
* and any modules after are ignored.
*/
-#define FOREACH_RESULT(y,x) { if (ServerInstance->Config->global_implementation[y] > 0) { \
- MOD_RESULT = 0; \
- for (int _i = 0; _i <= ServerInstance->Modules->GetCount(); _i++) { \
- if (ServerInstance->Config->implement_lists[_i][y]) { \
- try \
- { \
- int res = ServerInstance->Modules->modules[_i]->x ; \
- if (res != 0) { \
- MOD_RESULT = res; \
- break; \
- } \
- } \
- catch (CoreException& modexcept) \
- { \
- ServerInstance->Log(DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
- } \
+#define FOREACH_RESULT(y,x) \
+do { \
+ EventHandlerIter safei; \
+ MOD_RESULT = 0; \
+ for (EventHandlerIter _i = ServerInstance->Modules->EventHandlers[y].begin(); _i != ServerInstance->Modules->EventHandlers[y].end(); ) \
+ { \
+ safei = _i; \
+ ++safei; \
+ try \
+ { \
+ int res = (*_i)->x ; \
+ if (res != 0) { \
+ MOD_RESULT = res; \
+ break; \
} \
} \
+ catch (CoreException& modexcept) \
+ { \
+ ServerInstance->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
+ } \
+ _i = safei; \
} \
- }
+} while(0);
+
/**
* This define is similar to the one above but returns a result in MOD_RESULT.
* The first module to return a nonzero result is the value to be accepted,
* and any modules after are ignored.
*/
-#define FOREACH_RESULT_I(z,y,x) { if (z->Config->global_implementation[y] > 0) { \
- MOD_RESULT = 0; \
- for (int _i = 0; _i <= z->Modules->GetCount(); _i++) { \
- if (z->Config->implement_lists[_i][y]) { \
- try \
- { \
- int res = z->Modules->modules[_i]->x ; \
- if (res != 0) { \
- MOD_RESULT = res; \
- break; \
- } \
- } \
- catch (CoreException& modexcept) \
- { \
- z->Log(DEBUG,"Exception caught: %s",modexcept.GetReason()); \
- } \
+#define FOREACH_RESULT_I(z,y,x) \
+do { \
+ EventHandlerIter safei; \
+ MOD_RESULT = 0; \
+ for (EventHandlerIter _i = z->Modules->EventHandlers[y].begin(); _i != z->Modules->EventHandlers[y].end(); ) \
+ { \
+ safei = _i; \
+ ++safei; \
+ try \
+ { \
+ int res = (*_i)->x ; \
+ if (res != 0) { \
+ MOD_RESULT = res; \
+ break; \
} \
} \
+ catch (CoreException& modexcept) \
+ { \
+ z->Logs->Log("MODULE",DEBUG,"Exception caught: %s",modexcept.GetReason()); \
+ } \
+ _i = safei; \
} \
-}
+} while (0);
/** Represents a non-local user.
* (in fact, any FD less than -1 does)
#define FD_MAGIC_NUMBER -42
/* Useful macros */
-#ifdef WINDOWS
+
/** Is a local user */
#define IS_LOCAL(x) ((x->GetFd() > -1))
-#else
-/** Is a local user */
-#define IS_LOCAL(x) ((x->GetFd() > -1) && (x->GetFd() <= MAX_DESCRIPTORS))
-#endif
/** Is a remote user */
#define IS_REMOTE(x) (x->GetFd() < 0)
/** Is a module created user */
#define IS_MODULE_CREATED(x) (x->GetFd() == FD_MAGIC_NUMBER)
/** Is an oper */
-#define IS_OPER(x) (*x->oper)
+#define IS_OPER(x) (!x->oper.empty())
/** Is away */
-#define IS_AWAY(x) (*x->awaymsg)
+#define IS_AWAY(x) (!x->awaymsg.empty())
/** Holds a module's Version information.
* The four members (set by the constructor only) indicate details as to the version number
class CoreExport Version : public classbase
{
public:
- /** Version numbers, build number, flags and API version
- */
- const int Major, Minor, Revision, Build, Flags, API;
+ /** Version information.
+ */
+ std::string version;
+
+ /** Flags and API version
+ */
+ const int Flags, API;
- /** Initialize version class
- */
- Version(int major, int minor, int revision, int build, int flags, int api_ver);
+ /** Initialize version class
+ */
+ Version(const std::string &sversion, int flags, int api_ver);
};
/** The ModuleMessage class is the base class of Request and Event
* sent the request to. It is up to your module to know what this data is and
* how to deal with it.
