-/* +------------------------------------+
- * | Inspire Internet Relay Chat Daemon |
- * +------------------------------------+
+/*
+ * InspIRCd -- Internet Relay Chat Daemon
*
- * InspIRCd: (C) 2002-2009 InspIRCd Development Team
- * See: http://wiki.inspircd.org/Credits
+ * Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
+ * Copyright (C) 2007-2008 Robin Burchell <robin+git@viroteck.net>
+ * Copyright (C) 2005-2007 Craig Edwards <craigedwards@brainbox.cc>
+ * Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
*
- * This program is free but copyrighted software; see
- * the file COPYING for details.
+ * This file is part of InspIRCd. InspIRCd is free software: you can
+ * redistribute it and/or modify it under the terms of the GNU General Public
+ * License as published by the Free Software Foundation, version 2.
*
- * ---------------------------------------------------
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef __SOCKETENGINE__
-#define __SOCKETENGINE__
+
+#pragma once
#include <vector>
#include <string>
#include <map>
-#include "inspircd_config.h"
+#include "config.h"
#include "socket.h"
#include "base.h"
/** Add a trial write. During the next DispatchEvents invocation, this
* will call HandleEvent with EVENT_WRITE unless writes are known to be
* blocking.
- *
+ *
* This could be used to group several writes together into a single
* send() syscall, or to ensure that writes are blocking when attempting
* to use FD_WANT_FAST_WRITE.
/** Assert that writes are known to block. This cancels FD_ADD_TRIAL_WRITE.
* Reset by SE before running EVENT_WRITE
*/
- FD_WRITE_WILL_BLOCK = 0x8000,
+ FD_WRITE_WILL_BLOCK = 0x8000,
/** Mask for trial read/trial write */
FD_TRIAL_NOTE_MASK = 0x5000
private:
/** Private state maintained by socket engine */
int event_mask;
+
+ void SetEventMask(int mask) { event_mask = mask; }
+
protected:
/** File descriptor.
* All events which can be handled must have a file descriptor. This
* class, and it will be called whenever read or write
* events are received.
* @param et either one of EVENT_READ for read events,
- * and EVENT_WRITE for write events.
+ * EVENT_WRITE for write events and EVENT_ERROR for
+ * error events.
+ * @param errornum The error code which goes with an EVENT_ERROR.
*/
virtual void HandleEvent(EventType et, int errornum = 0) = 0;
*/
class CoreExport SocketEngine
{
+ public:
+ /** Socket engine statistics: count of various events, bandwidth usage
+ */
+ class Statistics
+ {
+ mutable size_t indata;
+ mutable size_t outdata;
+ mutable time_t lastempty;
+
+ /** Reset the byte counters and lastempty if there wasn't a reset in this second.
+ */
+ void CheckFlush() const;
+
+ public:
+ /** Constructor, initializes member vars except indata and outdata because those are set to 0
+ * in CheckFlush() the first time Update() or GetBandwidth() is called.
+ */
+ Statistics() : lastempty(0), TotalEvents(0), ReadEvents(0), WriteEvents(0), ErrorEvents(0) { }
+
+ /** Increase the counters for bytes sent/received in this second.
+ * @param len_in Bytes received, 0 if updating number of bytes written.
+ * @param len_out Bytes sent, 0 if updating number of bytes read.
+ */
+ void Update(size_t len_in, size_t len_out);
+
+ /** Get data transfer statistics.
+ * @param kbitspersec_in Filled with incoming traffic in this second in kbit/s.
+ * @param kbitspersec_out Filled with outgoing traffic in this second in kbit/s.
+ * @param kbitspersec_total Filled with total traffic in this second in kbit/s.
+ */
+ void CoreExport GetBandwidth(float& kbitpersec_in, float& kbitpersec_out, float& kbitpersec_total) const;
+
+ unsigned long TotalEvents;
+ unsigned long ReadEvents;
+ unsigned long WriteEvents;
+ unsigned long ErrorEvents;
+ };
+
+ private:
+ /** Reference table, contains all current handlers
+ **/
+ static std::vector<EventHandler*> ref;
+
protected:
/** Current number of descriptors in the engine
*/
- int CurrentSetSize;
- /** Reference table, contains all current handlers
- */
- EventHandler** ref;
+ static size_t CurrentSetSize;
/** List of handlers that want a trial read/write
*/
- std::set<int> trials;
+ static std::set<int> trials;
- int MAX_DESCRIPTORS;
+ static int MAX_DESCRIPTORS;
- size_t indata;
- size_t outdata;
- time_t lastempty;
+ /** Socket engine statistics: count of various events, bandwidth usage
+ */
+ static Statistics stats;
- void UpdateStats(size_t len_in, size_t len_out);
+ static void OnSetEvent(EventHandler* eh, int old_mask, int new_mask);
- virtual void OnSetEvent(EventHandler* eh, int old_mask, int new_mask) = 0;
- void SetEventMask(EventHandler* eh, int value);
-public:
+ /** Add an event handler to the base socket engine. AddFd(EventHandler*, int) should call this.
