i->second->ResetMaxBans();
}
-/** Because hash_map doesnt free its buckets when we delete items (this is a 'feature')
- * we must occasionally rehash the hash (yes really).
+/** Because hash_map doesn't free its buckets when we delete items, we occasionally
+ * recreate the hash to free them up.
* We do this by copying the entries from the old hash to a new hash, causing all
- * empty buckets to be weeded out of the hash. We dont do this on a timer, as its
- * very expensive, so instead we do it when the user types /REHASH and expects a
- * short delay anyway.
+ * empty buckets to be weeded out of the hash.
+ * Since this is quite expensive, it's not done very often.
*/
void InspIRCd::RehashUsersAndChans()
{
- user_hash* old_users = this->Users->clientlist;
- user_hash* old_uuid = this->Users->uuidlist;
- chan_hash* old_chans = this->chanlist;
+ user_hash* old_users = Users->clientlist;
+ user_hash* old_uuid = Users->uuidlist;
+ chan_hash* old_chans = chanlist;
- this->Users->clientlist = new user_hash();
- this->Users->uuidlist = new user_hash();
- this->chanlist = new chan_hash();
+ Users->clientlist = new user_hash();
+ Users->uuidlist = new user_hash();
+ chanlist = new chan_hash();
for (user_hash::const_iterator n = old_users->begin(); n != old_users->end(); n++)
- this->Users->clientlist->insert(*n);
-
- delete old_users;
+ Users->clientlist->insert(*n);
for (user_hash::const_iterator n = old_uuid->begin(); n != old_uuid->end(); n++)
- this->Users->uuidlist->insert(*n);
-
- delete old_uuid;
+ Users->uuidlist->insert(*n);
for (chan_hash::const_iterator n = old_chans->begin(); n != old_chans->end(); n++)
- this->chanlist->insert(*n);
+ chanlist->insert(*n);
+ delete old_users;
+ delete old_uuid;
delete old_chans;
+
+ // Reset the already_sent IDs so we don't wrap it around and drop a message
+ LocalUser::already_sent_id = 0;
+ for (std::vector<LocalUser*>::const_iterator i = Users->local_users.begin(); i != Users->local_users.end(); i++)
+ {
+ (**i).already_sent = 0;
+ }
}
void InspIRCd::SetSignals()
*/
NICKForced("NICKForced", NULL),
OperQuit("OperQuit", NULL),
+ GenRandom(&HandleGenRandom),
IsChannel(&HandleIsChannel),
IsSID(&HandleIsSID),
Rehash(&HandleRehash),
IsNick(&HandleIsNick),
IsIdent(&HandleIsIdent),
- FloodQuitUser(&HandleFloodQuitUser)
+ FloodQuitUser(&HandleFloodQuitUser),
+ OnCheckExemption(&HandleOnCheckExemption)
{
#ifdef WIN32
// Strict, frequent checking of memory on debug builds
this->Config->cmdline.argv = argv;
this->Config->cmdline.argc = argc;
- srand(TIME.tv_nsec ^ TIME.tv_sec);
+ srandom(TIME.tv_nsec ^ TIME.tv_sec);
struct option longopts[] =
{
};
int index;
- while ((c = getopt_long_only(argc, argv, ":f:", longopts, &index)) != -1)
+ while ((c = getopt_long(argc, argv, ":f:", longopts, &index)) != -1)
{
switch (c)
{
if (do_debug)
{
FileWriter* fw = new FileWriter(stdout);
- FileLogStream* fls = new FileLogStream(DEBUG, fw);
+ FileLogStream* fls = new FileLogStream(RAWIO, fw);
Logs->AddLogTypes("*", fls, true);
}
else if (!this->OpenLog(argv, argc))