-/* +------------------------------------+
- * | Inspire Internet Relay Chat Daemon |
- * +------------------------------------+
+/*
+ * InspIRCd -- Internet Relay Chat Daemon
*
- * InspIRCd: (C) 2002-2009 InspIRCd Development Team
- * See: http://wiki.inspircd.org/Credits
+ * Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
+ * Copyright (C) 2007-2008 Robin Burchell <robin+git@viroteck.net>
+ * Copyright (C) 2005-2007 Craig Edwards <craigedwards@brainbox.cc>
+ * Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
*
- * This program is free but copyrighted software; see
- * the file COPYING for details.
+ * This file is part of InspIRCd. InspIRCd is free software: you can
+ * redistribute it and/or modify it under the terms of the GNU General Public
+ * License as published by the Free Software Foundation, version 2.
*
- * ---------------------------------------------------
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef __SOCKETENGINE__
-#define __SOCKETENGINE__
+
+#pragma once
#include <vector>
#include <string>
#include <map>
-#include "inspircd_config.h"
+#include "config.h"
+#include "socket.h"
#include "base.h"
-/** Types of event an EventHandler may receive.
- * EVENT_READ is a readable file descriptor,
- * and EVENT_WRITE is a writeable file descriptor.
- * EVENT_ERROR can always occur, and indicates
- * a write error or read error on the socket,
- * e.g. EOF condition or broken pipe.
- */
-enum EventType
-{
- /** Read event */
- EVENT_READ = 0,
- /** Write event */
- EVENT_WRITE = 1,
- /** Error event */
- EVENT_ERROR = 2
-};
+#ifndef _WIN32
+#include <sys/uio.h>
+#endif
+
+#ifndef IOV_MAX
+#define IOV_MAX 1024
+#endif
/**
* Event mask for SocketEngine events
* EINPROGRESS. An event MAY be sent at any time that writes will not
* block.
*
- * Before calling HandleEvent, a socket engine MAY change the state of
+ * Before calling OnEventHandler*(), a socket engine MAY change the state of
* the FD back to FD_WANT_EDGE_WRITE if it is simpler (for example, if a
* one-shot notification was registered). If further writes are needed,
* it is the responsibility of the event handler to change the state to
*/
FD_WANT_EDGE_WRITE = 0x80,
/** Request a one-shot poll-style write notification. The socket will
- * return to the FD_WANT_NO_WRITE state before HandleEvent is called.
+ * return to the FD_WANT_NO_WRITE state before OnEventHandler*() is called.
*/
FD_WANT_SINGLE_WRITE = 0x100,
FD_WANT_WRITE_MASK = 0x1F0,
/** Add a trial read. During the next DispatchEvents invocation, this
- * will call HandleEvent with EVENT_READ unless reads are known to be
+ * will call OnEventHandlerRead() unless reads are known to be
* blocking.
*/
FD_ADD_TRIAL_READ = 0x1000,
/** Assert that reads are known to block. This cancels FD_ADD_TRIAL_READ.
- * Reset by SE before running EVENT_READ
+ * Reset by SE before running OnEventHandlerRead().
*/
FD_READ_WILL_BLOCK = 0x2000,
/** Add a trial write. During the next DispatchEvents invocation, this
- * will call HandleEvent with EVENT_WRITE unless writes are known to be
+ * will call OnEventHandlerWrite() unless writes are known to be
* blocking.
- *
+ *
* This could be used to group several writes together into a single
* send() syscall, or to ensure that writes are blocking when attempting
* to use FD_WANT_FAST_WRITE.
*/
FD_ADD_TRIAL_WRITE = 0x4000,
/** Assert that writes are known to block. This cancels FD_ADD_TRIAL_WRITE.
- * Reset by SE before running EVENT_WRITE
+ * Reset by SE before running OnEventHandlerWrite().
*/
- FD_WRITE_WILL_BLOCK = 0x8000,
+ FD_WRITE_WILL_BLOCK = 0x8000,
/** Mask for trial read/trial write */
FD_TRIAL_NOTE_MASK = 0x5000
/** This class is a basic I/O handler class.
