]> git.netwichtig.de Git - user/henk/code/inspircd.git/blobdiff - src/inspsocket.cpp
Mode +b stuff, probably wont work yet
[user/henk/code/inspircd.git] / src / inspsocket.cpp
index 3de8e92b6d3508b69510e655a481ea4d446a5274..4264700f54bd02cb6a7fe2c8942758cc2b7369ce 100644 (file)
@@ -120,6 +120,23 @@ InspSocket::InspSocket(const std::string &ahost, int aport, bool listening, unsi
        }
 }
 
+void InspSocket::WantWrite()
+{
+       /** XXX:
+        * The socket engine may only have each FD in the list ONCE.
+        * This means we cant watch for write AND read at the same
+        * time. We have to remove the READ fd, to insert the WRITE
+        * fd. Once we receive our WRITE event (which WILL ARRIVE,
+        * pretty much gauranteed) we switch back to watching for
+        * READ events again.
+        *
+        * This behaviour may be fixed in a later version.
+        */
+       this->WaitingForWriteEvent = true;
+       ServerInstance->SE->DelFd(this->fd);
+       ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
+}
+
 void InspSocket::SetQueues(int nfd)
 {
        // attempt to increase socket sendq and recvq as high as its possible
@@ -446,7 +463,20 @@ bool InspSocket::Poll()
                        return true;
                break;
                case I_CONNECTED:
-                       n = this->OnDataReady();
+
+                       if (this->WaitingForWriteEvent)
+                       {
+                               /* Switch back to read events */
+                               ServerInstance->SE->DelFd(this->fd);
+                               ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+                               /* Trigger the write event */
+                               n = this->OnWriteReady();
+                       }
+                       else
+                       {
+                               /* Process the read event */
+                               n = this->OnDataReady();
+                       }
                        /* Flush any pending, but not till after theyre done with the event
                         * so there are less write calls involved.
                         * Both FlushWriteBuffer AND the return result of OnDataReady must
@@ -483,6 +513,7 @@ void InspSocket::OnError(InspSocketError e) { return; }
 int InspSocket::OnDisconnect() { return 0; }
 int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
 bool InspSocket::OnDataReady() { return true; }
+bool InspSocket::OnWriteReady() { return true; }
 void InspSocket::OnTimeout() { return; }
 void InspSocket::OnClose() { return; }