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  *       | Inspire Internet Relay Chat Daemon |
  *       +------------------------------------+
  *
- *  InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
- *                       E-mail:
- *                <brain@chatspike.net>
- *               <Craig@chatspike.net>
- *     
- * Written by Craig Edwards, Craig McLure, and others.
+ *  InspIRCd: (C) 2002-2009 InspIRCd Development Team
+ * See: http://wiki.inspircd.org/Credits
+ *
  * This program is free but copyrighted software; see
  *            the file COPYING for details.
  *
  * ---------------------------------------------------
  */
 
-#include <string>
-#include <sstream>
-#include <iostream>
-#include <fstream>
-#include <stdexcept>
-#include "inspircd_config.h"
-#include "socket.h"
 #include "inspircd.h"
-#include "configreader.h"
+#include "socket.h"
 #include "inspstring.h"
-#include "helperfuncs.h"
 #include "socketengine.h"
 
+bool BufferedSocket::Readable()
+{
+       return (this->state != I_CONNECTING);
+}
 
-extern InspIRCd* ServerInstance;
-extern ServerConfig* Config;
-extern time_t TIME;
-
-InspSocket* socket_ref[MAX_DESCRIPTORS];
-
-InspSocket::InspSocket()
+BufferedSocket::BufferedSocket(InspIRCd* SI)
 {
+       this->Timeout = NULL;
        this->state = I_DISCONNECTED;
        this->fd = -1;
-       this->ClosePending = false;
+       this->ServerInstance = SI;
 }
 
-InspSocket::InspSocket(int newfd, char* ip)
+BufferedSocket::BufferedSocket(InspIRCd* SI, int newfd, const char* ip)
 {
+       this->Timeout = NULL;
        this->fd = newfd;
        this->state = I_CONNECTED;
        strlcpy(this->IP,ip,MAXBUF);
-       this->ClosePending = false;
+       this->ServerInstance = SI;
        if (this->fd > -1)
-       {
-               ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
-               socket_ref[this->fd] = this;
-       }
+               this->ServerInstance->SE->AddFd(this);
 }
 
-InspSocket::InspSocket(const std::string &ahost, int aport, bool listening, unsigned long maxtime) : fd(-1)
+BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
 {
-       strlcpy(host,ahost.c_str(),MAXBUF);
-       this->ClosePending = false;
-       if (listening) {
-               if ((this->fd = OpenTCPSocket()) == ERROR)
-               {
-                       this->fd = -1;
-                       this->state = I_ERROR;
-                       this->OnError(I_ERR_SOCKET);
-                       this->ClosePending = true;
-                       log(DEBUG,"OpenTCPSocket() error");
-                       return;
-               }
-               else
-               {
-                       if (!BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str()))
-                       {
-                               this->Close();
-                               this->fd = -1;
-                               this->state = I_ERROR;
-                               this->OnError(I_ERR_BIND);
-                               this->ClosePending = true;
-                               log(DEBUG,"BindSocket() error %s",strerror(errno));
-                               return;
-                       }
-                       else
-                       {
-                               this->state = I_LISTENING;
-                               if (this->fd > -1)
-                               {
-                                       ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
-                                       socket_ref[this->fd] = this;
-                               }
-                               log(DEBUG,"New socket now in I_LISTENING state");
-                               return;
-                       }
-               }                       
+       this->cbindip = connectbindip;
+       this->fd = -1;
+       this->ServerInstance = SI;
+       strlcpy(host,ipaddr.c_str(),MAXBUF);
+       this->Timeout = NULL;
+
+       strlcpy(this->host,ipaddr.c_str(),MAXBUF);
+       this->port = aport;
+
+       irc::sockets::sockaddrs testaddr;
+       if (!irc::sockets::aptosa(host, aport, &testaddr))
+       {
+               this->ServerInstance->Logs->Log("SOCKET", DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!");
+               this->OnError(I_ERR_CONNECT);
+               this->Close();
+               this->fd = -1;
+               this->state = I_ERROR;
+               return;
        }
        else
        {
-               strlcpy(this->host,ahost.c_str(),MAXBUF);
-               this->port = aport;
-
-               if (!inet_aton(host,&addy))
-               {
-                       log(DEBUG,"Attempting to resolve %s",this->host);
-                       /* Its not an ip, spawn the resolver */
-                       this->dns.SetNS(std::string(Config->DNSServer));
-                       this->dns.ForwardLookupWithFD(host,fd);
-                       timeout_end = time(NULL) + maxtime;
-                       timeout = false;
-                       this->state = I_RESOLVING;
-                       socket_ref[this->fd] = this;
-               }
-               else
+               strlcpy(this->IP,host,MAXBUF);
+               if (!this->DoConnect(maxtime))
                {
-                       log(DEBUG,"No need to resolve %s",this->host);
-                       strlcpy(this->IP,host,MAXBUF);
-                       timeout_end = time(NULL) + maxtime;
-                       this->DoConnect();
+                       this->OnError(I_ERR_CONNECT);
+                       this->Close();
+                       this->fd = -1;
+                       this->state = I_ERROR;
+                       return;
                }
        }
 }
 
