*/
enum Implementation
{
- I_OnUserConnect, I_OnUserQuit, I_OnUserDisconnect, I_OnUserJoin, I_OnUserPart,
+ I_OnUserConnect, I_OnUserPreQuit, I_OnUserQuit, I_OnUserDisconnect, I_OnUserJoin, I_OnUserPart,
I_OnSendSnotice, I_OnUserPreJoin, I_OnUserPreKick, I_OnUserKick, I_OnOper,
I_OnUserPreInvite, I_OnUserInvite, I_OnUserPreMessage, I_OnUserPreNick,
I_OnUserPostMessage, I_OnUserMessageBlocked, I_OnMode,
I_OnUserPostNick, I_OnPreMode, I_On005Numeric, I_OnKill, I_OnLoadModule,
I_OnUnloadModule, I_OnBackgroundTimer, I_OnPreCommand, I_OnCheckReady, I_OnCheckInvite,
I_OnRawMode, I_OnCheckKey, I_OnCheckLimit, I_OnCheckBan, I_OnCheckChannelBan, I_OnExtBanCheck,
- I_OnPreChangeHost, I_OnPreTopicChange,
+ I_OnPreChangeHost, I_OnPreTopicChange, I_OnConnectionFail,
I_OnPostTopicChange, I_OnPostConnect, I_OnPostDeoper,
I_OnPreChangeRealName, I_OnUserRegister, I_OnChannelPreDelete, I_OnChannelDelete,
I_OnPostOper, I_OnPostCommand, I_OnPostJoin,
*/
virtual void OnUserConnect(LocalUser* user);
+ /** Called when before a user quits.
+ * The details of the exiting user are available to you in the parameter User *user
+ * This event is only called when the user is fully registered when they quit. To catch
+ * raw disconnections, use the OnUserDisconnect method.
+ * @param user The user who is quitting
+ * @param message The user's quit message (as seen by non-opers)
+ * @param oper_message The user's quit message (as seen by opers)
+ */
+ virtual ModResult OnUserPreQuit(LocalUser* user, std::string& message, std::string& oper_message);
+
/** Called when a user quits.
* The details of the exiting user are available to you in the parameter User *user
* This event is only called when the user is fully registered when they quit. To catch
* deny the message from being sent, or MOD_RES_PASSTHRU to let another module handle the event.
*/
virtual ModResult OnUserWrite(LocalUser* user, ClientProtocol::Message& msg);
+
+ /** Called when a user connection has been unexpectedly disconnected.
+ * @param user The user who has been unexpectedly disconnected.
+ * @param error The type of error which caused this connection failure.
+ * @return MOD_RES_ALLOW to explicitly retain the user as a zombie, MOD_RES_DENY to explicitly
+ * disconnect the user, or MOD_RES_PASSTHRU to let another module handle the event.
+ */
+ virtual ModResult OnConnectionFail(LocalUser* user, BufferedSocketError error);
};
/** ModuleManager takes care of all things module-related
Module::List EventHandlers[I_END];
/** List of data services keyed by name */
- std::multimap<std::string, ServiceProvider*> DataProviders;
+ std::multimap<std::string, ServiceProvider*, irc::insensitive_swo> DataProviders;
/** A list of ServiceProviders waiting to be registered.
* Non-NULL when constructing a Module, NULL otherwise.