((*name && (cc->GetName() == name)) || // if the name is the same
(*allow && (cc->GetHost() == allow)) || // or the allow is the same
(*deny && (cc->GetHost() == deny))) && // or the deny is the same
- (!port || port && (cc->GetPort() == port)) // and there is no port, or there is a port and the port is the same
+ (!port || (port && (cc->GetPort() == port))) // and there is no port, or there is a port and the port is the same
)
{
/* reenable class so users can be shoved into it :P */
}
- /** Note: This is safe, the method checks for user == NULL */
- ServerInstance->Threads->Mutex(true);
- ServerInstance->Parser->SetupCommandTable(user);
- ServerInstance->Threads->Mutex(false);
-
- if (!bail)
+ if (bail)
+ {
+ /** Note: This is safe, the method checks for user == NULL */
+ ServerInstance->Threads->Mutex(true);
+ ServerInstance->Parser->SetupCommandTable(user);
+ ServerInstance->Threads->Mutex(false);
+ }
+ else
{
if (user)
user->WriteServ("NOTICE %s :*** Successfully rehashed server.", user->nick.c_str());
std::string ServerConfig::GetFullProgDir()
{
- char buffer[PATH_MAX+1];
+ char buffer[PATH_MAX];
#ifdef WINDOWS
/* Windows has specific api calls to get the exe path that never fail.
* For once, windows has something of use, compared to the POSIX code