-void InspSocket::SetQueues(int nfd)
+void BufferedSocket::SetQueues()
 {
        // attempt to increase socket sendq and recvq as high as its possible
        int sendbuf = 32768;
        int recvbuf = 32768;
-       setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
-       setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
+       if(setsockopt(this->fd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)) || setsockopt(this->fd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf)))
+       {
+               //this->ServerInstance->Log(DEFAULT, "Could not increase SO_SNDBUF/SO_RCVBUF for socket %u", GetFd());
+               ; // do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work.
+       }
 }
 
-bool InspSocket::DoResolve()
+bool BufferedSocket::DoBindMagic(const std::string &current_ip)
 {
-       log(DEBUG,"In DoResolve(), trying to resolve IP");
-       if (this->dns.HasResult())
+       irc::sockets::sockaddrs s;
+       if (!irc::sockets::aptosa(current_ip.c_str(), 0, &s))
        {
-               log(DEBUG,"Socket has result");
-               std::string res_ip = dns.GetResultIP();
-               if (res_ip != "")
-               {
-                       log(DEBUG,"Socket result set to %s",res_ip.c_str());
-                       strlcpy(this->IP,res_ip.c_str(),MAXBUF);
-                       socket_ref[this->fd] = NULL;
-               }
-               else
-               {
-                       log(DEBUG,"Socket DNS failure");
-                       this->Close();
-                       this->state = I_ERROR;
-                       this->OnError(I_ERR_RESOLVE);
-                       this->fd = -1;
-                       this->ClosePending = true;
-                       return false;
-               }
-               return this->DoConnect();
+               errno = EADDRNOTAVAIL;
+               return false;
        }
-       log(DEBUG,"No result for socket yet!");
+
+       if (ServerInstance->SE->Bind(this->fd, &s.sa, sa_size(s)) < 0)
+       {
+               this->state = I_ERROR;
+               this->OnError(I_ERR_BIND);
+               return false;
+       }
+
        return true;
 }
 
-bool InspSocket::BindAddr()
+/* Most irc servers require you to specify the ip you want to bind to.
+ * If you dont specify an IP, they rather dumbly bind to the first IP
+ * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
+ * addresses we've bound server ports to, and we try and bind our outbound
+ * connections to the first usable non-loopback and non-any IP we find.
+ * This is easier to configure when you have a lot of links and a lot
+ * of servers to configure.
+ */
+bool BufferedSocket::BindAddr(const std::string &ip_to_bind)
 {
-       insp_inaddr n;
-       ConfigReader Conf;
+       ConfigReader Conf(this->ServerInstance);
 
-       log(DEBUG,"In InspSocket::BindAddr()");
-       for (int j =0; j < Conf.Enumerate("bind"); j++)
+       // Case one: If they provided an IP, try bind it
+       if (!ip_to_bind.empty())
        {
-               std::string Type = Conf.ReadValue("bind","type",j);
-               std::string IP = Conf.ReadValue("bind","address",j);
-               if (Type == "servers")
-               {
-                       if ((IP != "*") && (IP != "127.0.0.1"))
-                       {
-                               insp_sockaddr s;
+               // And if it fails, don't do anything.
+               return this->DoBindMagic(ip_to_bind);
+       }
 