*/
- char* Send();
+ const char* Send();
};
/** Implementation-specific flags which may be set in Module::Implements()
*/
-enum Implementation { I_OnUserConnect, I_OnUserQuit, I_OnUserDisconnect, I_OnUserJoin, I_OnUserPart, I_OnRehash, I_OnServerRaw,
- I_OnUserPreJoin, I_OnUserPreKick, I_OnUserKick, I_OnOper, I_OnInfo, I_OnWhois, I_OnUserPreInvite,
- I_OnUserInvite, I_OnUserPreMessage, I_OnUserPreNotice, I_OnUserPreNick, I_OnUserMessage, I_OnUserNotice, I_OnMode,
- I_OnGetServerDescription, I_OnSyncUser, I_OnSyncChannel, I_OnSyncChannelMetaData, I_OnSyncUserMetaData,
- I_OnDecodeMetaData, I_ProtoSendMode, I_ProtoSendMetaData, I_OnWallops, I_OnChangeHost, I_OnChangeName, I_OnAddLine,
- I_OnDelLine, I_OnCleanup, I_OnUserPostNick, I_OnAccessCheck, I_On005Numeric, I_OnKill, I_OnRemoteKill, I_OnLoadModule, I_OnUnloadModule,
- I_OnBackgroundTimer, I_OnPreCommand, I_OnCheckReady, I_OnUserRrgister, I_OnCheckInvite,
- I_OnCheckKey, I_OnCheckLimit, I_OnCheckBan, I_OnStats, I_OnChangeLocalUserHost, I_OnChangeLocalUserGecos, I_OnLocalTopicChange,
- I_OnPostLocalTopicChange, I_OnEvent, I_OnRequest, I_OnOperCompre, I_OnGlobalOper, I_OnPostConnect, I_OnAddBan, I_OnDelBan,
- I_OnRawSocketAccept, I_OnRawSocketClose, I_OnRawSocketWrite, I_OnRawSocketRead, I_OnChangeLocalUserGECOS, I_OnUserRegister,
- I_OnOperCompare, I_OnChannelDelete, I_OnPostOper, I_OnSyncOtherMetaData, I_OnSetAway, I_OnCancelAway, I_OnUserList,
- I_OnPostCommand, I_OnPostJoin, I_OnWhoisLine, I_OnBuildExemptList, I_OnRawSocketConnect, I_OnGarbageCollect, I_OnBufferFlushed,
- I_OnText };
+enum Implementation
+{
+ I_BEGIN,
+ I_OnUserConnect, I_OnUserQuit, I_OnUserDisconnect, I_OnUserJoin, I_OnUserPart, I_OnRehash, I_OnServerRaw, I_OnSendSnotice,
+ I_OnUserPreJoin, I_OnUserPreKick, I_OnUserKick, I_OnOper, I_OnInfo, I_OnWhois, I_OnUserPreInvite,
+ I_OnUserInvite, I_OnUserPreMessage, I_OnUserPreNotice, I_OnUserPreNick, I_OnUserMessage, I_OnUserNotice, I_OnMode,
+ I_OnGetServerDescription, I_OnSyncUser, I_OnSyncChannel, I_OnSyncChannelMetaData, I_OnSyncUserMetaData,
+ I_OnDecodeMetaData, I_ProtoSendMode, I_ProtoSendMetaData, I_OnWallops, I_OnChangeHost, I_OnChangeName, I_OnAddLine,
+ I_OnDelLine, I_OnExpireLine, I_OnCleanup, I_OnUserPostNick, I_OnAccessCheck, I_On005Numeric, I_OnKill, I_OnRemoteKill, I_OnLoadModule, I_OnUnloadModule,
+ I_OnBackgroundTimer, I_OnPreCommand, I_OnCheckReady, I_OnCheckInvite, I_OnRawMode,
+ I_OnCheckKey, I_OnCheckLimit, I_OnCheckBan, I_OnCheckExtBan, I_OnCheckStringExtBan, I_OnStats, I_OnChangeLocalUserHost, I_OnChangeLocalUserGecos,
+ I_OnLocalTopicChange, I_OnPostLocalTopicChange, I_OnEvent, I_OnRequest, I_OnGlobalOper, I_OnPostConnect, I_OnAddBan, I_OnDelBan,
+ I_OnRawSocketAccept, I_OnRawSocketClose, I_OnRawSocketWrite, I_OnRawSocketRead, I_OnChangeLocalUserGECOS, I_OnUserRegister,
+ I_OnChannelPreDelete, I_OnChannelDelete, I_OnPostOper, I_OnSyncOtherMetaData, I_OnSetAway, I_OnUserList,
+ I_OnPostCommand, I_OnPostJoin, I_OnWhoisLine, I_OnBuildExemptList, I_OnRawSocketConnect, I_OnGarbageCollect, I_OnBufferFlushed,
+ I_OnText, I_OnPassCompare, I_OnRunTestSuite, I_OnNamesListItem, I_OnNumeric, I_OnHookUserIO, I_OnHostCycle,
+ I_END
+};
+
+class ConfigReader;
/** Base class for all InspIRCd modules
* This class is the base class for InspIRCd modules. All modules must inherit from this class,
*/
virtual ~Module();
+ virtual void Prioritize()
+ {
+ }
+
/** Returns the version number of a Module.