+ */
+ static bool AddFdRef(EventHandler* eh);
+
+ static void DelFdRef(EventHandler* eh);
- double TotalEvents;
- double ReadEvents;
- double WriteEvents;
- double ErrorEvents;
+ template <typename T>
+ static void ResizeDouble(std::vector<T>& vect)
+ {
+ if (SocketEngine::CurrentSetSize > vect.size())
+ vect.resize(vect.size() * 2);
+ }
+public:
/** Constructor.
* The constructor transparently initializes
* the socket engine which the ircd is using.
* failure (for example, you try and enable
* epoll on a 2.4 linux kernel) then this
* function may bail back to the shell.
+ * @return void, but it is acceptable for this function to bail back to
+ * the shell or operating system on fatal error.
*/
- SocketEngine();
+ static void Init();
/** Destructor.
* The destructor transparently tidies up
* any resources used by the socket engine.
*/
- virtual ~SocketEngine();
+ static void Deinit();
/** Add an EventHandler object to the engine. Use AddFd to add a file
* descriptor to the engine and have the socket engine monitor it. You
* @param eh An event handling object to add
* @param event_mask The initial event mask for the object
*/
- virtual bool AddFd(EventHandler* eh, int event_mask) = 0;
+ static bool AddFd(EventHandler* eh, int event_mask);
/** If you call this function and pass it an
* event handler, that event handler will
* @param eh The event handler to change
* @param event_mask The changes to make to the wait state
*/
- void ChangeEventMask(EventHandler* eh, int event_mask);
+ static void ChangeEventMask(EventHandler* eh, int event_mask);
/** Returns the highest file descriptor you may store in the socket engine
* @return The maximum fd value
*/
- inline int GetMaxFds() const { return MAX_DESCRIPTORS; }
+ static int GetMaxFds() { return MAX_DESCRIPTORS; }
/** Returns the number of file descriptors being queried
* @return The set size
*/
- inline int GetUsedFds() const { return CurrentSetSize; }
+ static size_t GetUsedFds() { return CurrentSetSize; }
/** Delete an event handler from the engine.
* This function call deletes an EventHandler
* and false if it failed. This does not free the
* EventHandler pointer using delete, if this is
* required you must do this yourself.
- * Note on forcing deletes. DO NOT DO THIS! This is
- * extremely dangerous and will most likely render the
- * socketengine dead. This was added only for handling
- * very rare cases where broken 3rd party libs destroys
- * the OS socket beyond our control. If you can't explain
- * in minute details why forcing is absolutely necessary
- * then you don't need it. That was a NO!
* @param eh The event handler object to remove
- * @param force *DANGEROUS* See method description!
- * @return True if the event handler was removed
*/
- virtual bool DelFd(EventHandler* eh, bool force = false) = 0;
+ static void DelFd(EventHandler* eh);
/** Returns true if a file descriptor exists in
* the socket engine's list.
* @param fd The event handler to look for
* @return True if this fd has an event handler
*/
- virtual bool HasFd(int fd);
+ static bool HasFd(int fd);
/** Returns the EventHandler attached to a specific fd.
* If the fd isnt in the socketengine, returns NULL.
* @param fd The event handler to look for
* @return A pointer to the event handler, or NULL
*/
- virtual EventHandler* GetRef(int fd);
+ static EventHandler* GetRef(int fd);
/** Waits for events and dispatches them to handlers. Please note that
* this doesn't wait long, only a couple of milliseconds. It returns the
* value.
* @return The number of events which have occured.
*/
- virtual int DispatchEvents() = 0;
+ static int DispatchEvents();
/** Dispatch trial reads and writes. This causes the actual socket I/O
* to happen when writes have been pre-buffered.
*/
- virtual void DispatchTrialWrites();
-
- /** Returns the socket engines name. This returns the name of the
- * engine for use in /VERSION responses.
- * @return The socket engine name
- */
- virtual std::string GetName() = 0;
+ static void DispatchTrialWrites();
/** Returns true if the file descriptors in the given event handler are
* within sensible ranges which can be handled by the socket engine.
*/
- virtual bool BoundsCheckFd(EventHandler* eh);
+ static bool BoundsCheckFd(EventHandler* eh);
/** Abstraction for BSD sockets accept(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
+ * @param addr The client IP address and port
+ * @param addrlen The size of the sockaddr parameter.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen);
+ static int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen);
- /** Abstraction for BSD sockets close(2).
- * This function should emulate its namesake system call exactly.