-                               if (inet_aton(IP.c_str(),&n))
-                               {
-                                       log(DEBUG,"Found an IP to bind to: %s",IP.c_str());
-                                       s.sin_addr = n;
-                                       s.sin_family = AF_INET;
-                                       if (bind(this->fd,(struct sockaddr*)&s,sizeof(s)) < 0)
-                                       {
-                                               log(DEBUG,"Cant bind()");
-                                               this->state = I_ERROR;
-                                               this->OnError(I_ERR_BIND);
-                                               this->fd = -1;
-                                               return false;
-                                       }
-                                       log(DEBUG,"bind() reports outbound fd bound to ip %s",IP.c_str());
-                                       return true;
-                               }
-                               else
-                               {
-                                       log(DEBUG,"Address '%s' was not an IP address",IP.c_str());
-                               }
-                       }
-               }
+       for (int j = 0; j < Conf.Enumerate("bind"); j++)
+       {
+               // We only want to try bind to a server ip.
+               if (Conf.ReadValue("bind","type",j) != "servers")
+                       continue;
+
+               // set current IP to the <bind> tag
+               std::string current_ip = Conf.ReadValue("bind","address",j);
+
+               // Make sure IP is nothing local
+               if (current_ip == "*" || current_ip == "127.0.0.1" || current_ip.empty() || current_ip == "::1")
+                       continue;
+
+               // Try bind, don't fail if it doesn't bind though.
+               if (this->DoBindMagic(current_ip))
+                       return true;
        }
-       log(DEBUG,"Found no suitable IPs to bind, binding INADDR_ANY");
+
+       // NOTE: You may wonder WTF we are returning *true* here, but that is because there were no custom binds setup, and so we have nothing to do
+       // (remember, outgoing connections without binding are perfectly ok).
+       ServerInstance->Logs->Log("SOCKET", DEBUG,"nothing in the config to bind()!");
        return true;
 }
 
-bool InspSocket::DoConnect()
+bool BufferedSocket::DoConnect(unsigned long maxtime)
 {
-       log(DEBUG,"In DoConnect()");
-       if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
+       irc::sockets::sockaddrs addr;
+       irc::sockets::aptosa(this->host, this->port, &addr);
+
+       this->fd = socket(addr.sa.sa_family, SOCK_STREAM, 0);
+
+       if (this->fd == -1)
        {
-               log(DEBUG,"Cant socket()");
                this->state = I_ERROR;
                this->OnError(I_ERR_SOCKET);
-               this->fd = -1;
                return false;
        }
 
-       if (!this->BindAddr())
+       if (!this->BindAddr(this->cbindip))
+       {
+               this->Close();
+               this->fd = -1;
                return false;
+       }
 
-       log(DEBUG,"Part 2 DoConnect() %s",this->IP);
-       inet_aton(this->IP,&addy);
-       addr.sin_family = AF_INET;
-       addr.sin_addr = addy;
-       addr.sin_port = htons(this->port);
-
-       int flags;
-       flags = fcntl(this->fd, F_GETFL, 0);
-       fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
+       ServerInstance->SE->NonBlocking(this->fd);
 
-       if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
+       if (ServerInstance->SE->Connect(this, &addr.sa, sa_size(addr)) == -1)
        {
                if (errno != EINPROGRESS)
                {
-                       log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
                        this->OnError(I_ERR_CONNECT);
                        this->Close();
                        this->state = I_ERROR;
-                       this->fd = -1;
-                       this->ClosePending = true;
                        return false;
                }
+
+               this->Timeout = new SocketTimeout(this->GetFd(), this->ServerInstance, this, maxtime, this->ServerInstance->Time());
+               this->ServerInstance->Timers->AddTimer(this->Timeout);
        }
+
        this->state = I_CONNECTING;
        if (this->fd > -1)
        {
-               ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
-               socket_ref[this->fd] = this;
-               this->SetQueues(this->fd);
+               if (!this->ServerInstance->SE->AddFd(this))
+               {
+                       this->OnError(I_ERR_NOMOREFDS);
+                       this->Close();
+                       this->state = I_ERROR;
+                       return false;
+               }
+               this->SetQueues();
        }
-       log(DEBUG,"Returning true from InspSocket::DoConnect");
+
+       ServerInstance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success");
        return true;
 }
 
 
-void InspSocket::Close()
+void BufferedSocket::Close()
 {
-       if (this->fd != -1)
+       /* Save this, so we dont lose it,
+        * otherise on failure, error messages
+        * might be inaccurate.
+        */
+       int save = errno;
+       if (this->fd > -1)
        {
-               this->OnClose();
-               shutdown(this->fd,2);
-               close(this->fd);
-               socket_ref[this->fd] = NULL;
-               this->ClosePending = true;
-               this->fd = -1;
+               if (this->GetIOHook())
+               {
+                       try
+                       {
+                               this->GetIOHook()->OnRawSocketClose(this->fd);
+                       }
+                       catch (CoreException& modexcept)
+                       {
+                               ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+                       }
+               }
+               ServerInstance->SE->Shutdown(this, 2);
+               if (ServerInstance->SE->Close(this) != -1)
+                       this->OnClose();
+
+               if (ServerInstance->SocketCull.find(this) == ServerInstance->SocketCull.end())
+                       ServerInstance->SocketCull[this] = this;
        }
+       errno = save;
 }
 