* The method should return a Version object with its version information assigned via
* Version::Version
*/
virtual Version GetVersion();
- /** The Implements function specifies which methods a module should receive events for.
- * The char* parameter passed to this function contains a set of true or false values
- * (1 or 0) which indicate wether each function is implemented. You must use the Iimplementation
- * enum (documented elsewhere on this page) to mark functions as active. For example, to
- * receive events for OnUserJoin():
- *
- * Implements[I_OnUserJoin] = 1;
- *
- * @param The implement list
- */
- virtual void Implements(char* Implements);
-
- /** Used to set the 'priority' of a module (e.g. when it is called in relation to other modules.
- * Some modules prefer to be called before other modules, due to their design. For example, a
- * module which is expected to operate on complete information would expect to be placed last, so
- * that any other modules which wish to adjust that information would execute before it, to be sure
- * its information is correct. You can change your module's priority by returning one of:
- *
- * PRIORITY_FIRST - To place your module first in the list
- *
- * PRIORITY_LAST - To place your module last in the list
- *
- * PRIORITY_DONTCARE - To leave your module as it is (this is the default value, if you do not implement this function)
- *
- * The result of InspIRCd::PriorityBefore() - To move your module before another named module
- *
- * The result of InspIRCd::PriorityLast() - To move your module after another named module
- *
- * For a good working example of this method call, please see src/modules/m_spanningtree.cpp
- * and src/modules/m_hostchange.so which make use of it. It is highly recommended that unless
- * your module has a real need to reorder its priority, it should not implement this function,
- * as many modules changing their priorities can make the system redundant.
- */
- virtual Priority Prioritize();
-
/** Called when a user connects.
* The details of the connecting user are available to you in the parameter User *user
* @param user The user who is connecting
*/
virtual void OnUserDisconnect(User* user);
+ /** Called whenever a channel is about to be deleted
+ * @param chan The channel being deleted
+ * @return An integer specifying whether or not the channel may be deleted. 0 for yes, 1 for no.
+ */
+ virtual int OnChannelPreDelete(Channel *chan);
+
/** Called whenever a channel is deleted, either by QUIT, KICK or PART.
* @param chan The channel being deleted
*/
* @param channel The channel being joined
* @param silent Change this to true if you want to conceal the JOIN command from the other users
* of the channel (useful for modules such as auditorium)
+ * @param sync This is set to true if the JOIN is the result of a network sync and the remote user is being introduced
+ * to a channel due to the network sync.
*/
- virtual void OnUserJoin(User* user, Channel* channel, bool &silent);
+ virtual void OnUserJoin(User* user, Channel* channel, bool sync, bool &silent);
/** Called after a user joins a channel
* Identical to OnUserJoin, but called immediately afterwards, when any linking module has
* and the details of the channel they have left is available in the variable Channel *channel
* @param user The user who is parting
* @param channel The channel being parted
- * @param partmessage The part message, or an empty string
+ * @param partmessage The part message, or an empty string (may be modified)
* @param silent Change this to true if you want to conceal the PART command from the other users
* of the channel (useful for modules such as auditorium)
*/
- virtual void OnUserPart(User* user, Channel* channel, const std::string &partmessage, bool &silent);
+ virtual void OnUserPart(User* user, Channel* channel, std::string &partmessage, bool &silent);
/** Called on rehash.
* This method is called prior to a /REHASH or when a SIGHUP is received from the operating
*/
virtual void OnServerRaw(std::string &raw, bool inbound, User* user);
+ /** Called whenever a snotice is about to be sent to a snomask.
