#include "inspircd.h"
-#include "xline.h"
+
/** Handle /REHASH. These command handlers can be reloaded by the core,
* and handle basic RFC1459 commands. Commands within modules work
* the same way, however, they can be fully unloaded, where these
/* Don't do anything with the logs here -- logs are restarted
* after the config thread has completed.
*/
-
- ServerInstance->ProcessedMotdEscapes = false; // Reprocess our motd file --Justasic
- ServerInstance->RehashUsersAndChans();
FOREACH_MOD(I_OnGarbageCollect, OnGarbageCollect());
ServerInstance->ConfigThread = new ConfigReaderThread(user->uuid);
ServerInstance->Threads->Start(ServerInstance->ConfigThread);
-
- return CMD_SUCCESS;
}
else
{
* XXX, todo: we should find some way to kill runaway rehashes that are blocking, this is a major problem for unrealircd users
*/
if (IS_LOCAL(user))
- user->WriteServ("NOTICE %s :*** Could not rehash: A rehash is already in progress.", user->nick.c_str());
+ user->WriteNotice("*** Could not rehash: A rehash is already in progress.");
else
ServerInstance->PI->SendUserNotice(user, "*** Could not rehash: A rehash is already in progress.");
-
- return CMD_FAILURE;
}
+
+ // Always return success so spanningtree forwards an incoming REHASH even if we failed
+ return CMD_SUCCESS;
}