-/* +------------------------------------+
- * | Inspire Internet Relay Chat Daemon |
- * +------------------------------------+
+/*
+ * InspIRCd -- Internet Relay Chat Daemon
+ *
+ * Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
+ * Copyright (C) 2007-2009 Robin Burchell <robin+git@viroteck.net>
+ * Copyright (C) 2008 Thomas Stagner <aquanight@inspircd.org>
+ * Copyright (C) 2006-2007 Craig Edwards <craigedwards@brainbox.cc>
+ * Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
+ * Copyright (C) 2006 Oliver Lupton <oliverlupton@gmail.com>
*
- * InspIRCd: (C) 2002-2008 InspIRCd Development Team
- * See: http://www.inspircd.org/wiki/index.php/Credits
+ * This file is part of InspIRCd. InspIRCd is free software: you can
+ * redistribute it and/or modify it under the terms of the GNU General Public
+ * License as published by the Free Software Foundation, version 2.
*
- * This program is free but copyrighted software; see
- * the file COPYING for details.
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
*
- * ---------------------------------------------------
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* $Core: libIRCDinspsocket */
+#include "inspircd.h"
#include "socket.h"
#include "inspstring.h"
#include "socketengine.h"
-#include "inspircd.h"
-using irc::sockets::OpenTCPSocket;
+#ifndef DISABLE_WRITEV
+#include <sys/uio.h>
+#endif
-bool BufferedSocket::Readable()
-{
- return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false));
-}
+#ifndef IOV_MAX
+#define IOV_MAX 1024
+#endif
-BufferedSocket::BufferedSocket(InspIRCd* SI)
+BufferedSocket::BufferedSocket()
{
- this->Timeout = NULL;
- this->state = I_DISCONNECTED;
- this->fd = -1;
- this->WaitingForWriteEvent = false;
- this->Instance = SI;
- this->IsIOHooked = false;
+ Timeout = NULL;
+ state = I_ERROR;
}
-BufferedSocket::BufferedSocket(InspIRCd* SI, int newfd, const char* ip)
+BufferedSocket::BufferedSocket(int newfd)
{
- this->Timeout = NULL;
+ Timeout = NULL;
this->fd = newfd;
this->state = I_CONNECTED;
- strlcpy(this->IP,ip,MAXBUF);
- this->WaitingForWriteEvent = false;
- this->Instance = SI;
- this->IsIOHooked = false;
- if (this->fd > -1)
- this->Instance->SE->AddFd(this);
+ if (fd > -1)
+ ServerInstance->SE->AddFd(this, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE);
}
-BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip)
+void BufferedSocket::DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
{
- this->cbindip = connectbindip;
- this->fd = -1;
- this->Instance = SI;
- strlcpy(host,ipaddr.c_str(),MAXBUF);
- this->WaitingForWriteEvent = false;
- this->IsIOHooked = false;
- this->Timeout = NULL;
- if (listening)
+ BufferedSocketError err = BeginConnect(ipaddr, aport, maxtime, connectbindip);
+ if (err != I_ERR_NONE)
{
- if ((this->fd = OpenTCPSocket(host)) == ERROR)
- {
- this->fd = -1;
- this->state = I_ERROR;
- this->OnError(I_ERR_SOCKET);
- return;
- }
- else
- {
- if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str()))
- {
- this->Close();
- this->fd = -1;
- this->state = I_ERROR;
- this->OnError(I_ERR_BIND);
- this->ClosePending = true;
- return;
- }
- else
- {
- this->state = I_LISTENING;
- this->port = aport;
- if (this->fd > -1)
- {
- if (!this->Instance->SE->AddFd(this))
- {
- this->Close();
- this->state = I_ERROR;
- this->OnError(I_ERR_NOMOREFDS);
- }
- }
- return;
- }
- }
+ state = I_ERROR;
+ SetError(strerror(errno));
+ OnError(err);
}
- else
+}
+
+BufferedSocketError BufferedSocket::BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
+{
+ irc::sockets::sockaddrs addr, bind;
+ if (!irc::sockets::aptosa(ipaddr, aport, addr))