+ * snomask and type may both be modified; the message may not.
+ * @param snomask The snomask the message is going to (e.g. 'A')
+ * @param type The textual description the snomask will go to (e.g. 'OPER')
+ * @param message The text message to be sent via snotice
+ * @return 1 to block the snotice from being sent entirely, 0 else.
+ */
+ virtual int OnSendSnotice(char &snomask, std::string &type, const std::string &message);
+
/** Called whenever a user is about to join a channel, before any processing is done.
* Returning a value of 1 from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* @param cname The channel name being joined. For new channels this is valid where chan is not.
* @param privs A string containing the users privilages when joining the channel. For new channels this will contain "@".
* You may alter this string to alter the user's modes on the channel.
+ * @param keygiven The key given to join the channel, or an empty string if none was provided
* @return 1 To prevent the join, 0 to allow it.
*/
- virtual int OnUserPreJoin(User* user, Channel* chan, const char* cname, std::string &privs);
+ virtual int OnUserPreJoin(User* user, Channel* chan, const char* cname, std::string &privs, const std::string &keygiven);
/** Called whenever a user is about to be kicked.
* Returning a value of 1 from this function stops the process immediately, causing no
* can be gauranteed to already have processed the oper-up, for example m_spanningtree has sent
* out the OPERTYPE, etc.
* @param user The user who is opering up
+ * @param opername The name of the oper that the user is opering up to. Only valid locally. Empty string otherwise.
* @param opertype The opers type name
*/
- virtual void OnPostOper(User* user, const std::string &opertype);
+ virtual void OnPostOper(User* user, const std::string &opername, const std::string &opertype);
/** Called whenever a user types /INFO.
* The User will contain the information of the user who typed the command. Modules may use this
* @param source The user who is issuing the INVITE
* @param dest The user being invited
* @param channel The channel the user is being invited to
- * @return 1 to deny the invite, 0 to allow
+ * @param timeout The time the invite will expire (0 == never)
+ * @return 1 to deny the invite, 0 to check whether or not the user has permission to invite, -1 to explicitly allow the invite
*/
- virtual int OnUserPreInvite(User* source,User* dest,Channel* channel);
+ virtual int OnUserPreInvite(User* source,User* dest,Channel* channel, time_t timeout);
/** Called after a user has been successfully invited to a channel.
* You cannot prevent the invite from occuring using this function, to do that,
* @param source The user who is issuing the INVITE
* @param dest The user being invited
* @param channel The channel the user is being invited to
+ * @param timeout The time the invite will expire (0 == never)
*/
- virtual void OnUserInvite(User* source,User* dest,Channel* channel);
+ virtual void OnUserInvite(User* source,User* dest,Channel* channel, time_t timeout);
/** Called whenever a user is about to PRIVMSG A user or a channel, before any processing is done.
* Returning any nonzero value from this function stops the process immediately, causing no
* @param target The Channel* or User* that modes should be sent for
* @param modeline The modes and parameters to be sent
*/
- virtual void ProtoSendMode(void* opaque, int target_type, void* target, const std::string &modeline);
+ virtual void ProtoSendMode(void* opaque, TargetTypeFlags target_type, void* target, const std::string &modeline);
/** Implemented by modules which provide the ability to link servers.
* These modules will implement this method, which allows metadata (extra data added to
* @param extname The extension name to send metadata for
* @param extdata Encoded data for this extension name, which will be encoded at the oppsite end by an identical module using OnDecodeMetaData
*/
- virtual void ProtoSendMetaData(void* opaque, int target_type, void* target, const std::string &extname, const std::string &extdata);
+ virtual void ProtoSendMetaData(void* opaque, TargetTypeFlags target_type, void* target, const std::string &extname, const std::string &extdata);
/** Called after every WALLOPS command.
* @param user The user sending the WALLOPS
*/
virtual void OnAddLine(User* source, XLine* line);
- /** Called whenever an xline is deleted.
+ /** Called whenever an xline is deleted MANUALLY. See OnExpireLine for expiry.
* This method is triggered after the line is deleted.
* @param source The user removing the line or NULL for local server
* @param line the line being deleted
*/
virtual void OnDelLine(User* source, XLine* line);
- /** Called whenever a zline is deleted.
+ /** Called whenever an xline expires.
* This method is triggered after the line is deleted.
- * @param source The user removing the line
- * @param hostmask The hostmask to delete
+ * @param line The line being deleted.