-std::string InspSocket::GetIP()
+std::string BufferedSocket::GetIP()
 {
        return this->IP;
 }
 
-char* InspSocket::Read()
+const char* BufferedSocket::Read()
 {
-       if ((fd < 0) || (fd > MAX_DESCRIPTORS))
+       if (!ServerInstance->SE->BoundsCheckFd(this))
                return NULL;
-       int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
-       if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
-       {
-               ibuf[n] = 0;
-               return ibuf;
-       }
-       else
+
+       int n = 0;
+       char* ReadBuffer = ServerInstance->GetReadBuffer();
+
+       if (this->GetIOHook())
        {
-               if (errno == EAGAIN)
+               int result2 = 0;
+               int MOD_RESULT = 0;
+               try
                {
-                       return "";
+                       MOD_RESULT = this->GetIOHook()->OnRawSocketRead(this->fd, ReadBuffer, ServerInstance->Config->NetBufferSize, result2);
+               }
+               catch (CoreException& modexcept)
+               {
+                       ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+               }
+               if (MOD_RESULT < 0)
+               {
+                       n = -1;
+                       errno = EAGAIN;
                }
                else
                {
-                       log(DEBUG,"EOF or error on socket: %s",strerror(errno));
-                       return NULL;
+                       n = result2;
                }
        }
-}
+       else
+       {
+               n = recv(this->fd, ReadBuffer, ServerInstance->Config->NetBufferSize, 0);
+       }
 
-void InspSocket::MarkAsClosed()
-{
-       log(DEBUG,"Marked as closed");
-       this->ClosePending = true;
+       /*
+        * This used to do some silly bounds checking instead of just passing bufsize - 1 to recv.
+        * Not only does that make absolutely no sense, but it could potentially result in a read buffer's worth
+        * of data being thrown into the bit bucket for no good reason, which is just *stupid*.. do things correctly now.
+        * --w00t (july 2, 2008)
+        */
+       if (n > 0)
+       {
+               ReadBuffer[n] = 0;
+               return ReadBuffer;
+       }
+       else
+       {
+               int err = errno;
+               if (err == EAGAIN)
+                       return "";
+               else
+                       return NULL;
+       }
 }
 
-// There are two possible outcomes to this function.
-// It will either write all of the data, or an undefined amount.
-// If an undefined amount is written the connection has failed
-// and should be aborted.
-int InspSocket::Write(const std::string &data)
+/*
+ * This function formerly tried to flush write buffer each call.
+ * While admirable in attempting to get the data out to wherever
+ * it is going, on a full socket, it's just going to syscall write() and
+ * EAGAIN constantly, instead of waiting in the SE to know if it can write
+ * which will chew a bit of CPU.
+ *
+ * So, now this function returns void (take note) and just adds to the sendq.
+ *
+ * It'll get written at a determinate point when the socketengine tells us it can write.
+ *             -- w00t (april 1, 2008)
+ */
+void BufferedSocket::Write(const std::string &data)
 {
-       if (this->ClosePending)
-               return false;
-
-       /*int result = write(this->fd,data.c_str(),data.length());
-       if (result < 1)
-               return false;
-       return true;*/
-
-       /* Try and append the data to the back of the queue, and send it on its way
-        */
+       /* Append the data to the back of the queue ready for writing */
        outbuffer.push_back(data);
-       return (!this->FlushWriteBuffer());
+
+       /* Mark ourselves as wanting write */
+       this->ServerInstance->SE->WantWrite(this);
 }
 