* Any object which wishes to receive basic I/O events
* from the socketengine must derive from this class and
- * implement the HandleEvent() method. The derived class
+ * implement the OnEventHandler*() methods. The derived class
* must then be added to SocketEngine using the method
* SocketEngine::AddFd(), after which point the derived
- * class will receive events to its HandleEvent() method.
- * The derived class should also implement one of Readable()
- * and Writeable(). In the current implementation, only
- * Readable() is used. If this returns true, the socketengine
- * inserts a readable socket. If it is false, the socketengine
- * inserts a writeable socket. The derived class should never
- * change the value this function returns without first
- * deleting the socket from the socket engine. The only
+ * class will receive events to its OnEventHandler*() methods.
+ * The event mask passed to SocketEngine::AddFd() determines
+ * what events the EventHandler gets notified about and with
+ * what semantics. SocketEngine::ChangeEventMask() can be
+ * called to update the event mask later. The only
* requirement beyond this for an event handler is that it
* must have a file descriptor. What this file descriptor
* is actually attached to is completely up to you.
private:
/** Private state maintained by socket engine */
int event_mask;
+
+ void SetEventMask(int mask) { event_mask = mask; }
+
protected:
/** File descriptor.
* All events which can be handled must have a file descriptor. This
*/
virtual ~EventHandler() {}
- /** Process an I/O event.
- * You MUST implement this function in your derived
- * class, and it will be called whenever read or write
- * events are received.
- * @param et either one of EVENT_READ for read events,
- * and EVENT_WRITE for write events.
+ /** Called by the socket engine in case of a read event
+ */
+ virtual void OnEventHandlerRead() = 0;
+
+ /** Called by the socket engine in case of a write event.
+ * The default implementation does nothing.
+ */
+ virtual void OnEventHandlerWrite();
+
+ /** Called by the socket engine in case of an error event.
+ * The default implementation does nothing.
+ * @param errornum Error code
*/
- virtual void HandleEvent(EventType et, int errornum = 0) = 0;
+ virtual void OnEventHandlerError(int errornum);
friend class SocketEngine;
};
* its private members and internal behaviour
* should be treated as blackboxed, and vary
* from system to system and upon the config
- * settings chosen by the server admin. The current
- * version supports select, epoll and kqueue.
- * The configure script will enable a socket engine
- * based upon what OS is detected, and will derive
- * a class from SocketEngine based upon what it finds.
- * The derived classes file will also implement a
- * classfactory, SocketEngineFactory, which will
- * create a derived instance of SocketEngine using
- * polymorphism so that the core and modules do not
- * have to be aware of which SocketEngine derived
- * class they are using.
+ * settings chosen by the server admin.
*/
class CoreExport SocketEngine
{
- protected:
- /** Current number of descriptors in the engine
- */
- int CurrentSetSize;
+ public:
+ /** Socket engine statistics: count of various events, bandwidth usage
+ */
+ class Statistics
+ {
+ mutable size_t indata;
+ mutable size_t outdata;
+ mutable time_t lastempty;
+
+ /** Reset the byte counters and lastempty if there wasn't a reset in this second.
+ */
+ void CheckFlush() const;
+
+ public:
+ /** Constructor, initializes member vars except indata and outdata because those are set to 0
+ * in CheckFlush() the first time Update() or GetBandwidth() is called.
+ */
+ Statistics() : lastempty(0), TotalEvents(0), ReadEvents(0), WriteEvents(0), ErrorEvents(0) { }
+
+ /** Update counters for network data received.
+ * This should be called after every read-type syscall.
+ * @param len_in Number of bytes received, or -1 for error, as typically
+ * returned by a read-style syscall.
+ */
+ void UpdateReadCounters(int len_in);
+
+ /** Update counters for network data sent.
+ * This should be called after every write-type syscall.
+ * @param len_out Number of bytes sent, or -1 for error, as typically
+ * returned by a read-style syscall.
+ */
+ void UpdateWriteCounters(int len_out);
+
+ /** Get data transfer statistics.
+ * @param kbitpersec_in Filled with incoming traffic in this second in kbit/s.
+ * @param kbitpersec_out Filled with outgoing traffic in this second in kbit/s.
