TYPE_OTHER
};
+#include "globals.h"
#include "dynamic.h"
#include "base.h"
#include "ctables.h"
-#include "socket.h"
+#include "inspsocket.h"
#include <string>
#include <deque>
#include <sstream>
typedef std::deque<userrec*> chanuserlist;
-// This #define allows us to call a method in all
-// loaded modules in a readable simple way, e.g.:
-// 'FOREACH_MOD OnConnect(user);'
-
+/**
+ * This #define allows us to call a method in all
+ * loaded modules in a readable simple way, e.g.:
+ * 'FOREACH_MOD(I_OnXonnwxr,OnConnect(user));'
+ */
#define FOREACH_MOD(y,x) if (Config->global_implementation[y] > 0) { \
for (int _i = 0; _i <= MODCOUNT; _i++) { \
if (Config->implement_lists[_i][y]) \
} \
catch (ModuleException& modexcept) \
{ \
- log(DEBUG,"Module exception cought: %s",modexcept.GetReason()); \
+ log(DEBUG,"Module exception caught: %s",modexcept.GetReason()); \
} \
} \
}
-// This define is similar to the one above but returns a result in MOD_RESULT.
-// The first module to return a nonzero result is the value to be accepted,
-// and any modules after are ignored.
-
-// *********************************************************************************************
-
+/**
+ * This define is similar to the one above but returns a result in MOD_RESULT.
+ * The first module to return a nonzero result is the value to be accepted,
+ * and any modules after are ignored.
+ */
#define FOREACH_RESULT(y,x) { if (Config->global_implementation[y] > 0) { \
MOD_RESULT = 0; \
for (int _i = 0; _i <= MODCOUNT; _i++) { \
} \
} \
}
-
-// *********************************************************************************************
#define FD_MAGIC_NUMBER -42
#define IS_REMOTE(x) (x->fd < 0)
#define IS_MODULE_CREATED(x) (x->fd == FD_MAGIC_NUMBER)
-/*extern void createcommand(char* cmd, handlerfunc f, char flags, int minparams, char* source);
-extern void server_mode(char **parameters, int pcnt, userrec *user);*/
-
-// class Version holds the version information of a Module, returned
-// by Module::GetVersion (thanks RD)
-
/** Holds a module's Version information
* The four members (set by the constructor only) indicate details as to the version number
* of a module. A class of type Version is returned by the GetVersion method of the Module class.
Admin(std::string name, std::string email, std::string nick);
};
-
// Forward-delacare module for ModuleMessage etc
class Module;
-// Thanks to Rob (from anope) for the idea of this message passing API
-// (its been done before, but this seemed a very neat and tidy way...
-
/** The ModuleMessage class is the base class of Request and Event
* This class is used to represent a basic data structure which is passed
* between modules for safe inter-module communications.
/** Base class for all InspIRCd modules
* This class is the base class for InspIRCd modules. All modules must inherit from this class,
* its methods will be called when irc server events occur. class inherited from module must be
- * instantiated by the ModuleFactory class (see relevent section) for the plugin to be initialised.
+ * instantiated by the ModuleFactory class (see relevent section) for the module to be initialised.
*/
class Module : public classbase
{
*/
virtual int OnRawSocketRead(int fd, char* buffer, unsigned int count, int &readresult);
+ /** Called whenever a user sets away.
+ * This method has no parameter for the away message, as it is available in the
+ * user record as userrec::awaymsg.
+ */
virtual void OnSetAway(userrec* user);
+ /** Called when a user cancels their away state.
+ */
virtual void OnCancelAway(userrec* user);
};
* @param modulename The module your module wants to be before in the call list
* @returns a priority ID which the core uses to relocate the module in the list
*/
- long PriorityBefore(std::string modulename);
+ long PriorityBefore(const std::string &modulename);
/** For use with Module::Prioritize().
* When the return value of this function is returned from
* @param modulename The module your module wants to be after in the call list
* @returns a priority ID which the core uses to relocate the module in the list
*/
- long PriorityAfter(std::string modulename);
+ long PriorityAfter(const std::string &modulename);
/** Sends text to all opers.
* This method sends a server notice to all opers with the usermode +s.
*/
- virtual void SendOpers(std::string s);
+ virtual void SendOpers(const std::string &s);
/** Returns the version string of this server
*/
* This method writes a line of text to the log. If the level given is lower than the
* level given in the configuration, this command has no effect.
*/
- virtual void Log(int level, std::string s);
+ virtual void Log(int level, const std::string &s);
/** Sends a line of text down a TCP/IP socket.
* This method writes a line of text to an established socket, cutting it to 510 characters
* plus a carriage return and linefeed if required.
*/
- virtual void Send(int Socket, std::string s);
+ virtual void Send(int Socket, const std::string &s);
/** Sends text from the server to a socket.
