class User;
-typedef std::vector<std::string> parameterlist;
-
class ProtocolServer
{
public:
public:
std::string servername;
std::string parentname;
- std::string gecos;
+ std::string description;
unsigned int usercount;
unsigned int opercount;
unsigned int latencyms;
* and the message was sent, false if it was not found.
* ENCAP (should) be used instead of creating new protocol messages for easier third party application support.
*/
- virtual bool SendEncapsulatedData(const std::string& targetmask, const std::string& cmd, const parameterlist& params, User* source = NULL) { return false; }
+ virtual bool SendEncapsulatedData(const std::string& targetmask, const std::string& cmd, const CommandBase::Params& params, User* source = NULL) { return false; }
/** Send an ENCAP message to all servers.
* See the protocol documentation for the purpose of ENCAP.
* or NULL which is equivalent to the local server
* @param omit If non-NULL the message won't be sent in the direction of this server, useful for forwarding messages
*/
- virtual void BroadcastEncap(const std::string& cmd, const parameterlist& params, User* source = NULL, User* omit = NULL) { }
+ virtual void BroadcastEncap(const std::string& cmd, const CommandBase::Params& params, User* source = NULL, User* omit = NULL) { }
/** Send metadata for a channel to other linked servers.
* @param chan The channel to send metadata for
*/
virtual void SendMetaData(const std::string& key, const std::string& data) { }
- /** Send a topic change for a channel
- * @param channel The channel to change the topic for.
- * @param topic The new topic to use for the channel.
- */
- virtual void SendTopic(Channel* channel, std::string &topic) { }
-
/** Send a notice to users with a given snomask.
* @param snomask The snomask required for the message to be sent.
* @param text The message to send.
/** Send a message to a channel.
* @param target The channel to message.
- * @param status The status character (e.g. %) required to recieve.
+ * @param status The status character (e.g. %) required to receive.
* @param text The message to send.
* @param type The message type (MSG_PRIVMSG or MSG_NOTICE)
*/
/** Send a notice to a channel.
* @param target The channel to message.
- * @param status The status character (e.g. %) required to recieve.
+ * @param status The status character (e.g. %) required to receive.
* @param text The message to send.
*/
void SendChannelNotice(Channel* target, char status, const std::string &text)