+ * @param kbitpersec_total Filled with total traffic in this second in kbit/s.
+ */
+ void CoreExport GetBandwidth(float& kbitpersec_in, float& kbitpersec_out, float& kbitpersec_total) const;
+
+ unsigned long TotalEvents;
+ unsigned long ReadEvents;
+ unsigned long WriteEvents;
+ unsigned long ErrorEvents;
+ };
+
+ private:
/** Reference table, contains all current handlers
- */
- EventHandler** ref;
+ **/
+ static std::vector<EventHandler*> ref;
+
+ /** Current number of descriptors in the engine. */
+ static size_t CurrentSetSize;
+
+ /** The maximum number of descriptors in the engine. */
+ static size_t MaxSetSize;
+
/** List of handlers that want a trial read/write
*/
- std::set<int> trials;
+ static std::set<int> trials;
- int MAX_DESCRIPTORS;
+ /** Socket engine statistics: count of various events, bandwidth usage
+ */
+ static Statistics stats;
- size_t indata;
- size_t outdata;
- time_t lastempty;
+ /** Look up the fd limit using rlimit. */
+ static void LookupMaxFds();
- void UpdateStats(size_t len_in, size_t len_out);
+ /** Terminates the program when the socket engine fails to initialize. */
+ static void InitError();
- virtual void OnSetEvent(EventHandler* eh, int old_mask, int new_mask) = 0;
- void SetEventMask(EventHandler* eh, int value);
-public:
+ static void OnSetEvent(EventHandler* eh, int old_mask, int new_mask);
+
+ /** Add an event handler to the base socket engine. AddFd(EventHandler*, int) should call this.
+ */
+ static bool AddFdRef(EventHandler* eh);
- double TotalEvents;
- double ReadEvents;
- double WriteEvents;
- double ErrorEvents;
+ static void DelFdRef(EventHandler* eh);
+
+ template <typename T>
+ static void ResizeDouble(std::vector<T>& vect)
+ {
+ if (SocketEngine::CurrentSetSize > vect.size())
+ vect.resize(vect.size() * 2);
+ }
+
+public:
+#ifndef _WIN32
+ typedef iovec IOVector;
+#else
+ typedef WindowsIOVec IOVector;
+#endif
/** Constructor.
* The constructor transparently initializes
* failure (for example, you try and enable
* epoll on a 2.4 linux kernel) then this
* function may bail back to the shell.
+ * @return void, but it is acceptable for this function to bail back to
+ * the shell or operating system on fatal error.
*/
- SocketEngine();
+ static void Init();
/** Destructor.
* The destructor transparently tidies up
* any resources used by the socket engine.
*/
- virtual ~SocketEngine();
+ static void Deinit();
/** Add an EventHandler object to the engine. Use AddFd to add a file
* descriptor to the engine and have the socket engine monitor it. You
* must provide an object derived from EventHandler which implements
- * HandleEvent().
+ * the required OnEventHandler*() methods.
* @param eh An event handling object to add
* @param event_mask The initial event mask for the object
*/
- virtual bool AddFd(EventHandler* eh, int event_mask) = 0;
+ static bool AddFd(EventHandler* eh, int event_mask);
/** If you call this function and pass it an
* event handler, that event handler will
* @param eh The event handler to change
* @param event_mask The changes to make to the wait state
*/
- void ChangeEventMask(EventHandler* eh, int event_mask);
+ static void ChangeEventMask(EventHandler* eh, int event_mask);
- /** Returns the highest file descriptor you may store in the socket engine
- * @return The maximum fd value
+ /** Returns the number of file descriptors reported by the system this program may use
+ * when it was started.
+ * @return If non-zero the number of file descriptors that the system reported that we
+ * may use.
*/
- inline int GetMaxFds() const { return MAX_DESCRIPTORS; }
+ static size_t GetMaxFds() { return MaxSetSize; }
/** Returns the number of file descriptors being queried
* @return The set size
*/
- inline int GetUsedFds() const { return CurrentSetSize; }
+ static size_t GetUsedFds() { return CurrentSetSize; }
/** Delete an event handler from the engine.
