-/* +------------------------------------+
- * | Inspire Internet Relay Chat Daemon |
- * +------------------------------------+
+/*
+ * InspIRCd -- Internet Relay Chat Daemon
*
- * InspIRCd: (C) 2002-2009 InspIRCd Development Team
- * See: http://wiki.inspircd.org/Credits
+ * Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
+ * Copyright (C) 2007-2008 Robin Burchell <robin+git@viroteck.net>
+ * Copyright (C) 2008 Craig Edwards <craigedwards@brainbox.cc>
*
- * This program is free but copyrighted software; see
- * the file COPYING for details.
+ * This file is part of InspIRCd. InspIRCd is free software: you can
+ * redistribute it and/or modify it under the terms of the GNU General Public
+ * License as published by the Free Software Foundation, version 2.
*
- * ---------------------------------------------------
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "inspircd.h"
-#include "xline.h"
-#include "commands/cmd_rehash.h"
+#include "inspircd.h"
-extern "C" DllExport Command* init_command(InspIRCd* Instance)
+/** Handle /REHASH. These command handlers can be reloaded by the core,
+ * and handle basic RFC1459 commands. Commands within modules work
+ * the same way, however, they can be fully unloaded, where these
+ * may not.
+ */
+class CommandRehash : public Command
{
- return new CommandRehash(Instance);
-}
+ public:
+ /** Constructor for rehash.
+ */
+ CommandRehash ( Module* parent) : Command(parent,"REHASH",0) { flags_needed = 'o'; Penalty = 2; syntax = "[<servermask>]"; }
+ /** Handle command.
+ * @param parameters The parameters to the comamnd
+ * @param pcnt The number of parameters passed to teh command
+ * @param user The user issuing the command
+ * @return A value from CmdResult to indicate command success or failure.
+ */
+ CmdResult Handle(const std::vector<std::string>& parameters, User *user);
+};
CmdResult CommandRehash::Handle (const std::vector<std::string>& parameters, User *user)
{
// Rehash for me. Try to start the rehash thread
if (!ServerInstance->ConfigThread)
{
- std::string m = user->nick + " is rehashing config file " + ServerConfig::CleanFilename(ServerInstance->ConfigFileName) + " on " + ServerInstance->Config->ServerName;
+ std::string m = user->nick + " is rehashing config file " + ServerConfig::CleanFilename(ServerInstance->ConfigFileName.c_str()) + " on " + ServerInstance->Config->ServerName;
ServerInstance->SNO->WriteGlobalSno('a', m);
if (IS_LOCAL(user))
user->WriteNumeric(RPL_REHASHING, "%s %s :Rehashing",
- user->nick.c_str(),ServerConfig::CleanFilename(ServerInstance->ConfigFileName));
+ user->nick.c_str(),ServerConfig::CleanFilename(ServerInstance->ConfigFileName.c_str()));
else
ServerInstance->PI->SendUserNotice(user, std::string("*** Rehashing server ") +
- ServerConfig::CleanFilename(ServerInstance->ConfigFileName));
+ ServerConfig::CleanFilename(ServerInstance->ConfigFileName.c_str()));
/* Don't do anything with the logs here -- logs are restarted
* after the config thread has completed.
*/
-
- ServerInstance->RehashUsersAndChans();
FOREACH_MOD(I_OnGarbageCollect, OnGarbageCollect());
- ServerInstance->ConfigThread = new ConfigReaderThread(ServerInstance, user->uuid);
+ ServerInstance->ConfigThread = new ConfigReaderThread(user->uuid);
ServerInstance->Threads->Start(ServerInstance->ConfigThread);
-
- return CMD_SUCCESS;
}
else
{
* XXX, todo: we should find some way to kill runaway rehashes that are blocking, this is a major problem for unrealircd users
*/
if (IS_LOCAL(user))
- user->WriteServ("NOTICE %s :*** Could not rehash: A rehash is already in progress.", user->nick.c_str());
+ user->WriteNotice("*** Could not rehash: A rehash is already in progress.");
else
ServerInstance->PI->SendUserNotice(user, "*** Could not rehash: A rehash is already in progress.");
-
- return CMD_FAILURE;
}
+
+ // Always return success so spanningtree forwards an incoming REHASH even if we failed
+ return CMD_SUCCESS;
}
+
+COMMAND_INIT(CommandRehash)