#include "inspircd.h"
-/** Handle /REHASH. These command handlers can be reloaded by the core,
- * and handle basic RFC1459 commands. Commands within modules work
- * the same way, however, they can be fully unloaded, where these
- * may not.
+/** Handle /REHASH.
*/
class CommandRehash : public Command
{
*/
CommandRehash ( Module* parent) : Command(parent,"REHASH",0) { flags_needed = 'o'; Penalty = 2; syntax = "[<servermask>]"; }
/** Handle command.
- * @param parameters The parameters to the comamnd
- * @param pcnt The number of parameters passed to teh command
+ * @param parameters The parameters to the command
* @param user The user issuing the command
* @return A value from CmdResult to indicate command success or failure.
*/
{
std::string param = parameters.size() ? parameters[0] : "";
- FOREACH_MOD(I_OnPreRehash,OnPreRehash(user, param));
+ FOREACH_MOD(OnPreRehash, (user, param));
if (param.empty())
{
if (param[0] == '-')
param = param.substr(1);
- FOREACH_MOD(I_OnModuleRehash,OnModuleRehash(user, param));
+ FOREACH_MOD(OnModuleRehash, (user, param));
return CMD_SUCCESS;
}
// Rehash for me. Try to start the rehash thread
if (!ServerInstance->ConfigThread)
{
- std::string m = user->nick + " is rehashing config file " + ServerConfig::CleanFilename(ServerInstance->ConfigFileName.c_str()) + " on " + ServerInstance->Config->ServerName;
+ std::string m = user->nick + " is rehashing config file " + FileSystem::GetFileName(ServerInstance->ConfigFileName) + " on " + ServerInstance->Config->ServerName;
ServerInstance->SNO->WriteGlobalSno('a', m);
if (IS_LOCAL(user))
- user->WriteNumeric(RPL_REHASHING, "%s %s :Rehashing",
- user->nick.c_str(),ServerConfig::CleanFilename(ServerInstance->ConfigFileName.c_str()));
+ user->WriteNumeric(RPL_REHASHING, "%s :Rehashing", FileSystem::GetFileName(ServerInstance->ConfigFileName).c_str());
else
- ServerInstance->PI->SendUserNotice(user, std::string("*** Rehashing server ") +
- ServerConfig::CleanFilename(ServerInstance->ConfigFileName.c_str()));
+ ServerInstance->PI->SendUserNotice(user, "*** Rehashing server " + FileSystem::GetFileName(ServerInstance->ConfigFileName));
/* Don't do anything with the logs here -- logs are restarted
* after the config thread has completed.
*/
- ServerInstance->RehashUsersAndChans();
- FOREACH_MOD(I_OnGarbageCollect, OnGarbageCollect());
-
-
- ServerInstance->ConfigThread = new ConfigReaderThread(user->uuid);
- ServerInstance->Threads->Start(ServerInstance->ConfigThread);
-
- return CMD_SUCCESS;
+ ServerInstance->Rehash(user->uuid);
}
else
{
* XXX, todo: we should find some way to kill runaway rehashes that are blocking, this is a major problem for unrealircd users
*/
if (IS_LOCAL(user))
- user->WriteServ("NOTICE %s :*** Could not rehash: A rehash is already in progress.", user->nick.c_str());
+ user->WriteNotice("*** Could not rehash: A rehash is already in progress.");
else
ServerInstance->PI->SendUserNotice(user, "*** Could not rehash: A rehash is already in progress.");
-
- return CMD_FAILURE;
}
+
+ // Always return success so spanningtree forwards an incoming REHASH even if we failed
+ return CMD_SUCCESS;
}