{
- strlcpy(this->host,ipaddr.c_str(),MAXBUF);
- this->port = aport;
+ ServerInstance->Logs->Log("SOCKET", DEBUG, "BUG: Hostname passed to BufferedSocket, rather than an IP address!");
+ return I_ERR_CONNECT;
+ }
- bool ipvalid = true;
-#ifdef IPV6
- if (strchr(host,':'))
- {
- in6_addr n;
- if (inet_pton(AF_INET6, host, &n) < 1)
- ipvalid = false;
- }
- else
-#endif
- {
- in_addr n;
- if (inet_aton(host,&n) < 1)
- ipvalid = false;
- }
- if (!ipvalid)
- {
- this->Instance->Logs->Log("SOCKET", DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!");
- this->OnError(I_ERR_CONNECT);
- this->Close();
- this->fd = -1;
- this->state = I_ERROR;
- return;
- }
- else
+ bind.sa.sa_family = 0;
+ if (!connectbindip.empty())
+ {
+ if (!irc::sockets::aptosa(connectbindip, 0, bind))
{
- strlcpy(this->IP,host,MAXBUF);
- timeout_val = maxtime;
- if (!this->DoConnect())
- {
- this->OnError(I_ERR_CONNECT);
- this->Close();
- this->fd = -1;
- this->state = I_ERROR;
- return;
- }
+ return I_ERR_BIND;
}
}
-}
-void BufferedSocket::WantWrite()
-{
- this->Instance->SE->WantWrite(this);
- this->WaitingForWriteEvent = true;
+ return BeginConnect(addr, bind, maxtime);
}
-void BufferedSocket::SetQueues(int nfd)
+static void IncreaseOSBuffers(int fd)
{
// attempt to increase socket sendq and recvq as high as its possible
int sendbuf = 32768;
int recvbuf = 32768;
- if(setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)) || setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf)))
- {
- //this->Instance->Log(DEFAULT, "Could not increase SO_SNDBUF/SO_RCVBUF for socket %u", GetFd());
- ; // do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work.
- }
+ setsockopt(fd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf));
+ setsockopt(fd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(recvbuf));
+ // on failure, do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work.
}
-/* Most irc servers require you to specify the ip you want to bind to.
- * If you dont specify an IP, they rather dumbly bind to the first IP
- * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
- * addresses we've bound server ports to, and we try and bind our outbound
- * connections to the first usable non-loopback and non-any IP we find.
- * This is easier to configure when you have a lot of links and a lot
- * of servers to configure.
- */
-bool BufferedSocket::BindAddr(const std::string &ip)
+BufferedSocketError BufferedSocket::BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout)
{
- ConfigReader Conf(this->Instance);
- socklen_t size = sizeof(sockaddr_in);
-#ifdef IPV6
- bool v6 = false;
- /* Are we looking for a binding to fit an ipv6 host? */
- if ((ip.empty()) || (ip.find(':') != std::string::npos))
- v6 = true;
-#endif
- int j = 0;
- while (j < Conf.Enumerate("bind") || (!ip.empty()))
- {
- std::string sIP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip;
- if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers")
- {
- if (!ip.empty() || ((sIP != "*") && (sIP != "127.0.0.1") && (!sIP.empty()) && (sIP != "::1")))
- {
- /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */
- sockaddr* s = new sockaddr[2];
-#ifdef IPV6
- if (v6)
- {
- in6_addr n;
- if (inet_pton(AF_INET6, sIP.c_str(), &n) > 0)
- {
- memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(sockaddr_in6));
- ((sockaddr_in6*)s)->sin6_port = 0;
- ((sockaddr_in6*)s)->sin6_family = AF_INET6;
- size = sizeof(sockaddr_in6);
- }
- else
- {
- delete[] s;
- j++;
- continue;
- }
- }
- else
-#endif
- {
- in_addr n;
- if (inet_aton(sIP.c_str(), &n) > 0)
- {
- ((sockaddr_in*)s)->sin_addr = n;
