* the file COPYING for details.
*
* ---------------------------------------------------
- */\r
-\r
-#ifndef __SOCKETENGINE_IOCP__\r
-#define __SOCKETENGINE_IOCP__\r
-\r
-#define READ_BUFFER_SIZE 500\r
-#define USING_IOCP 1\r
-\r
-#include "inspircd_config.h"\r
-#include "inspircd_win32wrapper.h"\r
+ */
+
+#ifndef __SOCKETENGINE_IOCP__
+#define __SOCKETENGINE_IOCP__
+
+#define READ_BUFFER_SIZE 500
+#define USING_IOCP 1
+
+#include "inspircd_config.h"
+#include "inspircd_win32wrapper.h"
#include "globals.h"
#include "inspircd.h"
-#include "socketengine.h"\r
-\r
-enum SocketIOEvent\r
-{\r
- SOCKET_IO_EVENT_READ_READY = 0,\r
- SOCKET_IO_EVENT_WRITE_READY = 1,\r
- SOCKET_IO_EVENT_ACCEPT = 2,\r
- SOCKET_IO_EVENT_ERROR = 3,\r
- NUM_SOCKET_IO_EVENTS = 4,\r
-};\r
-\r
-class Overlapped\r
-{\r
-public:\r
- OVERLAPPED m_overlap;\r
- SocketIOEvent m_event;\r
- int m_params;\r
- Overlapped(SocketIOEvent ev, int params) : m_event(ev), m_params(params)\r
- {\r
- memset(&m_overlap, 0, sizeof(OVERLAPPED));\r
- }\r
-};\r
-\r
-struct accept_overlap\r
-{\r
- int socket;\r
- char buf[1024];\r
-};\r
-\r
-class IOCPEngine : public SocketEngine\r
-{\r
- /** Creates a "fake" file descriptor for use with an IOCP socket.\r
- * @return -1 if there are no free slots, and an integer if it finds one.\r
- */\r
- __inline int GenerateFd()\r
- {\r
- register int i = 0;\r
- for(; i < MAX_DESCRIPTORS; ++i)\r
- if(ref[i] == 0)\r
- return i;\r
- return -1;\r
- }\r
- \r
- /** Global I/O completion port that sockets attach to.\r
- */\r
- HANDLE m_completionPort;\r
-\r
- /** This is kinda shitty... :/ for getting an address from a real fd. \r
- */\r
- map<int, EventHandler*> m_binding;\r
-\r
-public:\r
- /** Creates an IOCP Socket Engine\r
- * @param Instance The creator of this object\r
- */\r
- IOCPEngine(InspIRCd * Instance);\r
-\r
- /** Deletes an IOCP socket engine and all the attached sockets\r
- */\r
- ~IOCPEngine();\r
-\r
- /** Adds an event handler to the completion port, and sets up initial events.\r
- * @param eh EventHandler to add\r
- * @return True if success, false if no room\r
- */\r
+#include "socketengine.h"
+
+enum SocketIOEvent
+{
+ SOCKET_IO_EVENT_READ_READY = 0,
+ SOCKET_IO_EVENT_WRITE_READY = 1,
+ SOCKET_IO_EVENT_ACCEPT = 2,
+ SOCKET_IO_EVENT_ERROR = 3,
+ NUM_SOCKET_IO_EVENTS = 4,
+};
+
+class Overlapped
+{
+public:
+ OVERLAPPED m_overlap;
+ SocketIOEvent m_event;
+ int m_params;
+ Overlapped(SocketIOEvent ev, int params) : m_event(ev), m_params(params)
+ {
+ memset(&m_overlap, 0, sizeof(OVERLAPPED));
+ }
+};
+
+struct accept_overlap
+{
+ int socket;
+ char buf[1024];
+};
+
+class IOCPEngine : public SocketEngine
+{
+ /** Creates a "fake" file descriptor for use with an IOCP socket.