*/
+ virtual void OnExpireLine(XLine *line);
/** Called before your module is unloaded to clean up Extensibles.
* This method is called once for every user and channel on the network,
* @param pcnt The nuimber of parameters passed to the command
* @param user the user issuing the command
* @param validated True if the command has passed all checks, e.g. it is recognised, has enough parameters, the user has permission to execute it, etc.
+ * You should only change the parameter list and command string if validated == false (e.g. before the command lookup occurs).
* @param original_line The entire original line as passed to the parser from the user
* @return 1 to block the command, 0 to allow
*/
- virtual int OnPreCommand(const std::string &command, const char** parameters, int pcnt, User *user, bool validated, const std::string &original_line);
+ virtual int OnPreCommand(std::string &command, std::vector<std::string>& parameters, User *user, bool validated, const std::string &original_line);
/** Called after any command has been executed.
* This event occurs for all registered commands, wether they are registered in the core,
* @param result The return code given by the command handler, one of CMD_SUCCESS or CMD_FAILURE
* @param original_line The entire original line as passed to the parser from the user
*/
- virtual void OnPostCommand(const std::string &command, const char** parameters, int pcnt, User *user, CmdResult result, const std::string &original_line);
+ virtual void OnPostCommand(const std::string &command, const std::vector<std::string>& parameters, User *user, CmdResult result, const std::string &original_line);
/** Called to check if a user who is connecting can now be allowed to register
* If any modules return false for this function, the user is held in the waiting
*/
virtual int OnCheckInvite(User* user, Channel* chan);
+ /** Called whenever a mode character is processed.
+ * Return 1 from this function to block the mode character from being processed entirely.
+ * @param user The user who is sending the mode
+ * @param chan The channel the mode is being sent to (or NULL if a usermode)
+ * @param mode The mode character being set
+ * @param param The parameter for the mode or an empty string
+ * @param adding true of the mode is being added, false if it is being removed
+ * @param pcnt The parameter count for the mode (0 or 1)
+ * @return ACR_DENY to deny the mode, ACR_DEFAULT to do standard mode checking, and ACR_ALLOW
+ * to skip all permission checking. Please note that for remote mode changes, your return value
+ * will be ignored!
+ */
+ virtual int OnRawMode(User* user, Channel* chan, const char mode, const std::string ¶m, bool adding, int pcnt, bool servermode = true);
+
/** Called whenever a user joins a channel, to determine if key checks should go ahead or not.
* This method will always be called for each join, wether or not the channel is actually +k, and
* determines the outcome of an if statement around the whole section of key checking code.
* return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
* @param user The user joining the channel
* @param chan The channel being joined
- * @return 1 to explicitly allow the join, 0 to proceed as normal
+ * @return 1 to explicitly allow the join, 0 to proceed as normal. Return -1 to explicitly deny the
+ * join to the channel.
*/
virtual int OnCheckBan(User* user, Channel* chan);
+ /* Called whenever checking whether or not a user is matched by an applicable extended bantype.
+ * NOTE: may also trigger extra OnCheckStringExtBan events!
+ * @param u The user to check
+ * @param c The channel the user is on
+ * @param type The type of extended ban to check for.
+ */
+ virtual int OnCheckExtBan(User *u, Channel *c, char type);
+
+ /** Called whenever checking whether or not a string is extbanned. NOTE: one OnCheckExtBan will also trigger a number of
+ * OnCheckStringExtBan events for seperate host/IP comnbinations.
+ */
+ virtual int OnCheckStringExtBan(const std::string &s, Channel *c, char type);
+
/** Called on all /STATS commands
* This method is triggered for all /STATS use, including stats symbols handled by the core.
* @param symbol the symbol provided to /STATS
virtual int OnChangeLocalUserGECOS(User* user, const std::string &newhost);
/** Called whenever a topic is changed by a local user.
- * Return 1 to deny the topic change, or 0 to allow it.
+ * Return 1 to deny the topic change, 0 to check details on the change, -1 to let it through with no checks
* @param user The user changing the topic
* @param chan The channels who's topic is being changed
* @param topic The actual topic text
* may be able to use for pre-determined purposes (e.g. the results of an SQL query, etc).
* @param request The Request class being received
*/
- virtual char* OnRequest(Request* request);
+ virtual const char* OnRequest(Request* request);
- /** Called whenever an oper password is to be compared to what a user has input.
+ /** Called whenever a password check is to be made. Replaces the old OldOperCompare API.
