return true;
}
+bool DNS::HasResult(int fd)
+{
+ return (fd == this->myfd);
+}
+
+/* Only the multithreaded dns uses this poll() based
+ * check now. As its in another thread we dont have
+ * to worry about its performance that much.
+ */
bool DNS::HasResult()
{
log(DEBUG,"DNS: HasResult, fd=%d",this->myfd);