+ * @return -1 if there are no free slots, and an integer if it finds one.
+ */
+ __inline int GenerateFd()
+ {
+ register int i = 0;
+ for(; i < MAX_DESCRIPTORS; ++i)
+ if(ref[i] == 0)
+ return i;
+ return -1;
+ }
+
+ /** Global I/O completion port that sockets attach to.
+ */
+ HANDLE m_completionPort;
+
+ /** This is kinda shitty... :/ for getting an address from a real fd.
+ */
+ map<int, EventHandler*> m_binding;
+
+public:
+ /** Creates an IOCP Socket Engine
+ * @param Instance The creator of this object
+ */
+ IOCPEngine(InspIRCd * Instance);
+
+ /** Deletes an IOCP socket engine and all the attached sockets
+ */
+ ~IOCPEngine();
+
+ /** Adds an event handler to the completion port, and sets up initial events.
+ * @param eh EventHandler to add
+ * @return True if success, false if no room
+ */
bool AddFd(EventHandler* eh);
/** Gets the maximum number of file descriptors that this engine can handle.
/** Queues a Write event on the specified event handler.
* @param eh EventHandler that needs data sent on
*/
- void WantWrite(EventHandler* eh);\r
-\r
- /** Posts a completion event on the specified socket.\r
- * @param eh EventHandler for message\r
- * @param type Event Type\r
- * @param param Event Parameter\r
- * @return True if added, false if not\r
- */\r
- bool PostCompletionEvent(EventHandler * eh, SocketIOEvent type, int param);\r
-\r
- /** Posts a read event on the specified socket\r
- * @param eh EventHandler (socket)\r
- */\r
- void PostReadEvent(EventHandler * eh);\r
-\r
- /** Posts an accept event on the specified socket\r
- * @param eh EventHandler (socket)\r
- */\r
- void PostAcceptEvent(EventHandler * eh);\r
-\r
+ void WantWrite(EventHandler* eh);
+
+ /** Posts a completion event on the specified socket.
+ * @param eh EventHandler for message
+ * @param type Event Type
+ * @param param Event Parameter
+ * @return True if added, false if not
+ */
+ bool PostCompletionEvent(EventHandler * eh, SocketIOEvent type, int param);
+
+ /** Posts a read event on the specified socket
+ * @param eh EventHandler (socket)
+ */
+ void PostReadEvent(EventHandler * eh);
+
+ /** Posts an accept event on the specified socket
+ * @param eh EventHandler (socket)
+ */
+ void PostAcceptEvent(EventHandler * eh);
+
/** Returns the EventHandler attached to a specific fd.
* If the fd isnt in the socketengine, returns NULL.
* @param fd The event handler to look for
* @return A pointer to the event handler, or NULL
*/
- EventHandler* GetRef(int fd);\r
-\r
+ EventHandler* GetRef(int fd);
+
/** Returns true if a file descriptor exists in
* the socket engine's list.
* @param fd The event handler to look for
* @return True if this fd has an event handler
*/
- bool HasFd(int fd);\r
-\r
+ bool HasFd(int fd);
+
/** Returns the EventHandler attached to a specific fd.
* If the fd isnt in the socketengine, returns NULL.
* @param fd The event handler to look for
* @return A pointer to the event handler, or NULL
*/
- EventHandler* GetIntRef(int fd);\r
-};\r
-\r
-//typedef void(*OpHandler)(EventHandler)\r
-/** Event Handler Array\r
- */\r
-\r
+ EventHandler* GetIntRef(int fd);
+};
+
+//typedef void(*OpHandler)(EventHandler)
+/** Event Handler Array
+ */
+
/** Creates a SocketEngine
*/
class SocketEngineFactory
/** Create a new instance of SocketEngine based on IOCPEngine
*/
SocketEngine* Create(InspIRCd* Instance) { return new IOCPEngine(Instance); }
-};\r
-\r
-#endif\r
+};
+
+#endif