* The password field (from the config file) is in 'password' and is to be compared against
- * 'input'. This method allows for encryption of oper passwords and much more besides.
- * You should return a nonzero value if you want to allow the comparison or zero if you wish
- * to do nothing.
- * @param password The oper's password
- * @param input The password entered
- * @param tagnumber The tag number (from the configuration file) of this oper's tag
- * @return 1 to match the passwords, 0 to do nothing. -1 to not match, and not continue.
+ * 'input'. This method allows for encryption of passwords (oper, connect:allow, die/restart, etc).
+ * You should return a nonzero value to override the normal comparison, or zero to pass it on.
+ * @param ex The object that's causing the authentication (User* for <oper> <connect:allow> etc, Server* for <link>).
+ * @param password The password from the configuration file (the password="" value).
+ * @param input The password entered by the user or whoever.
+ * @param hashtype The hash value from the config
+ * @return 0 to do nothing (pass on to next module/default), 1 == password is OK, -1 == password is not OK
*/
- virtual int OnOperCompare(const std::string &password, const std::string &input, int tagnumber);
+ virtual int OnPassCompare(Extensible* ex, const std::string &password, const std::string &input, const std::string& hashtype);
/** Called whenever a user is given usermode +o, anywhere on the network.
* You cannot override this and prevent it from happening as it is already happened and
*/
virtual int OnDelBan(User* source, Channel* channel,const std::string &banmask);
+ virtual void OnHookUserIO(User* user, const std::string &targetip);
+
/** Called immediately after any connection is accepted. This is intended for raw socket
* processing (e.g. modules which wrap the tcp connection within another library) and provides
* no information relating to a user record as the connection has not been assigned yet.
*/
virtual int OnRawSocketRead(int fd, char* buffer, unsigned int count, int &readresult);
- /** Called whenever a user sets away.
- * This method has no parameter for the away message, as it is available in the
- * user record as User::awaymsg.
+ /** Called whenever a user sets away or returns from being away.
+ * The away message is available as a parameter, but should not be modified.
+ * At this stage, it has already been copied into the user record.
+ * If awaymsg is empty, the user is returning from away.
* @param user The user setting away
+ * @param awaymsg The away message of the user, or empty if returning from away
+ * @return nonzero if the away message should be blocked - should ONLY be nonzero for LOCAL users (IS_LOCAL) (no output is returned by core)
*/
- virtual void OnSetAway(User* user);
-
- /** Called when a user cancels their away state.
- * @param user The user returning from away
- */
- virtual void OnCancelAway(User* user);
+ virtual int OnSetAway(User* user, const std::string &awaymsg);
/** Called whenever a NAMES list is requested.
* You can produce the nameslist yourself, overriding the current list,
* @param userlist The user list for the channel (you may change this pointer.
* If you want to change the values, take a copy first, and change the copy, then
* point the pointer at your copy)
- * @return 1 to prevent the user list being sent to the client, 0 to allow it
+ * @return 1 to prevent the user list being sent to the client, 0 to allow it.
+ * Returning -1 allows the names list, but bypasses any checks which check for
+ * channel membership before sending the names list.
*/
virtual int OnUserList(User* user, Channel* Ptr, CUList* &userlist);
* @param user The user who's buffer is now empty.
*/
virtual void OnBufferFlushed(User* user);
+
+ /** Add test suite hooks here. These are used for testing functionality of a module
+ * via the --testsuite debugging parameter.
+ */
+ virtual void OnRunTestSuite();
+
+ /** Called for every item in a NAMES list, so that modules may reformat portions of it as they see fit.
+ * For example NAMESX, channel mode +u and +I, and UHNAMES. If the nick is set to an empty string by any
+ * module, then this will cause the nickname not to be displayed at all.
+ */
+ virtual void OnNamesListItem(User* issuer, User* user, Channel* channel, std::string &prefixes, std::string &nick);
+
+ virtual int OnNumeric(User* user, unsigned int numeric, const std::string &text);
+
+ /** Called for every time the user's host or ident changes, to indicate wether or not the 'Changing host'
+ * message should be sent, if enabled. Certain modules such as auditorium may opt to hide this message
+ * even if it is enabled.
+ */
+ virtual bool OnHostCycle(User* user);
};
};
/** A DLLFactory (designed to load shared objects) containing a
- * handle to a module's init_module() function.
+ * handle to a module's init_module() function. Unfortunately,
+ * due to the design of shared object systems we must keep this
+ * hanging around, as if we remove this handle, we remove the
+ * shared object file from memory (!)