- ((sockaddr_in*)s)->sin_port = 0;
- ((sockaddr_in*)s)->sin_family = AF_INET;
- }
- else
- {
- delete[] s;
- j++;
- continue;
- }
- }
+ if (fd < 0)
+ fd = socket(dest.sa.sa_family, SOCK_STREAM, 0);
- if (Instance->SE->Bind(this->fd, s, size) < 0)
- {
- this->state = I_ERROR;
- this->OnError(I_ERR_BIND);
- this->fd = -1;
- delete[] s;
- return false;
- }
-
- delete[] s;
- return true;
- }
- }
- j++;
- }
- Instance->Logs->Log("SOCKET", DEBUG,"nothing in the config to bind()!");
- return true;
-}
+ if (fd < 0)
+ return I_ERR_SOCKET;
-bool BufferedSocket::DoConnect()
-{
- /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */
- sockaddr* addr = new sockaddr[2];
- socklen_t size = sizeof(sockaddr_in);
-#ifdef IPV6
- bool v6 = false;
- if ((!*this->host) || strchr(this->host, ':'))
- v6 = true;
-
- if (v6)
+ if (bind.sa.sa_family != 0)
{
- this->fd = socket(AF_INET6, SOCK_STREAM, 0);
- if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP)))
- {
- if (!this->BindAddr(this->cbindip))
- {
- delete[] addr;
- return false;
- }
- }
- }
- else
-#endif
- {
- this->fd = socket(AF_INET, SOCK_STREAM, 0);
- if (this->fd > -1)
- {
- if (!this->BindAddr(this->cbindip))
- {
- delete[] addr;
- return false;
- }
- }
+ if (ServerInstance->SE->Bind(fd, bind) < 0)
+ return I_ERR_BIND;
}
- if (this->fd == -1)
- {
- this->state = I_ERROR;
- this->OnError(I_ERR_SOCKET);
- delete[] addr;
- return false;
- }
+ ServerInstance->SE->NonBlocking(fd);
-#ifdef IPV6
- if (v6)
+ if (ServerInstance->SE->Connect(this, &dest.sa, sa_size(dest)) == -1)
{
- in6_addr addy;
- if (inet_pton(AF_INET6, this->host, &addy) > 0)
- {
- ((sockaddr_in6*)addr)->sin6_family = AF_INET6;
- memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy));
- ((sockaddr_in6*)addr)->sin6_port = htons(this->port);
- size = sizeof(sockaddr_in6);
- }
- }
- else
-#endif
- {
- in_addr addy;
- if (inet_aton(this->host, &addy) > 0)
- {
- ((sockaddr_in*)addr)->sin_family = AF_INET;
- ((sockaddr_in*)addr)->sin_addr = addy;
- ((sockaddr_in*)addr)->sin_port = htons(this->port);
- }
+ if (errno != EINPROGRESS)
+ return I_ERR_CONNECT;
}
- Instance->SE->NonBlocking(this->fd);
+ this->state = I_CONNECTING;
-#ifdef WIN32
- /* UGH for the LOVE OF ZOMBIE JESUS SOMEONE FIX THIS!!!!!!!!!!! */
- Instance->SE->Blocking(this->fd);
-#endif
+ if (!ServerInstance->SE->AddFd(this, FD_WANT_NO_READ | FD_WANT_SINGLE_WRITE | FD_WRITE_WILL_BLOCK))
+ return I_ERR_NOMOREFDS;
- if (Instance->SE->Connect(this, (sockaddr*)addr, size) == -1)
- {
- if (errno != EINPROGRESS)
- {
- this->OnError(I_ERR_CONNECT);
- this->Close();
- this->state = I_ERROR;
- return false;
- }
+ this->Timeout = new SocketTimeout(this->GetFd(), this, timeout, ServerInstance->Time());
+ ServerInstance->Timers->AddTimer(this->Timeout);
- this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time());
- this->Instance->Timers->AddTimer(this->Timeout);
- }
-#ifdef WIN32
- /* CRAQ SMOKING STUFF TO BE FIXED */
- Instance->SE->NonBlocking(this->fd);
-#endif
- this->state = I_CONNECTING;
- if (this->fd > -1)
- {
- if (!this->Instance->SE->AddFd(this))
- {
- this->OnError(I_ERR_NOMOREFDS);
- this->Close();
- this->state = I_ERROR;
- return false;
- }
- this->SetQueues(this->fd);
- }
+ IncreaseOSBuffers(fd);
- Instance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success");
- return true;
+ ServerInstance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success");
+ return I_ERR_NONE;
}
-
-void BufferedSocket::Close()
+void StreamSocket::Close()
{
- /* Save this, so we dont lose it,
- * otherise on failure, error messages
- * might be inaccurate.