* This function call deletes an EventHandler
* and false if it failed. This does not free the
* EventHandler pointer using delete, if this is
* required you must do this yourself.
- * Note on forcing deletes. DO NOT DO THIS! This is
- * extremely dangerous and will most likely render the
- * socketengine dead. This was added only for handling
- * very rare cases where broken 3rd party libs destroys
- * the OS socket beyond our control. If you can't explain
- * in minute details why forcing is absolutely necessary
- * then you don't need it. That was a NO!
* @param eh The event handler object to remove
- * @param force *DANGEROUS* See method description!
- * @return True if the event handler was removed
*/
- virtual bool DelFd(EventHandler* eh, bool force = false) = 0;
+ static void DelFd(EventHandler* eh);
/** Returns true if a file descriptor exists in
* the socket engine's list.
* @param fd The event handler to look for
* @return True if this fd has an event handler
*/
- virtual bool HasFd(int fd);
+ static bool HasFd(int fd);
/** Returns the EventHandler attached to a specific fd.
* If the fd isnt in the socketengine, returns NULL.
* @param fd The event handler to look for
* @return A pointer to the event handler, or NULL
*/
- virtual EventHandler* GetRef(int fd);
+ static EventHandler* GetRef(int fd);
/** Waits for events and dispatches them to handlers. Please note that
* this doesn't wait long, only a couple of milliseconds. It returns the
* number of events which occurred during this call. This method will
* dispatch events to their handlers by calling their
- * EventHandler::HandleEvent() methods with the necessary EventType
- * value.
+ * EventHandler::OnEventHandler*() methods.
* @return The number of events which have occured.
*/
- virtual int DispatchEvents() = 0;
+ static int DispatchEvents();
/** Dispatch trial reads and writes. This causes the actual socket I/O
* to happen when writes have been pre-buffered.
*/
- virtual void DispatchTrialWrites();
-
- /** Returns the socket engines name. This returns the name of the
- * engine for use in /VERSION responses.
- * @return The socket engine name
- */
- virtual std::string GetName() = 0;
+ static void DispatchTrialWrites();
/** Returns true if the file descriptors in the given event handler are
* within sensible ranges which can be handled by the socket engine.
*/
- virtual bool BoundsCheckFd(EventHandler* eh);
+ static bool BoundsCheckFd(EventHandler* eh);
/** Abstraction for BSD sockets accept(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
+ * @param addr The client IP address and port
+ * @param addrlen The size of the sockaddr parameter.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen);
+ static int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen);
- /** Abstraction for BSD sockets close(2).
- * This function should emulate its namesake system call exactly.
- * @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
- * @return This method should return exactly the same values as the system call it emulates.
+ /** Close the underlying fd of an event handler, remove it from the socket engine and set the fd to -1.
+ * @param eh The EventHandler to close.
+ * @return 0 on success, a negative value on error
*/
- int Close(EventHandler* fd);
+ static int Close(EventHandler* eh);
/** Abstraction for BSD sockets close(2).
* This function should emulate its namesake system call exactly.
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Close(int fd);
+ static int Close(int fd);
/** Abstraction for BSD sockets send(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
+ * @param buf The buffer in which the data that is sent is stored.
+ * @param len The size of the buffer.
+ * @param flags A flag value that controls the sending of the data.
+ * @return This method should return exactly the same values as the system call it emulates.
+ */
+ static int Send(EventHandler* fd, const void *buf, size_t len, int flags);
+
+ /** Abstraction for vector write function writev().
+ * This function should emulate its namesake system call exactly.
+ * @param fd EventHandler to send data with
+ * @param iov Array of IOVectors containing the buffers to send and their lengths in the platform's
+ * native format.
+ * @param count Number of elements in iov.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Send(EventHandler* fd, const void *buf, size_t len, int flags);
+ static int WriteV(EventHandler* fd, const IOVector* iov, int count);
+
+#ifdef _WIN32
+ /** Abstraction for vector write function writev() that accepts a POSIX format iovec.
+ * This function should emulate its namesake system call exactly.
+ * @param fd EventHandler to send data with
+ * @param iov Array of iovecs containing the buffers to send and their lengths in POSIX format.
