*/
char type;
+ /** True if this class uses fake lag to manage flood, false if it kills */
+ bool fakelag;
+
/** Connect class name
*/
std::string name;
/** Seconds worth of penalty before penalty system activates
*/
- unsigned long penaltythreshold;
+ unsigned int penaltythreshold;
+
+ /** Maximum rate of commands (units: millicommands per second) */
+ unsigned int commandrate;
/** Local max when connecting by this connection class
*/
/** Create a new connect class with inherited settings.
*/
ConnectClass(ConfigTag* tag, char type, const std::string& mask, const ConnectClass& parent);
-
+
/** Update the settings in this block to match the given block */
void Update(const ConnectClass* newSettings);
const std::string& GetPass() { return pass; }
const std::string& GetHost() { return host; }
const int GetPort() { return port; }
-
+
/** Returns the registration timeout
*/
time_t GetRegTimeout()
/** Returns the penalty threshold value
*/
- unsigned long GetPenaltyThreshold()
+ unsigned int GetPenaltyThreshold()
{
- return penaltythreshold;
+ return (penaltythreshold ? penaltythreshold : 10);
+ }
+
+ unsigned int GetCommandRate()
+ {
+ return commandrate ? commandrate : 1000;
}
/** Returusn the maximum number of local sessions
* connection is stored here primarily, from the user's socket ID (file descriptor) through to the
* user's nickname and hostname.
*/
-class CoreExport User : public StreamSocket
+class CoreExport User : public Extensible
{
private:
/** Cached nick!ident@dhost value using the displayed hostname
*/
void ShowRULES();
- virtual void OnDataReady();
- virtual void OnError(BufferedSocketError error);
/** Default destructor
*/
virtual ~User();
virtual CullResult cull();
};
+class CoreExport UserIOHandler : public StreamSocket
+{
+ public:
+ LocalUser* const user;
+ UserIOHandler(LocalUser* me) : user(me) {}
+ void OnDataReady();
+ void OnError(BufferedSocketError error);
+
+ /** Adds to the user's write buffer.
+ * You may add any amount of text up to this users sendq value, if you exceed the
+ * sendq value, the user will be removed, and further buffer adds will be dropped.
+ * @param data The data to add to the write buffer
+ */
+ void AddWriteBuf(const std::string &data);
+};
+
class CoreExport LocalUser : public User
{
/** A list of channels the user has a pending invite to.
InvitedList invites;
public:
- LocalUser();
+ LocalUser(int fd, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server);
CullResult cull();
+ UserIOHandler eh;
+
/** Stats counter for bytes inbound
*/
int bytes_in;
*/
time_t nping;
- /** This value contains how far into the penalty threshold the user is. Once its over
- * the penalty threshold then commands are held and processed on-timer.
+ /** This value contains how far into the penalty threshold the user is.
+ * This is used either to enable fake lag or for excess flood quits
*/
- int Penalty;
+ unsigned int CommandFloodPenalty;
/** Stored reverse lookup from res_forward. Should not be used after resolution.
*/
*/
void SetClass(const std::string &explicit_name = "");
- void OnDataReady();
void SendText(const std::string& line);
void Write(const std::string& text);
void Write(const char*, ...) CUSTOM_PRINTF(2, 3);
- /** Adds to the user's write buffer.
- * You may add any amount of text up to this users sendq value, if you exceed the
- * sendq value, the user will be removed, and further buffer adds will be dropped.
- * @param data The data to add to the write buffer
- */
- void AddWriteBuf(const std::string &data);
-
/** Returns the list of channels this user has been invited to but has not yet joined.
* @return A list of channels the user is invited to
*/
* @return True if the user can set or unset this mode.
*/
bool HasModePermission(unsigned char mode, ModeType type);
+
+ inline int GetFd() { return eh.GetFd(); }
};
class CoreExport RemoteUser : public User