- */
- int save = errno;
if (this->fd > -1)
{
- if (this->IsIOHooked && Instance->Config->GetIOHook(this))
+ // final chance, dump as much of the sendq as we can
+ DoWrite();
+ if (IOHook)
{
try
{
- if (this->state != I_LISTENING)
- Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd);
+ IOHook->OnStreamSocketClose(this);
}
catch (CoreException& modexcept)
{
- Instance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+ ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s",
+ modexcept.GetSource(), modexcept.GetReason());
}
+ IOHook = NULL;
}
- Instance->SE->Shutdown(this, 2);
- if (Instance->SE->Close(this) != -1)
- this->OnClose();
-
- if (Instance->SocketCull.find(this) == Instance->SocketCull.end())
- Instance->SocketCull[this] = this;
+ ServerInstance->SE->Shutdown(this, 2);
+ ServerInstance->SE->DelFd(this);
+ ServerInstance->SE->Close(this);
+ fd = -1;
}
- errno = save;
}
-std::string BufferedSocket::GetIP()
+CullResult StreamSocket::cull()
{
- return this->IP;
+ Close();
+ return EventHandler::cull();
}
-const char* BufferedSocket::Read()
+bool StreamSocket::GetNextLine(std::string& line, char delim)
{
- if (!Instance->SE->BoundsCheckFd(this))
- return NULL;
-
- int n = 0;
+ std::string::size_type i = recvq.find(delim);
+ if (i == std::string::npos)
+ return false;
+ line = recvq.substr(0, i);
+ // TODO is this the most efficient way to split?
+ recvq = recvq.substr(i + 1);
+ return true;
+}
- if (this->IsIOHooked)
+void StreamSocket::DoRead()
+{
+ if (IOHook)
{
- int result2 = 0;
- int MOD_RESULT = 0;
+ int rv = -1;
try
{
- MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2);
+ rv = IOHook->OnStreamSocketRead(this, recvq);
}
catch (CoreException& modexcept)
{
- Instance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+ ServerInstance->Logs->Log("SOCKET", DEFAULT, "%s threw an exception: %s",
+ modexcept.GetSource(), modexcept.GetReason());
+ return;
}
- if (MOD_RESULT < 0)
+ if (rv > 0)
+ OnDataReady();
+ if (rv < 0)
+ SetError("Read Error"); // will not overwrite a better error message
+ }
+ else
+ {
+ char* ReadBuffer = ServerInstance->GetReadBuffer();
+ int n = ServerInstance->SE->Recv(this, ReadBuffer, ServerInstance->Config->NetBufferSize, 0);
+ if (n == ServerInstance->Config->NetBufferSize)
{
- n = -1;
- errno = EAGAIN;
+ ServerInstance->SE->ChangeEventMask(this, FD_WANT_FAST_READ | FD_ADD_TRIAL_READ);
+ recvq.append(ReadBuffer, n);
+ OnDataReady();
}
- else
+ else if (n > 0)
{
- n = result2;
+ ServerInstance->SE->ChangeEventMask(this, FD_WANT_FAST_READ);
+ recvq.append(ReadBuffer, n);
+ OnDataReady();
+ }
+ else if (n == 0)
+ {
+ error = "Connection closed";
+ ServerInstance->SE->ChangeEventMask(this, FD_WANT_NO_READ | FD_WANT_NO_WRITE);
+ }
+ else if (errno == EAGAIN)
+ {
+ ServerInstance->SE->ChangeEventMask(this, FD_WANT_FAST_READ | FD_READ_WILL_BLOCK);
+ }
+ else if (errno == EINTR)
+ {
+ ServerInstance->SE->ChangeEventMask(this, FD_WANT_FAST_READ | FD_ADD_TRIAL_READ);
}
- }
- else
- {
- n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
- }
-
- if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
- {
- ibuf[n] = 0;
- return ibuf;
- }
- else
- {
- int err = errno;
- if (err == EAGAIN)
- return "";
else
- return NULL;
+ {
+ error = strerror(errno);
+ ServerInstance->SE->ChangeEventMask(this, FD_WANT_NO_READ | FD_WANT_NO_WRITE);
+ }
}
}
-/*
- * This function formerly tried to flush write buffer each call.