* This method writes a line of text to an established socket, with the servername prepended
* as used by numerics (see RFC 1459)
*/
- virtual void SendServ(int Socket, std::string s);
+ virtual void SendServ(int Socket, const std::string &s);
/** Writes text to a channel, but from a server, including all.
* This can be used to send server notices to a group of users.
*/
- virtual void SendChannelServerNotice(std::string ServName, chanrec* Channel, std::string text);
+ virtual void SendChannelServerNotice(const std::string &ServName, chanrec* Channel, const std::string &text);
/** Sends text from a user to a socket.
* This method writes a line of text to an established socket, with the given user's nick/ident
* /host combination prepended, as used in PRIVSG etc commands (see RFC 1459)
*/
- virtual void SendFrom(int Socket, userrec* User, std::string s);
+ virtual void SendFrom(int Socket, userrec* User, const std::string &s);
/** Sends text from a user to another user.
* This method writes a line of text to a user, with a user's nick/ident
*
* Which is useful for numerics and server notices to single users, etc.
*/
- virtual void SendTo(userrec* Source, userrec* Dest, std::string s);
+ virtual void SendTo(userrec* Source, userrec* Dest, const std::string &s);
/** Sends text from a user to a channel (mulicast).
* This method writes a line of text to a channel, with the given user's nick/ident
* IncludeSender flag is set, then the text is also sent back to the user from which
* it originated, as seen in MODE (see RFC 1459).
*/
- virtual void SendChannel(userrec* User, chanrec* Channel, std::string s,bool IncludeSender);
+ virtual void SendChannel(userrec* User, chanrec* Channel, const std::string &s, bool IncludeSender);
/** Returns true if two users share a common channel.
* This method is used internally by the NICK and QUIT commands, and the Server::SendCommon
* back to the user from which it originated, as seen in NICK (see RFC 1459). Otherwise, it
* is only sent to the other recipients, as seen in QUIT.
*/
- virtual void SendCommon(userrec* User, std::string text,bool IncludeSender);
+ virtual void SendCommon(userrec* User, const std::string &text, bool IncludeSender);
/** Sends a WALLOPS message.
* This method writes a WALLOPS message to all users with the +w flag, originating from the
* specified user.
*/
- virtual void SendWallops(userrec* User, std::string text);
+ virtual void SendWallops(userrec* User, const std::string &text);
/** Returns true if a nick is valid.
* Nicks for unregistered connections will return false.
*/
- virtual bool IsNick(std::string nick);
+ virtual bool IsNick(const std::string &nick);
/** Returns a count of the number of users on a channel.
* This will NEVER be 0, as if the chanrec exists, it will have at least one user in the channel.
/** Attempts to look up a nick and return a pointer to it.
* This function will return NULL if the nick does not exist.
*/
- virtual userrec* FindNick(std::string nick);
+ virtual userrec* FindNick(const std::string &nick);
/** Attempts to look up a nick using the file descriptor associated with that nick.
* This function will return NULL if the file descriptor is not associated with a valid user.
/** Attempts to look up a channel and return a pointer to it.
* This function will return NULL if the channel does not exist.
*/
- virtual chanrec* FindChannel(std::string channel);
+ virtual chanrec* FindChannel(const std::string &channel);
/** Attempts to look up a user's privilages on a channel.
* This function will return a string containing either @, %, +, or an empty string,
* Then the text 'm00' will be sent to all users with EITHER mode x or i. Conversely if you used WM_AND, the
* user must have both modes set to receive the message.
*/
- virtual void SendToModeMask(std::string modes, int flags, std::string text);
+ virtual void SendToModeMask(const std::string &modes, int flags, const std::string &text);
/** Forces a user to join a channel.
* This is similar to svsjoin and can be used to implement redirection, etc.
* On success, the return value is a valid pointer to a chanrec* of the channel the user was joined to.
* On failure, the result is NULL.
*/
- virtual chanrec* JoinUserToChannel(userrec* user, std::string cname, std::string key);
+ virtual chanrec* JoinUserToChannel(userrec* user, const std::string &cname, const std::string &key);
/** Forces a user to part a channel.
* This is similar to svspart and can be used to implement redirection, etc.
* Although the return value of this function is a pointer to a channel record, the returned data is
* undefined and should not be read or written to. This behaviour may be changed in a future version.
*/
- virtual chanrec* PartUserFromChannel(userrec* user, std::string cname, std::string reason);
+ virtual chanrec* PartUserFromChannel(userrec* user, const std::string &cname, const std::string &reason);
/** Forces a user nickchange.
* This command works similarly to SVSNICK, and can be used to implement Q-lines etc.
* If you specify an invalid nickname, the nick change will be dropped and the target user will receive
* the error numeric for it.
