virtual ~ProtocolInterface() { }
- /** Send an ENCAP message to one or more linked servers.
+ /** Send an ENCAP message to all servers matching a wildcard string.
* See the protocol documentation for the purpose of ENCAP.
- * @param encap This is a list of string parameters, the first of which must be a server ID or glob matching servernames.
- * The second must be a subcommand. All subsequent parameters are dependant on the subcommand.
+ * @param targetmask The target server mask (can contain wildcards)
+ * @param cmd The ENCAP subcommand
+ * @param params List of string parameters which are dependant on the subcommand
+ * @param source The source of the message (prefix), must be a local user or NULL which means use local server
+ * @return Always true if the target mask contains wildcards; otherwise true if the server name was found,
+ * and the message was sent, false if it was not found.
* ENCAP (should) be used instead of creating new protocol messages for easier third party application support.
- * @return True if the message was sent out (target exists)
*/
- virtual bool SendEncapsulatedData(const parameterlist &encap) { return false; }
+ virtual bool SendEncapsulatedData(const std::string& targetmask, const std::string& cmd, const parameterlist& params, User* source = NULL) { return false; }
+
+ /** Send an ENCAP message to all servers.
+ * See the protocol documentation for the purpose of ENCAP.
+ * @param cmd The ENCAP subcommand
+ * @param params List of string parameters which are dependant on the subcommand
+ * @param source The source of the message (prefix), must be a local user or a user behind 'omit'
+ * or NULL which is equivalent to the local server
+ * @param omit If non-NULL the message won't be sent in the direction of this server, useful for forwarding messages
+ */
+ virtual void BroadcastEncap(const std::string& cmd, const parameterlist& params, User* source = NULL, User* omit = NULL) { }
/** Send metadata for a channel to other linked servers.
* @param chan The channel to send metadata for
*/
virtual void SendTopic(Channel* channel, std::string &topic) { }
- /** Send mode changes for an object.
- * @param source The source of the mode change
- * @param usertarget The target user, NULL if the target is a channel
- * @param chantarget The target channel, NULL if the target is a user
- * @param modedata The mode changes to send.
- * @param translate A list of translation types
- */
- virtual void SendMode(User* source, User* usertarget, Channel* chantarget, const parameterlist& modedata, const std::vector<TranslateType>& translate) { }
-
/** Send a notice to users with a given snomask.
* @param snomask The snomask required for the message to be sent.
* @param text The message to send.
*/
- virtual void SendSNONotice(const std::string &snomask, const std::string &text) { }
+ virtual void SendSNONotice(char snomask, const std::string& text) { }
/** Send raw data to a remote client.
* @param target The user to push data to.