/** If set to true, no user DNS lookups are to be performed
*/
- bool nouserdns;
+ bool resolvehostnames;
/** Create a new connect class with no settings.
*/
/** The server the user is connected to.
*/
- const std::string server;
+ Server* server;
/** The user's away message.
* If this string is empty, the user is not marked as away.
*/
unsigned int registered:3;
- /** Whether or not to send an snotice about this user's quitting
- */
- unsigned int quietquit:1;
-
/** If this is set to true, then all socket operations for the user
* are dropped into the bit-bucket.
* This value is set by QuitUser, and is not needed seperately from that call.
/** Constructor
* @throw CoreException if the UID allocated to the user already exists
*/
- User(const std::string &uid, const std::string& srv, int objtype);
+ User(const std::string& uid, Server* srv, int objtype);
/** Returns the full displayed host of the user
* This member function returns the hostname of the user as seen by other users
* @return True if the change succeeded, false if it didn't
* (a module vetoed the change).
*/
- bool ChangeDisplayedHost(const char* host);
+ bool ChangeDisplayedHost(const std::string& host);
/** Change the ident (username) of a user.
* ALWAYS use this function, rather than writing User::ident directly,
* @param newident The new ident to set
* @return True if the change succeeded, false if it didn't
*/
- bool ChangeIdent(const char* newident);
+ bool ChangeIdent(const std::string& newident);
/** Change a users realname field.
* ALWAYS use this function, rather than writing User::fullname directly,
* @param gecos The user's new realname
* @return True if the change succeeded, false if otherwise
*/
- bool ChangeName(const char* gecos);
+ bool ChangeName(const std::string& gecos);
/** Change a user's nick
* @param newnick The new nick
*/
void PurgeEmptyChannels();
- /** Get the connect class which this user belongs to. NULL for remote users.
- * @return A pointer to this user's connect class.
- */
- virtual ConnectClass* GetClass();
-
/** Default destructor
*/
virtual ~User();
*/
reference<ConnectClass> MyClass;
- ConnectClass* GetClass();
+ /** Get the connect class which this user belongs to.
+ * @return A pointer to this user's connect class.
+ */
+ ConnectClass* GetClass() const { return MyClass; }
/** Call this method to find the matching \<connect> for a user, and to check them against it.
*/
class CoreExport RemoteUser : public User
{
public:
- RemoteUser(const std::string& uid, const std::string& srv) : User(uid, srv, USERTYPE_REMOTE)
+ RemoteUser(const std::string& uid, Server* srv) : User(uid, srv, USERTYPE_REMOTE)
{
}
virtual void SendText(const std::string& line);
class CoreExport FakeUser : public User
{
public:
- FakeUser(const std::string &uid, const std::string& srv) : User(uid, srv, USERTYPE_SERVER)
+ FakeUser(const std::string& uid, Server* srv) : User(uid, srv, USERTYPE_SERVER)
+ {
+ nick = srv->GetName();
+ }
+
+ FakeUser(const std::string& uid, const std::string& sname, const std::string& sdesc)
+ : User(uid, new Server(sname, sdesc), USERTYPE_SERVER)
{
- nick = srv;
+ nick = sname;
}
virtual CullResult cull();