- * While admirable in attempting to get the data out to wherever
- * it is going, on a full socket, it's just going to syscall write() and
- * EAGAIN constantly, instead of waiting in the SE to know if it can write
- * which will chew a bit of CPU.
- *
- * So, now this function returns void (take note) and just adds to the sendq.
- *
- * It'll get written at a determinate point when the socketengine tells us it can write.
- * -- w00t (april 1, 2008)
- */
-void BufferedSocket::Write(const std::string &data)
-{
- /* Append the data to the back of the queue ready for writing */
- outbuffer.push_back(data);
-
- /* Mark ourselves as wanting write */
- this->Instance->SE->WantWrite(this);
-}
+/* Don't try to prepare huge blobs of data to send to a blocked socket */
+static const int MYIOV_MAX = IOV_MAX < 128 ? IOV_MAX : 128;
-bool BufferedSocket::FlushWriteBuffer()
+void StreamSocket::DoWrite()
{
- errno = 0;
- if ((this->fd > -1) && (this->state == I_CONNECTED))
+ if (sendq.empty())
+ return;
+ if (!error.empty() || fd < 0 || fd == INT_MAX)
+ {
+ ServerInstance->Logs->Log("SOCKET", DEBUG, "DoWrite on errored or closed socket");
+ return;
+ }
+
+#ifndef DISABLE_WRITEV
+ if (IOHook)
+#endif
{
- if (this->IsIOHooked)
+ int rv = -1;
+ try
{
- while (outbuffer.size() && (errno != EAGAIN))
+ while (error.empty() && !sendq.empty())
{
- try
+ if (sendq.size() > 1 && sendq[0].length() < 1024)
{
- /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to
- * implement their own buffering mechanisms
- */
- Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length());
- outbuffer.pop_front();
+ // Avoid multiple repeated SSL encryption invocations
+ // This adds a single copy of the queue, but avoids
+ // much more overhead in terms of system calls invoked
+ // by the IOHook.
+ //
+ // The length limit of 1024 is to prevent merging strings
+ // more than once when writes begin to block.
+ std::string tmp;
+ tmp.reserve(sendq_len);
+ for(unsigned int i=0; i < sendq.size(); i++)
+ tmp.append(sendq[i]);
+ sendq.clear();
+ sendq.push_back(tmp);
+ }
+ std::string& front = sendq.front();
+ int itemlen = front.length();
+ if (IOHook)
+ {
+ rv = IOHook->OnStreamSocketWrite(this, front);
+ if (rv > 0)
+ {
+ // consumed the entire string, and is ready for more
+ sendq_len -= itemlen;
+ sendq.pop_front();
+ }
+ else if (rv == 0)
+ {
+ // socket has blocked. Stop trying to send data.