*/
- virtual void ChangeUserNick(userrec* user, std::string nickname);
+ virtual void ChangeUserNick(userrec* user, const std::string &nickname);
/** Forces a user to quit with the specified reason.
* To the user, it will appear as if they typed /QUIT themselves, except for the fact that this function
* read from this pointer after calling the QuitUser method UNDER ANY CIRCUMSTANCES! The best course of
* action after calling this method is to immediately bail from your handler.
*/
- virtual void QuitUser(userrec* user, std::string reason);
+ virtual void QuitUser(userrec* user, const std::string &reason);
/** Makes a user kick another user, with the specified reason.
* If source is NULL, the server will peform the kick.
* @param chan The channel to kick from
* @param reason The kick reason
*/
- virtual void KickUser(userrec* source, userrec* target, chanrec* chan, std::string reason);
+ virtual void KickUser(userrec* source, userrec* target, chanrec* chan, const std::string &reason);
/** Matches text against a glob pattern.
* Uses the ircd's internal matching function to match string against a globbing pattern, e.g. *!*@*.com
* Returns true if the literal successfully matches the pattern, false if otherwise.
*/
- virtual bool MatchText(std::string sliteral, std::string spattern);
+ virtual bool MatchText(const std::string &sliteral, const std::string &spattern);
/** Calls the handler for a command, either implemented by the core or by another module.
* You can use this function to trigger other commands in the ircd, such as PRIVMSG, JOIN,
* used for privilage checks, etc.
* @return True if the command exists
*/
- virtual bool CallCommandHandler(std::string commandname, char** parameters, int pcnt, userrec* user);
+ virtual bool CallCommandHandler(const std::string &commandname, char** parameters, int pcnt, userrec* user);
/** This function returns true if the commandname exists, pcnt is equal to or greater than the number
* of paramters the command requires, the user specified is allowed to execute the command, AND
* if the command is implemented by a module (not the core). This has a few specific uses, usually
* within network protocols (see src/modules/m_spanningtree.cpp)
*/
- virtual bool IsValidModuleCommand(std::string commandname, int pcnt, userrec* user);
+ virtual bool IsValidModuleCommand(const std::string &commandname, int pcnt, userrec* user);
/** Change displayed hostname of a user.
* You should always call this method to change a user's host rather than writing directly to the
* dhost member of userrec, as any change applied via this method will be propogated to any
* linked servers.
*/
- virtual void ChangeHost(userrec* user, std::string host);
+ virtual void ChangeHost(userrec* user, const std::string &host);
/** Change GECOS (fullname) of a user.
* You should always call this method to change a user's GECOS rather than writing directly to the
* fullname member of userrec, as any change applied via this method will be propogated to any
* linked servers.
*/
- virtual void ChangeGECOS(userrec* user, std::string gecos);
+ virtual void ChangeGECOS(userrec* user, const std::string &gecos);
/** Returns true if the servername you give is ulined.
* ULined servers have extra privilages. They are allowed to change nicknames on remote servers,
* change modes of clients which are on remote servers and set modes of channels where there are
* no channel operators for that channel on the ulined server, amongst other things.
*/
- virtual bool IsUlined(std::string server);
+ virtual bool IsUlined(const std::string &server);
/** Fetches the userlist of a channel. This function must be here and not a member of userrec or
* chanrec due to include constraints.
* remain until it is restored with a valid file descriptor, or is removed from IRC by an operator
* After this call, the pointer to user will be invalid.
*/
- virtual bool UserToPseudo(userrec* user,std::string message);
+ virtual bool UserToPseudo(userrec* user, const std::string &message);
/** This user takes one user, and switches their file descriptor with another user, so that one user
* "becomes" the other. The user in 'alive' is booted off the server with the given message. The user
* stale sockets and file descriptor leaks can occur. After this call, the pointer to alive will be
* invalid, and the pointer to zombie will be equivalent in effect to the old pointer to alive.
*/
- virtual bool PseudoToUser(userrec* alive,userrec* zombie,std::string message);
+ virtual bool PseudoToUser(userrec* alive, userrec* zombie, const std::string &message);
/** Adds a G-line
* The G-line is propogated to all of the servers in the mesh and enforced as soon as it is added.
* to indicate who or what sent the data, usually this is the nickname of a person, or a server
* name.
*/
- virtual void AddGLine(long duration, std::string source, std::string reason, std::string hostmask);
+ virtual void AddGLine(long duration, const std::string &source, const std::string &reason, const std::string &hostmask);
/** Adds a Q-line
* The Q-line is propogated to all of the servers in the mesh and enforced as soon as it is added.
* to indicate who or what sent the data, usually this is the nickname of a person, or a server
* name.