*/
typedef DLLFactory<Module> ircd_module;
-/** A list of loaded Modules
+/** A list of modules
+ */
+typedef std::vector<Module*> IntModuleList;
+
+/** An event handler iterator
*/
-typedef std::vector<Module*> ModuleList;
+typedef IntModuleList::iterator EventHandlerIter;
-/** A list of loaded module handles (ircd_module)
+/** Module priority states
*/
-typedef std::vector<ircd_module*> ModuleHandleList;
+enum PriorityState
+{
+ PRIO_DONTCARE,
+ PRIO_FIRST,
+ PRIO_LAST,
+ PRIO_AFTER,
+ PRIO_BEFORE
+};
/** ModuleManager takes care of all things module-related
* in the core.
private:
/** Holds a string describing the last module error to occur
*/
- char MODERR[MAXBUF];
+ std::string LastModuleError;
/** The feature names published by various modules
*/
*/
interfacelist Interfaces;
- /** Total number of modules loaded into the ircd, minus one
+ /** Total number of modules loaded into the ircd
*/
int ModCount;
*/
InspIRCd* Instance;
- public:
- /** A list of ircd_module* module handles
- * Note that this list is always exactly 255 in size.
- * The actual number of loaded modules is available from GetModuleCount()
+ /** List of loaded modules and shared object/dll handles
+ * keyed by module name
*/
- ModuleHandleList handles;
-
- /** A list of Module* module classes
- * Note that this list is always exactly 255 in size.
- * The actual number of loaded modules is available from GetModuleCount()
+ std::map<std::string, std::pair<ircd_module*, Module*> > Modules;
+
+ public:
+
+ /** Event handler hooks.
+ * This needs to be public to be used by FOREACH_MOD and friends.
*/
- ModuleList modules;
+ IntModuleList EventHandlers[I_END];
/** Simple, bog-standard, boring constructor.
*/
ModuleManager(InspIRCd* Ins);
+ /** Destructor
+ */
~ModuleManager();
+
+ /** Change the priority of one event in a module.
+ * Each module event has a list of modules which are attached to that event type.
+ * If you wish to be called before or after other specific modules, you may use this
+ * method (usually within void Module::Prioritize()) to set your events priority.
+ * You may use this call in other methods too, however, this is not supported behaviour
+ * for a module.
+ * @param mod The module to change the priority of
+ * @param i The event to change the priority of
+ * @param s The state you wish to use for this event. Use one of
+ * PRIO_FIRST to set the event to be first called, PRIO_LAST to
+ * set it to be the last called, or PRIO_BEFORE and PRIO_AFTER
+ * to set it to be before or after one or more other modules.
+ * @param modules If PRIO_BEFORE or PRIO_AFTER is set in parameter 's',
+ * then this contains a list of one or more modules your module must be
+ * placed before or after. Your module will be placed before the highest
+ * priority module in this list for PRIO_BEFORE, or after the lowest
+ * priority module in this list for PRIO_AFTER.
+ * @param sz The number of modules being passed for PRIO_BEFORE and PRIO_AFTER.
+ * Defaults to 1, as most of the time you will only want to prioritize your module
+ * to be before or after one other module.
+ */
+ bool SetPriority(Module* mod, Implementation i, PriorityState s, Module** modules = NULL, size_t sz = 1);
+
+ /** Change the priority of all events in a module.
+ * @param mod The module to set the priority of
+ * @param s The priority of all events in the module.
+ * Note that with this method, it is not possible to effectively use
+ * PRIO_BEFORE or PRIO_AFTER, you should use the more fine tuned
+ * SetPriority method for this, where you may specify other modules to
+ * be prioritized against.
+ */
+ bool SetPriority(Module* mod, PriorityState s);
+
+ /** Attach an event to a module.
+ * You may later detatch the event with ModuleManager::Detach().
+ * If your module is unloaded, all events are automatically detatched.
+ * @param i Event type to attach
+ * @param mod Module to attach event to
+ * @return True if the event was attached
+ */
+ bool Attach(Implementation i, Module* mod);
+
+ /** Detatch an event from a module.
+ * This is not required when your module unloads, as the core will
+ * automatically detatch your module from all events it is attached to.