+ // IOHook has requested unblock notification from the socketengine
+
+ // Since it is possible that a partial write took place, adjust sendq_len
+ sendq_len = sendq_len - itemlen + front.length();
+ return;
+ }
+ else
+ {
+ SetError("Write Error"); // will not overwrite a better error message
+ return;
+ }
}
- catch (CoreException& modexcept)
+#ifdef DISABLE_WRITEV
+ else
{
- Instance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
- return true;
+ rv = ServerInstance->SE->Send(this, front.data(), itemlen, 0);
+ if (rv == 0)
+ {
+ SetError("Connection closed");
+ return;
+ }
+ else if (rv < 0)
+ {
+ if (errno == EAGAIN || errno == EINTR)
+ ServerInstance->SE->ChangeEventMask(this, FD_WANT_FAST_WRITE | FD_WRITE_WILL_BLOCK);
+ else
+ SetError(strerror(errno));
+ return;
+ }
+ else if (rv < itemlen)
+ {
+ ServerInstance->SE->ChangeEventMask(this, FD_WANT_FAST_WRITE | FD_WRITE_WILL_BLOCK);
+ front = front.substr(itemlen - rv);
+ sendq_len -= rv;
+ return;
+ }
+ else
+ {
+ sendq_len -= itemlen;
+ sendq.pop_front();
+ if (sendq.empty())
+ ServerInstance->SE->ChangeEventMask(this, FD_WANT_EDGE_WRITE);
+ }
}
+#endif
}
}
- else
+ catch (CoreException& modexcept)
{
- /* If we have multiple lines, try to send them all,
- * not just the first one -- Brain
- */
- while (outbuffer.size() && (errno != EAGAIN))
+ ServerInstance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s",
+ modexcept.GetSource(), modexcept.GetReason());
+ }
+ }
+#ifndef DISABLE_WRITEV
+ else
+ {
+ // don't even try if we are known to be blocking
+ if (GetEventMask() & FD_WRITE_WILL_BLOCK)
+ return;
+ // start out optimistic - we won't need to write any more
+ int eventChange = FD_WANT_EDGE_WRITE;
+ while (error.empty() && sendq_len && eventChange == FD_WANT_EDGE_WRITE)
+ {
+ // Prepare a writev() call to write all buffers efficiently
+ int bufcount = sendq.size();
+
+ // cap the number of buffers at MYIOV_MAX
+ if (bufcount > MYIOV_MAX)
+ {
+ bufcount = MYIOV_MAX;
+ }
+
+ int rv_max = 0;
+ iovec* iovecs = new iovec[bufcount];
+ for(int i=0; i < bufcount; i++)
{
- /* Send a line */
- int result = Instance->SE->Send(this, outbuffer[0].c_str(), outbuffer[0].length(), 0);
+ iovecs[i].iov_base = const_cast<char*>(sendq[i].data());
+ iovecs[i].iov_len = sendq[i].length();
+ rv_max += sendq[i].length();
+ }
+ int rv = writev(fd, iovecs, bufcount);
+ delete[] iovecs;
- if (result > 0)
+ if (rv == (int)sendq_len)
+ {
+ // it's our lucky day, everything got written out. Fast cleanup.
+ // This won't ever happen if the number of buffers got capped.
+ sendq_len = 0;
+ sendq.clear();
+ }
+ else if (rv > 0)
+ {
+ // Partial write. Clean out strings from the sendq
+ if (rv < rv_max)
{
- if ((unsigned int)result >= outbuffer[0].length())
+ // it's going to block now
+ eventChange = FD_WANT_FAST_WRITE | FD_WRITE_WILL_BLOCK;
+ }
+ sendq_len -= rv;
+ while (rv > 0 && !sendq.empty())
+ {
+ std::string& front = sendq.front();
+ if (front.length() <= (size_t)rv)
{
- /* The whole block was written (usually a line)
- * Pop the block off the front of the queue,
- * dont set errno, because we are clear of errors
- * and want to try and write the next block too.
- */
- outbuffer.pop_front();
+ // this string got fully written out
+ rv -= front.length();
+ sendq.pop_front();
}
else
{
- std::string temp = outbuffer[0].substr(result);
- outbuffer[0] = temp;
- /* We didnt get the whole line out. arses.
- * Try again next time, i guess. Set errno,
- * because we shouldnt be writing any more now,
- * until the socketengine says its safe to do so.
