I_OnRawSocketAccept, I_OnRawSocketClose, I_OnRawSocketWrite, I_OnRawSocketRead, I_OnChangeLocalUserGECOS, I_OnUserRegister,
I_OnChannelPreDelete, I_OnChannelDelete, I_OnPostOper, I_OnSyncOtherMetaData, I_OnSetAway, I_OnCancelAway, I_OnUserList,
I_OnPostCommand, I_OnPostJoin, I_OnWhoisLine, I_OnBuildExemptList, I_OnRawSocketConnect, I_OnGarbageCollect, I_OnBufferFlushed,
- I_OnText, I_OnReadConfig, I_OnDownloadFile, I_OnPassCompare, I_OnRunTestSuite,
+ I_OnText, I_OnReadConfig, I_OnDownloadFile, I_OnPassCompare, I_OnRunTestSuite, I_OnNamesListItem, I_OnNumeric, I_OnHookUserIO,
I_END
};
*/
virtual int OnDelBan(User* source, Channel* channel,const std::string &banmask);
+ virtual void OnHookUserIO(User* user);
+
/** Called immediately after any connection is accepted. This is intended for raw socket
* processing (e.g. modules which wrap the tcp connection within another library) and provides
* no information relating to a user record as the connection has not been assigned yet.
* via the --testsuite debugging parameter.
*/
virtual void OnRunTestSuite();
+
+ /** Called for every item in a NAMES list, so that modules may reformat portions of it as they see fit.
+ * For example NAMESX, channel mode +u and +I, and UHNAMES. If the nick is set to an empty string by any
+ * module, then this will cause the nickname not to be displayed at all.
+ */
+ virtual void OnNamesListItem(User* issuer, User* user, Channel* channel, std::string &prefixes, std::string &nick);
+
+ virtual int OnNumeric(User* user, unsigned int numeric, const std::string &text);
};