*/
-#ifndef THREADENGINE_H
-#define THREADENGINE_H
+#pragma once
#include <vector>
#include <string>
#include <map>
-#include "inspircd_config.h"
+#include "config.h"
#include "base.h"
-#ifdef WINDOWS
-#include "threadengines/threadengine_win32.h"
-#endif
-
-class ThreadData;
-
/** Derive from this class to implement your own threaded sections of
* code. Be sure to keep your code thread-safe and not prone to deadlocks
* and race conditions if you MUST use threading!
/** Set to true when the thread is to exit
*/
bool ExitFlag;
+
+ /** Opaque thread state managed by the ThreadEngine
+ */
+ ThreadEngine::ThreadState state;
+
+ /** ThreadEngine manages Thread::state
+ */
+ friend class ThreadEngine;
+
protected:
/** Get thread's current exit status.
* (are we being asked to exit?)
return ExitFlag;
}
public:
- /** Opaque thread state managed by threading engine
- */
- ThreadData* state;
-
/** Set Creator to NULL at this point
*/
- Thread() : ExitFlag(false), state(NULL)
+ Thread() : ExitFlag(false)
{
}
- /* If the thread is running, you MUST join BEFORE deletion */
- virtual ~Thread();
-
/** Override this method to put your actual
* threaded code here.
*/
*/
virtual void OnNotify() = 0;
};
-
-#endif
-