*/
- virtual void AddQLine(long duration, std::string source, std::string reason, std::string nickname);
+ virtual void AddQLine(long duration, const std::string &source, const std::string &reason, const std::string &nickname);
/** Adds a Z-line
* The Z-line is propogated to all of the servers in the mesh and enforced as soon as it is added.
* to indicate who or what sent the data, usually this is the nickname of a person, or a server
* name.
*/
- virtual void AddZLine(long duration, std::string source, std::string reason, std::string ipaddr);
+ virtual void AddZLine(long duration, const std::string &source, const std::string &reason, const std::string &ipaddr);
/** Adds a K-line
* The K-line is enforced as soon as it is added.
* to indicate who or what sent the data, usually this is the nickname of a person, or a server
* name.
*/
- virtual void AddKLine(long duration, std::string source, std::string reason, std::string hostmask);
+ virtual void AddKLine(long duration, const std::string &source, const std::string &reason, const std::string &hostmask);
/** Adds a E-line
* The E-line is enforced as soon as it is added.
* to indicate who or what sent the data, usually this is the nickname of a person, or a server
* name.
*/
- virtual void AddELine(long duration, std::string source, std::string reason, std::string hostmask);
+ virtual void AddELine(long duration, const std::string &source, const std::string &reason, const std::string &hostmask);
/** Deletes a G-Line from all servers
*/
- virtual bool DelGLine(std::string hostmask);
+ virtual bool DelGLine(const std::string &hostmask);
/** Deletes a Q-Line from all servers
*/
- virtual bool DelQLine(std::string nickname);
+ virtual bool DelQLine(const std::string &nickname);
/** Deletes a Z-Line from all servers
*/
- virtual bool DelZLine(std::string ipaddr);
+ virtual bool DelZLine(const std::string &ipaddr);
/** Deletes a local K-Line
*/
- virtual bool DelKLine(std::string hostmask);
+ virtual bool DelKLine(const std::string &hostmask);
/** Deletes a local E-Line
*/
- virtual bool DelELine(std::string hostmask);
+ virtual bool DelELine(const std::string &hostmask);
/** Calculates a duration
* This method will take a string containing a formatted duration (e.g. "1w2d") and return its value
* as a total number of seconds. This is the same function used internally by /GLINE etc to set
* the ban times.
*/
- virtual long CalcDuration(std::string duration);
+ virtual long CalcDuration(const std::string &duration);
/** Returns true if a nick!ident@host string is correctly formatted, false if otherwise.
*/
- virtual bool IsValidMask(std::string mask);
+ virtual bool IsValidMask(const std::string &mask);
/** This function finds a module by name.
* You must provide the filename of the module. If the module cannot be found (is not loaded)
* the function will return NULL.
*/
- virtual Module* FindModule(std::string name);
+ virtual Module* FindModule(const std::string &name);
/** Adds a class derived from InspSocket to the server's socket engine.
*/
*/
virtual void DelSocket(InspSocket* sock);
+ /** Causes the local server to rehash immediately.
+ * WARNING: Do not call this method from within your rehash method, for
+ * obvious reasons!
+ */
virtual void RehashServer();
+ /** This method returns the total number of channels on the network.
+ */
virtual long GetChannelCount();
+ /** This method returns a channel whos index is greater than or equal to 0 and less than the number returned by Server::GetChannelCount().
+ * This is slower (by factors of dozens) than requesting a channel by name with Server::FindChannel(), however there are times when
+ * you wish to safely iterate the channel list, saving your position, with large amounts of time in between, which is what this function
+ * is useful for.
+ */
virtual chanrec* GetChannelIndex(long index);
- void DumpText(userrec* User, std::string LinePrefix, stringstream &TextStream);
+ /** Dumps text (in a stringstream) to a user. The stringstream should not contain linefeeds, as it will be split
+ * automatically by the function into safe amounts. The line prefix given is prepended onto each line (e.g. a servername
+ * and a numeric).
+ */
+ void DumpText(userrec* User, const std::string &LinePrefix, stringstream &TextStream);
};
* core is changed). It will contain a pointer to the configuration file data with unneeded data
* (such as comments) stripped from it.
*/
- std::stringstream *cache;
- std::stringstream *errorlog;
+ ConfigDataHash* data;
+ std::ostringstream* errorlog;;
/** Used to store errors
*/
+ bool privatehash; // If we're using our own config data hash or not.
bool readerror;
long error;
*/
class FileReader : public classbase
{
+ /** The file contents
+ */
file_cache fc;
public:
/** Default constructor.
typedef DLLFactory<ModuleFactory> ircd_module;
+typedef std::vector<Module*> ModuleList;
+typedef std::vector<ircd_module*> FactoryList;
bool ModeDefined(char c, int i);
bool ModeDefinedOper(char c, int i);