-bool InspSocket::FlushWriteBuffer()
+bool BufferedSocket::FlushWriteBuffer()
 {
-       if (this->ClosePending)
-               return true;
-
+       errno = 0;
        if ((this->fd > -1) && (this->state == I_CONNECTED))
        {
-               if (outbuffer.size())
+               if (this->GetIOHook())
                {
-                       int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
-                       if (result > 0)
+                       while (outbuffer.size() && (errno != EAGAIN))
                        {
-                               if ((unsigned int)result == outbuffer[0].length())
+                               try
                                {
-                                       /* The whole block was written (usually a line)
-                                        * Pop the block off the front of the queue
+                                       /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to
+                                        * implement their own buffering mechanisms
                                         */
+                                       this->GetIOHook()->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length());
                                        outbuffer.pop_front();
                                }
-                               else
+                               catch (CoreException& modexcept)
                                {
-                                       std::string temp = outbuffer[0].substr(result);
-                                       outbuffer[0] = temp;
+                                       ServerInstance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+                                       return true;
                                }
                        }
-                       else if ((result == -1) && (errno != EAGAIN))
+               }
+               else
+               {
+                       /* If we have multiple lines, try to send them all,
+                        * not just the first one -- Brain
+                        */
+                       while (outbuffer.size() && (errno != EAGAIN))
                        {
-                               log(DEBUG,"Write error on socket: %s",strerror(errno));
-                               this->OnError(I_ERR_WRITE);
-                               this->state = I_ERROR;
-                               this->ClosePending = true;
-                               return true;
+                               /* Send a line */
+                               int result = ServerInstance->SE->Send(this, outbuffer[0].c_str(), outbuffer[0].length(), 0);
+
+                               if (result > 0)
+                               {
+                                       if ((unsigned int)result >= outbuffer[0].length())
+                                       {
+                                               /* The whole block was written (usually a line)
+                                                * Pop the block off the front of the queue,
+                                                * dont set errno, because we are clear of errors
+                                                * and want to try and write the next block too.
+                                                */
+                                               outbuffer.pop_front();
+                                       }
+                                       else
+                                       {
+                                               std::string temp = outbuffer[0].substr(result);
+                                               outbuffer[0] = temp;
+                                               /* We didnt get the whole line out. arses.
+                                                * Try again next time, i guess. Set errno,
+                                                * because we shouldnt be writing any more now,
+                                                * until the socketengine says its safe to do so.
+                                                */
+                                               errno = EAGAIN;
+                                       }
+                               }
+                               else if (result == 0)
+                               {
+                                       this->ServerInstance->SE->DelFd(this);
+                                       this->Close();
+                                       return true;
+                               }
+                               else if ((result == -1) && (errno != EAGAIN))
+                               {
+                                       this->OnError(I_ERR_WRITE);
+                                       this->state = I_ERROR;
+                                       this->ServerInstance->SE->DelFd(this);
+                                       this->Close();
+                                       return true;
+                               }
                        }
                }
        }
+
+       if ((errno == EAGAIN) && (fd > -1))
+       {
+               this->ServerInstance->SE->WantWrite(this);
+       }
+
        return (fd < 0);
 }
 
-bool InspSocket::Timeout(time_t current)
+void SocketTimeout::Tick(time_t)
 {
-       if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
-       {
-               log(DEBUG,"No FD or socket ref");
-               return false;
-       }
+       ServerInstance->Logs->Log("SOCKET", DEBUG,"SocketTimeout::Tick");
 
-       if (this->ClosePending)
-       {
-               log(DEBUG,"Close is pending");
-               return true;
-       }
+       if (ServerInstance->SE->GetRef(this->sfd) != this->sock)
+               return;
 
-       if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
+       if (this->sock->state == I_CONNECTING)
        {
-               log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
-               // for non-listening sockets, the timeout can occur
+               // for connecting sockets, the timeout can occur
                // which causes termination of the connection after
                // the given number of seconds without a successful
                // connection.
-               this->OnTimeout();
-               this->OnError(I_ERR_TIMEOUT);
-               timeout = true;
-               this->state = I_ERROR;
-               this->ClosePending = true;
-               return true;
+               this->sock->OnTimeout();
+               this->sock->OnError(I_ERR_TIMEOUT);
+
+               /* NOTE: We must set this AFTER DelFd, as we added
+                * this socket whilst writeable. This means that we
+                * must DELETE the socket whilst writeable too!
+                */
+               this->sock->state = I_ERROR;
+
+               if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end())
+                       ServerInstance->SocketCull[this->sock] = this->sock;
        }
-       return this->FlushWriteBuffer();
+
+       this->sock->Timeout = NULL;
 }
 
-bool InspSocket::Poll()
+bool BufferedSocket::InternalMarkConnected()
 {
-       if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
-               return false;
-
-       int incoming = -1;
-       bool n = true;
-
-       if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending))
-               return false;
+       /* Our socket was in write-state, so delete it and re-add it
+        * in read-state.
+        */
+       this->SetState(I_CONNECTED);
 