- */
- errno = EAGAIN;
+ // stopped in the middle of this string
+ front = front.substr(rv);
+ rv = 0;
}
}
- else if (result == 0)
- {
- this->Instance->SE->DelFd(this);
- this->Close();
- return true;
- }
- else if ((result == -1) && (errno != EAGAIN))
- {
- this->OnError(I_ERR_WRITE);
- this->state = I_ERROR;
- this->Instance->SE->DelFd(this);
- this->Close();
- return true;
- }
}
+ else if (rv == 0)
+ {
+ error = "Connection closed";
+ }
+ else if (errno == EAGAIN)
+ {
+ eventChange = FD_WANT_FAST_WRITE | FD_WRITE_WILL_BLOCK;
+ }
+ else if (errno == EINTR)
+ {
+ // restart interrupted syscall
+ errno = 0;
+ }
+ else
+ {
+ error = strerror(errno);
+ }
+ }
+ if (!error.empty())
+ {
+ // error - kill all events
+ ServerInstance->SE->ChangeEventMask(this, FD_WANT_NO_READ | FD_WANT_NO_WRITE);
+ }
+ else
+ {
+ ServerInstance->SE->ChangeEventMask(this, eventChange);
}
}
+#endif
+}
- if ((errno == EAGAIN) && (fd > -1))
+void StreamSocket::WriteData(const std::string &data)
+{
+ if (fd < 0)
{
- this->Instance->SE->WantWrite(this);
+ ServerInstance->Logs->Log("SOCKET", DEBUG, "Attempt to write data to dead socket: %s",
+ data.c_str());
+ return;
}
- return (fd < 0);
+ /* Append the data to the back of the queue ready for writing */
+ sendq.push_back(data);
+ sendq_len += data.length();
+
+ ServerInstance->SE->ChangeEventMask(this, FD_ADD_TRIAL_WRITE);
}
void SocketTimeout::Tick(time_t)
if (this->sock->state == I_CONNECTING)
{
- // for non-listening sockets, the timeout can occur
+ // for connecting sockets, the timeout can occur
// which causes termination of the connection after
// the given number of seconds without a successful
// connection.
this->sock->OnTimeout();
this->sock->OnError(I_ERR_TIMEOUT);
- this->sock->timeout = true;
-
- /* NOTE: We must set this AFTER DelFd, as we added
- * this socket whilst writeable. This means that we
- * must DELETE the socket whilst writeable too!
- */
this->sock->state = I_ERROR;
- if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end())
- ServerInstance->SocketCull[this->sock] = this->sock;
+ ServerInstance->GlobalCulls.AddItem(sock);
}
this->sock->Timeout = NULL;
}
-bool BufferedSocket::Poll()
-{
- int incoming = -1;
-
-#ifndef WINDOWS
- if (!Instance->SE->BoundsCheckFd(this))
- return false;
-#endif
-
- if (Instance->SE->GetRef(this->fd) != this)
- return false;
+void BufferedSocket::OnConnected() { }
+void BufferedSocket::OnTimeout() { return; }
- switch (this->state)
+void BufferedSocket::DoWrite()
+{
+ if (state == I_CONNECTING)
{
- case I_CONNECTING:
- /* Our socket was in write-state, so delete it and re-add it
- * in read-state.
- */
-#ifndef WINDOWS
- if (this->fd > -1)
- {
- this->Instance->SE->DelFd(this);
- if (!this->Instance->SE->AddFd(this))
- return false;
- }
-#endif
- this->SetState(I_CONNECTED);
-
- if (Instance->Config->GetIOHook(this))
- {
- Instance->Logs->Log("SOCKET",DEBUG,"Hook for raw connect");
- try
- {
- Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd);
- }
- catch (CoreException& modexcept)
- {
- Instance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
- }
- }
- return this->OnConnected();
- break;
- case I_LISTENING:
- {
- /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */
- sockaddr* client = new sockaddr[2];
- length = sizeof (sockaddr_in);
- std::string recvip;
-#ifdef IPV6
- if ((!*this->host) || strchr(this->host, ':'))
- length = sizeof(sockaddr_in6);
-#endif
- incoming = Instance->SE->Accept(this, client, &length);
-#ifdef IPV6
- if ((!*this->host) || strchr(this->host, ':'))
- {
- char buf[1024];
- recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf));
- }
- else
-#endif
- {
- // FIX: we were doing this for IPv6 connections as well, which was fucking recvip..
