* XXX, todo: we should find some way to kill runaway rehashes that are blocking, this is a major problem for unrealircd users
*/
if (IS_LOCAL(user))
- user->WriteServ("NOTICE %s :*** Could not rehash: A rehash is already in progress.", user->nick.c_str());
+ user->WriteNotice("*** Could not rehash: A rehash is already in progress.");
else
ServerInstance->PI->SendUserNotice(user, "*** Could not rehash: A rehash is already in progress.");
}