-       switch (this->state)
+       if (this->GetIOHook())
        {
-               case I_RESOLVING:
-                       log(DEBUG,"State = I_RESOLVING, calling DoResolve()");
-                       return this->DoResolve();
-               break;
-               case I_CONNECTING:
-                       log(DEBUG,"State = I_CONNECTING");
-                       this->SetState(I_CONNECTED);
-                       /* Our socket was in write-state, so delete it and re-add it
-                        * in read-state.
-                        */
-                       if (this->fd > -1)
-                       {
-                               ServerInstance->SE->DelFd(this->fd);
-                               ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
-                       }
-                       return this->OnConnected();
-               break;
-               case I_LISTENING:
-                       length = sizeof (client);
-                       incoming = accept (this->fd, (sockaddr*)&client,&length);
-                       this->SetQueues(incoming);
-                       this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
-                       return true;
-               break;
-               case I_CONNECTED:
-                       n = this->OnDataReady();
-                       /* Flush any pending, but not till after theyre done with the event
-                        * so there are less write calls involved.
-                        * Both FlushWriteBuffer AND the return result of OnDataReady must
-                        * return true for this to be ok.
-                        */
-                       if (this->FlushWriteBuffer())
-                               return false;
-                       return n;
-               break;
-               default:
-               break;
+               ServerInstance->Logs->Log("SOCKET",DEBUG,"Hook for raw connect");
+               try
+               {
+                       this->GetIOHook()->OnRawSocketConnect(this->fd);
+               }
+               catch (CoreException& modexcept)
+               {
+                       ServerInstance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+                       return false;
+               }
        }
-       return true;
+       return this->OnConnected();
 }
 
-void InspSocket::SetState(InspSocketState s)
+void BufferedSocket::SetState(BufferedSocketState s)
 {
-       log(DEBUG,"Socket state change");
        this->state = s;
 }
 
-InspSocketState InspSocket::GetState()
+BufferedSocketState BufferedSocket::GetState()
 {
        return this->state;
 }
 
-int InspSocket::GetFd()
+bool BufferedSocket::OnConnected() { return true; }
+void BufferedSocket::OnError(BufferedSocketError) { return; }
+int BufferedSocket::OnDisconnect() { return 0; }
+bool BufferedSocket::OnDataReady() { return true; }
+bool BufferedSocket::OnWriteReady()
 {
-       return this->fd;
+       // Default behaviour: just try write some.
+       return !this->FlushWriteBuffer();
 }
+void BufferedSocket::OnTimeout() { return; }
+void BufferedSocket::OnClose() { return; }
 
-bool InspSocket::OnConnected() { return true; }
-void InspSocket::OnError(InspSocketError e) { return; }
-int InspSocket::OnDisconnect() { return 0; }
-int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
-bool InspSocket::OnDataReady() { return true; }
-void InspSocket::OnTimeout() { return; }
-void InspSocket::OnClose() { return; }
-
-InspSocket::~InspSocket()
+BufferedSocket::~BufferedSocket()
 {
        this->Close();
+       if (Timeout)
+       {
+               ServerInstance->Timers->DelTimer(Timeout);
+               Timeout = NULL;
+       }
+}
+
+void BufferedSocket::HandleEvent(EventType et, int errornum)
+{
+       switch (et)
+       {
+               case EVENT_ERROR:
+               {
+                       switch (errornum)
+                       {
+                               case ETIMEDOUT:
+                                       this->OnError(I_ERR_TIMEOUT);
+                                       break;
+                               case ECONNREFUSED:
+                               case 0:
+                                       this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE);
+                                       break;
+                               case EADDRINUSE:
+                                       this->OnError(I_ERR_BIND);
+                                       break;
+                               case EPIPE:
+                               case EIO:
+                                       this->OnError(I_ERR_WRITE);
+                                       break;
+                       }
+
+                       if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
+                               this->ServerInstance->SocketCull[this] = this;
+                       return;
+                       break;
+               }
+               case EVENT_READ:
+               {
+                       if (!this->OnDataReady())
+                       {
+                               if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
+                                       this->ServerInstance->SocketCull[this] = this;
+                               return;
+                       }
+                       break;
+               }
+               case EVENT_WRITE:
+               {
+                       if (this->state == I_CONNECTING)
+                       {
+                               if (!this->InternalMarkConnected())
+                               {
+                                       if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
+                                               this->ServerInstance->SocketCull[this] = this;
+                                       return;
+                               }
+                               return;
+                       }
+                       else
+                       {
+                               if (!this->OnWriteReady())
+                               {
+                                       if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
+                                               this->ServerInstance->SocketCull[this] = this;
+                                       return;
+                               }
+                       }
+                       break;
+               }
+       }
 }
+