- // Add brackets to make this a bit clearer. -- w00t (Jan 15, 2008)
- recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr);
- }
-
- Instance->SE->NonBlocking(incoming);
-
- this->OnIncomingConnection(incoming, (char*)recvip.c_str());
-
- if (this->IsIOHooked)
- {
- try
- {
- Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port);
- }
- catch (CoreException& modexcept)
- {
- Instance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
- }
- }
-
- this->SetQueues(incoming);
-
- delete[] client;
- return true;
- }
- break;
- case I_CONNECTED:
- /* Process the read event */
- return this->OnDataReady();
- break;
- default:
- break;
+ state = I_CONNECTED;
+ this->OnConnected();
+ if (GetIOHook())
+ GetIOHook()->OnStreamSocketConnect(this);
+ else
+ ServerInstance->SE->ChangeEventMask(this, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE);
}
- return true;
-}
-
-void BufferedSocket::SetState(BufferedSocketState s)
-{
- this->state = s;
+ this->StreamSocket::DoWrite();
}
-BufferedSocketState BufferedSocket::GetState()
-{
- return this->state;
-}
-
-int BufferedSocket::GetFd()
-{
- return this->fd;
-}
-
-bool BufferedSocket::OnConnected() { return true; }
-void BufferedSocket::OnError(BufferedSocketError) { return; }
-int BufferedSocket::OnDisconnect() { return 0; }
-int BufferedSocket::OnIncomingConnection(int, char*) { return 0; }
-bool BufferedSocket::OnDataReady() { return true; }
-bool BufferedSocket::OnWriteReady() { return true; }
-void BufferedSocket::OnTimeout() { return; }
-void BufferedSocket::OnClose() { return; }
-
BufferedSocket::~BufferedSocket()
{
this->Close();
if (Timeout)
{
- Instance->Timers->DelTimer(Timeout);
+ ServerInstance->Timers->DelTimer(Timeout);
Timeout = NULL;
}
}
-void BufferedSocket::HandleEvent(EventType et, int errornum)
+void StreamSocket::HandleEvent(EventType et, int errornum)
{
- switch (et)
- {
- case EVENT_ERROR:
- switch (errornum)
- {
- case ETIMEDOUT:
- this->OnError(I_ERR_TIMEOUT);
- break;
- case ECONNREFUSED:
- case 0:
- this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE);
- break;
- case EADDRINUSE:
- this->OnError(I_ERR_BIND);
- break;
- case EPIPE:
- case EIO:
- this->OnError(I_ERR_WRITE);
- break;
- }
- if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
- this->Instance->SocketCull[this] = this;
- return;
- break;
- case EVENT_READ:
- if (!this->Poll())
- {
- if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
- this->Instance->SocketCull[this] = this;
- return;
- }
- break;
- case EVENT_WRITE:
- if (this->WaitingForWriteEvent)
+ if (!error.empty())
+ return;
+ BufferedSocketError errcode = I_ERR_OTHER;
+ try {
+ switch (et)
+ {
+ case EVENT_ERROR:
{
- this->WaitingForWriteEvent = false;
- if (!this->OnWriteReady())
+ if (errornum == 0)
+ SetError("Connection closed");
+ else
+ SetError(strerror(errornum));
+ switch (errornum)
{
- if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
- this->Instance->SocketCull[this] = this;
- return;
+ case ETIMEDOUT:
+ errcode = I_ERR_TIMEOUT;
+ break;
+ case ECONNREFUSED:
+ case 0:
+ errcode = I_ERR_CONNECT;
+ break;
+ case EADDRINUSE:
+ errcode = I_ERR_BIND;
+ break;
+ case EPIPE:
+ case EIO:
+ errcode = I_ERR_WRITE;
+ break;
}
+ break;
}
- if (this->state == I_CONNECTING)
+ case EVENT_READ:
{
- /* This might look wrong as if we should be actually calling
- * with EVENT_WRITE, but trust me it is correct. There are some
- * writeability-state things in the read code, because of how
- * BufferedSocket used to work regarding write buffering in previous
- * versions of InspIRCd. - Brain
- */
- this->HandleEvent(EVENT_READ);
- return;
+ DoRead();
+ break;
}
- else
+ case EVENT_WRITE:
{
- if (this->FlushWriteBuffer())
- {
- if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
- this->Instance->SocketCull[this] = this;
- return;
- }
+ DoWrite();
+ break;
}
- break;
+ }
+ }
+ catch (CoreException& ex)
+ {
+ ServerInstance->Logs->Log("SOCKET", DEFAULT, "Caught exception in socket processing on FD %d - '%s'",
+ fd, ex.GetReason());
+ SetError(ex.GetReason());
+ }
+ if (!error.empty())
+ {
+ ServerInstance->Logs->Log("SOCKET", DEBUG, "Error on FD %d - '%s'", fd, error.c_str());
+ OnError(errcode);
}
}