+ * @param count Number of elements in iov.
+ * @return This method should return exactly the same values as the system call it emulates.
+ */
+ static int WriteV(EventHandler* fd, const iovec* iov, int count);
+#endif
/** Abstraction for BSD sockets recv(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
+ * @param buf The buffer in which the data that is read is stored.
+ * @param len The size of the buffer.
+ * @param flags A flag value that controls the reception of the data.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Recv(EventHandler* fd, void *buf, size_t len, int flags);
+ static int Recv(EventHandler* fd, void *buf, size_t len, int flags);
/** Abstraction for BSD sockets recvfrom(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
+ * @param buf The buffer in which the data that is read is stored.
+ * @param len The size of the buffer.
+ * @param flags A flag value that controls the reception of the data.
+ * @param from The remote IP address and port.
+ * @param fromlen The size of the from parameter.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen);
+ static int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen);
/** Abstraction for BSD sockets sendto(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
+ * @param buf The buffer in which the data that is sent is stored.
+ * @param len The size of the buffer.
+ * @param flags A flag value that controls the sending of the data.
+ * @param address The remote IP address and port.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen);
+ static int SendTo(EventHandler* fd, const void* buf, size_t len, int flags, const irc::sockets::sockaddrs& address);
/** Abstraction for BSD sockets connect(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
+ * @param address The server IP address and port.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Connect(EventHandler* fd, const sockaddr *serv_addr, socklen_t addrlen);
+ static int Connect(EventHandler* fd, const irc::sockets::sockaddrs& address);
/** Make a file descriptor blocking.
* @param fd a file descriptor to set to blocking mode
* @return 0 on success, -1 on failure, errno is set appropriately.
*/
- int Blocking(int fd);
+ static int Blocking(int fd);
/** Make a file descriptor nonblocking.
* @param fd A file descriptor to set to nonblocking mode
* @return 0 on success, -1 on failure, errno is set appropriately.
*/
- int NonBlocking(int fd);
+ static int NonBlocking(int fd);
/** Abstraction for BSD sockets shutdown(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
+ * @param how What part of the socket to shut down
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Shutdown(EventHandler* fd, int how);
+ static int Shutdown(EventHandler* fd, int how);
/** Abstraction for BSD sockets shutdown(2).
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Shutdown(int fd, int how);
+ static int Shutdown(int fd, int how);
/** Abstraction for BSD sockets bind(2).
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Bind(int fd, const sockaddr *my_addr, socklen_t addrlen);
+ static int Bind(int fd, const irc::sockets::sockaddrs& addr);
/** Abstraction for BSD sockets listen(2).
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Listen(int sockfd, int backlog);
+ static int Listen(int sockfd, int backlog);
/** Set SO_REUSEADDR and SO_LINGER on this file descriptor
*/
- void SetReuse(int sockfd);
+ static void SetReuse(int sockfd);
/** This function is called immediately after fork().
* Some socket engines (notably kqueue) cannot have their
* @return void, but it is acceptable for this function to bail back to
* the shell or operating system on fatal error.
*/
- virtual void RecoverFromFork();
+ static void RecoverFromFork();
- /** Get data transfer statistics, kilobits per second in and out and total.
+ /** Get data transfer and event statistics
*/
- void GetStats(float &kbitpersec_in, float &kbitpersec_out, float &kbitpersec_total);
+ static const Statistics& GetStats() { return stats; }
+
+ /** Should we ignore the error in errno?
+ * Checks EAGAIN and WSAEWOULDBLOCK
+ */
+ static bool IgnoreError();
+
+ /** Return the last socket related error. strrerror(errno) on *nix
+ */
+ static std::string LastError();
+
+ /** Returns the error for the given error num, strerror(errnum) on *nix
+ */
+ static std::string GetError(int errnum);
};
-SocketEngine* CreateSocketEngine();
+inline bool SocketEngine::IgnoreError()
+{
+ if ((errno == EAGAIN) || (errno == EWOULDBLOCK))
+ return true;
+#ifdef _WIN32
+ if (WSAGetLastError() == WSAEWOULDBLOCK)
+ return true;
#endif
+ return false;
+}