- * @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
- * @return This method should return exactly the same values as the system call it emulates.
+ /** Close the underlying fd of an event handler, remove it from the socket engine and set the fd to -1.
+ * @param eh The EventHandler to close.
+ * @return 0 on success, a negative value on error
*/
- int Close(EventHandler* fd);
+ static int Close(EventHandler* eh);
/** Abstraction for BSD sockets close(2).
* This function should emulate its namesake system call exactly.
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Close(int fd);
+ static int Close(int fd);
/** Abstraction for BSD sockets send(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
+ * @param buf The buffer in which the data that is sent is stored.
+ * @param len The size of the buffer.
+ * @param flags A flag value that controls the sending of the data.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Send(EventHandler* fd, const void *buf, size_t len, int flags);
+ static int Send(EventHandler* fd, const void *buf, size_t len, int flags);
/** Abstraction for BSD sockets recv(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
+ * @param buf The buffer in which the data that is read is stored.
+ * @param len The size of the buffer.
+ * @param flags A flag value that controls the reception of the data.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Recv(EventHandler* fd, void *buf, size_t len, int flags);
+ static int Recv(EventHandler* fd, void *buf, size_t len, int flags);
/** Abstraction for BSD sockets recvfrom(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
+ * @param buf The buffer in which the data that is read is stored.
+ * @param len The size of the buffer.
+ * @param flags A flag value that controls the reception of the data.
+ * @param from The remote IP address and port.
+ * @param fromlen The size of the from parameter.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen);
+ static int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen);
/** Abstraction for BSD sockets sendto(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
+ * @param buf The buffer in which the data that is sent is stored.
+ * @param len The size of the buffer.
+ * @param flags A flag value that controls the sending of the data.
+ * @param to The remote IP address and port.
+ * @param tolen The size of the to parameter.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen);
+ static int SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen);
/** Abstraction for BSD sockets connect(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
+ * @param serv_addr The server IP address and port.
+ * @param addrlen The size of the sockaddr parameter.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Connect(EventHandler* fd, const sockaddr *serv_addr, socklen_t addrlen);
+ static int Connect(EventHandler* fd, const sockaddr *serv_addr, socklen_t addrlen);
/** Make a file descriptor blocking.
* @param fd a file descriptor to set to blocking mode
* @return 0 on success, -1 on failure, errno is set appropriately.
*/
- int Blocking(int fd);
+ static int Blocking(int fd);
/** Make a file descriptor nonblocking.
* @param fd A file descriptor to set to nonblocking mode
* @return 0 on success, -1 on failure, errno is set appropriately.
*/
- int NonBlocking(int fd);
+ static int NonBlocking(int fd);
/** Abstraction for BSD sockets shutdown(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.
+ * @param how What part of the socket to shut down
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Shutdown(EventHandler* fd, int how);
+ static int Shutdown(EventHandler* fd, int how);
/** Abstraction for BSD sockets shutdown(2).
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Shutdown(int fd, int how);
+ static int Shutdown(int fd, int how);
/** Abstraction for BSD sockets bind(2).
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Bind(int fd, const irc::sockets::sockaddrs& addr);
+ static int Bind(int fd, const irc::sockets::sockaddrs& addr);
/** Abstraction for BSD sockets listen(2).
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/
- int Listen(int sockfd, int backlog);
+ static int Listen(int sockfd, int backlog);
/** Set SO_REUSEADDR and SO_LINGER on this file descriptor
*/
- void SetReuse(int sockfd);
+ static void SetReuse(int sockfd);
/** This function is called immediately after fork().
* Some socket engines (notably kqueue) cannot have their
* @return void, but it is acceptable for this function to bail back to
* the shell or operating system on fatal error.
*/
- virtual void RecoverFromFork();
+ static void RecoverFromFork();
+
+ /** Get data transfer and event statistics
+ */
+ static const Statistics& GetStats() { return stats; }
+
+ /** Should we ignore the error in errno?
+ * Checks EAGAIN and WSAEWOULDBLOCK
+ */
+ static bool IgnoreError();
+
+ /** Return the last socket related error. strrerror(errno) on *nix
+ */
+ static std::string LastError();
- /** Get data transfer statistics, kilobits per second in and out and total.
+ /** Returns the error for the given error num, strerror(errnum) on *nix
*/
- void GetStats(float &kbitpersec_in, float &kbitpersec_out, float &kbitpersec_total);
+ static std::string GetError(int errnum);
};
-SocketEngine* CreateSocketEngine();
+inline bool SocketEngine::IgnoreError()
+{
+ if ((errno == EAGAIN) || (errno == EWOULDBLOCK))
+ return true;
+#ifdef _WIN32
+ if (WSAGetLastError() == WSAEWOULDBLOCK)
+ return true;
#endif
+ return false;
+}