+ * @param i Event type to detach
+ * @param mod Module to detach event from
+ * @param Detach true if the event was detached
+ */
+ bool Detach(Implementation i, Module* mod);
+
+ /** Attach an array of events to a module
+ * @param i Event types (array) to attach
+ * @param mod Module to attach events to
+ */
+ void Attach(Implementation* i, Module* mod, size_t sz);
+
+ /** Detach all events from a module (used on unload)
+ * @param mod Module to detach from
+ */
+ void DetachAll(Module* mod);
/** Returns text describing the last module error
* @return The last error message to occur
*/
- const char* LastError();
+ std::string& LastError();
/** Load a given module file
* @param filename The file to load
*/
Module* Find(const std::string &name);
- /** Remove a module handle pointer
- * @param j Index number of the module handle to remove
- * @return True if a handle existed at the given index, false otherwise
- */
- bool EraseHandle(unsigned int j);
-
- /** Remove a Module pointer
- * @param j Index number of the Module to remove
- * @return True if a handle existed at the given index, false otherwise
- */
- bool EraseModule(unsigned int j);
-
- /** Move a given module to a specific slot in the list
- * @param modulename The module name to relocate
- * @param slot The slot to move the module into
- */
- void MoveTo(std::string modulename,int slot);
-
- /** Moves the given module to the last slot in the list
- * @param modulename The module name to relocate
- */
- void MoveToLast(std::string modulename);
-
- /** Moves the given module to the first slot in the list
- * @param modulename The module name to relocate
- */
- void MoveToFirst(std::string modulename);
-
- /** Moves one module to be placed after another in the list
- * @param modulename The module name to relocate
- * @param after The module name to place the module after
- */
- void MoveAfter(std::string modulename, std::string after);
-
- /** Moves one module to be placed before another in the list
- * @param modulename The module name to relocate
- * @param after The module name to place the module before
- */
- void MoveBefore(std::string modulename, std::string before);
-
- /** For use with Module::Prioritize().
- * When the return value of this function is returned from
- * Module::Prioritize(), this specifies that the module wishes
- * to be ordered exactly BEFORE 'modulename'. For more information
- * please see Module::Prioritize().
- * @param modulename The module your module wants to be before in the call list
- * @returns a priority ID which the core uses to relocate the module in the list
- */
- long PriorityBefore(const std::string &modulename);
-
- /** For use with Module::Prioritize().
- * When the return value of this function is returned from
- * Module::Prioritize(), this specifies that the module wishes
- * to be ordered exactly AFTER 'modulename'. For more information please
- * see Module::Prioritize().
- * @param modulename The module your module wants to be after in the call list
- * @returns a priority ID which the core uses to relocate the module in the list
- */
- long PriorityAfter(const std::string &modulename);
-
/** Publish a 'feature'.
* There are two ways for a module to find another module it depends on.
* Either by name, using InspIRCd::FindModule, or by feature, using this
*/
modulelist* FindInterface(const std::string &InterfaceName);
+ /** Determine if a module has published the named interface.
+ * This could be used in, for example, OnLoadModule to pick up other modules that can be used.
+ * @param mod The module to check.
+ * @param InterfaceName the interface you want to check for
+ * @return True if the module provides the interface, false otherwise.
+ */
+ bool ModuleHasInterface(Module* mod, const std::string& InterfaceName);
+
/** Given a pointer to a Module, return its filename
* @param m The module pointer to identify
* @return The module name or an empty string
*/
const std::string& GetModuleName(Module* m);
+
+ /** Return a list of all modules matching the given filter
+ * @param filter This int is a bitmask of flags set in Module::Flags,
+ * such as VF_VENDOR or VF_STATIC. If you wish to receive a list of
+ * all modules with no filtering, set this to 0.
+ * @return The list of module names
+ */
+ const std::vector<std::string> GetAllModuleNames(int filter);
};
/** This definition is used as shorthand for the various classes
* and functions needed to make a module loadable by the OS.
* It defines the class factory and external init_module function.
*/
+#ifdef WINDOWS
+
+#define MODULE_INIT(y) \
+ extern "C" DllExport Module * init_module(InspIRCd* Me) \
+ { \
+ return new y(Me); \
+ } \
+ BOOLEAN WINAPI DllMain(HINSTANCE hDllHandle, DWORD nReason, LPVOID Reserved) \
+ { \
+ switch ( nReason ) \
+ { \
+ case DLL_PROCESS_ATTACH: \
+ case DLL_PROCESS_DETACH: \
+ break; \
+ } \
+ return TRUE; \
+ }
+
+#else
+
#define MODULE_INIT(y) \
extern "C" DllExport Module * init_module(InspIRCd* Me) \
{ \
return new y(Me); \
}
+#endif
#endif