}
}
-irc::dynamicbitmask::dynamicbitmask()
+irc::dynamicbitmask::dynamicbitmask() : bits_size(4)
{
/* We start with 4 bytes allocated which is room
* for 4 items. Something makes me doubt its worth
* allocating less than 4 bytes.
*/
- bits_size = 4;
bits = new unsigned char[bits_size];
- freebits = new unsigned char[bits_size];
memset(bits, 0, bits_size);
- memset(freebits, 0, bits_size);
}
irc::dynamicbitmask::~dynamicbitmask()
{
/* Tidy up the entire used memory on delete */
delete[] bits;
- delete[] freebits;
}
irc::bitfield irc::dynamicbitmask::Allocate()
* should only be allocating bitfields on load, the Toggle and
* Get methods are O(1) as these are called much more often.
*/
+ unsigned char* freebits = this->GetFreeBits();
for (unsigned char i = 0; i < bits_size; i++)
{
/* Yes, this is right. You'll notice we terminate the loop when !current_pos,
*/
bits = temp_bits;
freebits = temp_freebits;
+ this->SetFreeBits(freebits);
/* Initialize the new byte on the end of
* the bitfields, pre-allocate the one bit
* for this allocation
*/
if (pos.first < bits_size)
{
- freebits[pos.first] &= ~pos.second;
+ this->GetFreeBits()[pos.first] &= ~pos.second;
return true;
}
/* They gave a bitfield outside of the