*/
-#ifndef USERMANAGER_H
-#define USERMANAGER_H
+#pragma once
#include <list>
*/
clonemap global_clones;
+ /**
+ * Reset the already_sent IDs so we don't wrap it around and drop a message
+ * Also removes all expired invites
+ */
+ void GarbageCollect();
+
/** Add a client to the system.
* This will create a new User, insert it into the user_hash,
* initialize it as not yet registered, and add it to the socket engine.
*/
unsigned int LocalUserCount();
-
-
-
/** Number of users with a certain mode set on them
*/
int ModeCount(const char mode);
* @param ... The format arguments
*/
void ServerNoticeAll(const char* text, ...) CUSTOM_PRINTF(2, 3);
-
- /** Send a server message (PRIVMSG) to all local users
- * @param text The text format string to send
- * @param ... The format arguments
- */
- void ServerPrivmsgAll(const char* text, ...) CUSTOM_PRINTF(2, 3);
};
-
-#endif