#include "socket.h"
#include "base.h"
-/** Types of event an EventHandler may receive.
- * EVENT_READ is a readable file descriptor,
- * and EVENT_WRITE is a writeable file descriptor.
- * EVENT_ERROR can always occur, and indicates
- * a write error or read error on the socket,
- * e.g. EOF condition or broken pipe.
- */
-enum EventType
-{
- /** Read event */
- EVENT_READ = 0,
- /** Write event */
- EVENT_WRITE = 1,
- /** Error event */
- EVENT_ERROR = 2
-};
+#ifndef _WIN32
+#include <sys/uio.h>
+#endif
+
+#ifndef IOV_MAX
+#define IOV_MAX 1024
+#endif
/**
* Event mask for SocketEngine events
*/
virtual ~EventHandler() {}
- /** Process an I/O event.
- * You MUST implement this function in your derived
- * class, and it will be called whenever read or write
- * events are received.
- * @param et either one of EVENT_READ for read events,
- * EVENT_WRITE for write events and EVENT_ERROR for
- * error events.
- * @param errornum The error code which goes with an EVENT_ERROR.
+ /** Called by the socket engine in case of a read event
*/
- virtual void HandleEvent(EventType et, int errornum = 0) = 0;
+ virtual void OnEventHandlerRead() = 0;
+
+ /** Called by the socket engine in case of a write event.
+ * The default implementation does nothing.
+ */
+ virtual void OnEventHandlerWrite();
+
+ /** Called by the socket engine in case of an error event.
+ * The default implementation does nothing.
+ * @param errornum Error code
+ */
+ virtual void OnEventHandlerError(int errornum);
friend class SocketEngine;
};
}
public:
+#ifndef _WIN32
+ typedef iovec IOVector;
+#else
+ typedef WindowsIOVec IOVector;
+#endif
+
/** Constructor.
* The constructor transparently initializes
* the socket engine which the ircd is using.
*/
static int Send(EventHandler* fd, const void *buf, size_t len, int flags);
+ /** Abstraction for vector write function writev().
+ * This function should emulate its namesake system call exactly.
+ * @param fd EventHandler to send data with
+ * @param iov Array of IOVectors containing the buffers to send and their lengths in the platform's
+ * native format.
+ * @param count Number of elements in iov.
+ * @return This method should return exactly the same values as the system call it emulates.
+ */
+ static int WriteV(EventHandler* fd, const IOVector* iov, int count);
+
+#ifdef _WIN32
+ /** Abstraction for vector write function writev() that accepts a POSIX format iovec.
+ * This function should emulate its namesake system call exactly.
+ * @param fd EventHandler to send data with
+ * @param iov Array of iovecs containing the buffers to send and their lengths in POSIX format.
+ * @param count Number of elements in iov.
+ * @return This method should return exactly the same values as the system call it emulates.
+ */
+ static int WriteV(EventHandler* fd, const iovec* iov, int count);
+#endif
+
/** Abstraction for BSD sockets recv(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.