-/* +------------------------------------+
- * | Inspire Internet Relay Chat Daemon |
- * +------------------------------------+
+/*
+ * InspIRCd -- Internet Relay Chat Daemon
+ *
+ * Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
+ * Copyright (C) 2007-2009 Robin Burchell <robin+git@viroteck.net>
+ * Copyright (C) 2008 Thomas Stagner <aquanight@inspircd.org>
+ * Copyright (C) 2006-2007 Craig Edwards <craigedwards@brainbox.cc>
+ * Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
+ * Copyright (C) 2006 Oliver Lupton <oliverlupton@gmail.com>
*
- * InspIRCd: (C) 2002-2009 InspIRCd Development Team
- * See: http://wiki.inspircd.org/Credits
+ * This file is part of InspIRCd. InspIRCd is free software: you can
+ * redistribute it and/or modify it under the terms of the GNU General Public
+ * License as published by the Free Software Foundation, version 2.
*
- * This program is free but copyrighted software; see
- * the file COPYING for details.
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
*
- * ---------------------------------------------------
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* $Core */
-#include "socket.h"
-#include "inspstring.h"
-#include "socketengine.h"
#include "inspircd.h"
+#include "iohook.h"
-bool BufferedSocket::Readable()
-{
- return (this->state != I_CONNECTING);
-}
+#ifndef DISABLE_WRITEV
+#include <sys/uio.h>
+#endif
-BufferedSocket::BufferedSocket(InspIRCd* SI)
+#ifndef IOV_MAX
+#define IOV_MAX 1024
+#endif
+
+BufferedSocket::BufferedSocket()
{
- this->Timeout = NULL;
- this->state = I_DISCONNECTED;
- this->fd = -1;
- this->ServerInstance = SI;
+ Timeout = NULL;
+ state = I_ERROR;
}
-BufferedSocket::BufferedSocket(InspIRCd* SI, int newfd, const char* ip)
+BufferedSocket::BufferedSocket(int newfd)
{
- this->Timeout = NULL;
+ Timeout = NULL;
this->fd = newfd;
this->state = I_CONNECTED;
- strlcpy(this->IP,ip,MAXBUF);
- this->ServerInstance = SI;
- if (this->fd > -1)
- this->ServerInstance->SE->AddFd(this);
-}
-
-BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
-{
- this->cbindip = connectbindip;
- this->fd = -1;
- this->ServerInstance = SI;
- strlcpy(host,ipaddr.c_str(),MAXBUF);
- this->Timeout = NULL;
-
- strlcpy(this->host,ipaddr.c_str(),MAXBUF);
- this->port = aport;
-
- irc::sockets::sockaddrs testaddr;
- if (!irc::sockets::aptosa(host, aport, &testaddr))
- {
- this->ServerInstance->Logs->Log("SOCKET", DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!");
- this->OnError(I_ERR_CONNECT);
- this->Close();
- this->fd = -1;
- this->state = I_ERROR;
- return;
- }
- else
- {
- strlcpy(this->IP,host,MAXBUF);
- if (!this->DoConnect(maxtime))
- {
- this->OnError(I_ERR_CONNECT);
- this->Close();
- this->fd = -1;
- this->state = I_ERROR;
- return;
- }
- }
+ if (fd > -1)
+ SocketEngine::AddFd(this, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE);
}
-void BufferedSocket::SetQueues()
+void BufferedSocket::DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
{
- // attempt to increase socket sendq and recvq as high as its possible
- int sendbuf = 32768;
- int recvbuf = 32768;
- if(setsockopt(this->fd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)) || setsockopt(this->fd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf)))
- {
- //this->ServerInstance->Log(DEFAULT, "Could not increase SO_SNDBUF/SO_RCVBUF for socket %u", GetFd());
- ; // do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work.
- }
-}
-
-bool BufferedSocket::DoBindMagic(const std::string ¤t_ip)
-{
- irc::sockets::sockaddrs s;
- if (!irc::sockets::aptosa(current_ip.c_str(), 0, &s))
- {
- errno = EADDRNOTAVAIL;
- return false;
- }
-
- if (ServerInstance->SE->Bind(this->fd, &s.sa, sizeof(s)) < 0)
+ BufferedSocketError err = BeginConnect(ipaddr, aport, maxtime, connectbindip);
+ if (err != I_ERR_NONE)
{
- this->state = I_ERROR;
- this->OnError(I_ERR_BIND);
- return false;
+ state = I_ERROR;
+ SetError(SocketEngine::LastError());
+ OnError(err);
}
-
- return true;
}
-/* Most irc servers require you to specify the ip you want to bind to.
- * If you dont specify an IP, they rather dumbly bind to the first IP
- * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
- * addresses we've bound server ports to, and we try and bind our outbound
- * connections to the first usable non-loopback and non-any IP we find.
- * This is easier to configure when you have a lot of links and a lot
- * of servers to configure.
- */
-bool BufferedSocket::BindAddr(const std::string &ip_to_bind)
+BufferedSocketError BufferedSocket::BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
{
- ConfigReader Conf(this->ServerInstance);
-
- // Case one: If they provided an IP, try bind it
- if (!ip_to_bind.empty())
+ irc::sockets::sockaddrs addr, bind;
+ if (!irc::sockets::aptosa(ipaddr, aport, addr))
{
- // And if it fails, don't do anything.
- return this->DoBindMagic(ip_to_bind);
+ ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "BUG: Hostname passed to BufferedSocket, rather than an IP address!");
+ return I_ERR_CONNECT;
}
- for (int j = 0; j < Conf.Enumerate("bind"); j++)
+ bind.sa.sa_family = 0;
+ if (!connectbindip.empty())
{
- // We only want to try bind to a server ip.
- if (Conf.ReadValue("bind","type",j) != "servers")
- continue;
-
- // set current IP to the <bind> tag
- std::string current_ip = Conf.ReadValue("bind","address",j);
-
- // Make sure IP is nothing local
- if (current_ip == "*" || current_ip == "127.0.0.1" || current_ip.empty() || current_ip == "::1")
- continue;
-
- // Try bind, don't fail if it doesn't bind though.
- if (this->DoBindMagic(current_ip))
- return true;
+ if (!irc::sockets::aptosa(connectbindip, 0, bind))
+ {
+ return I_ERR_BIND;
+ }
}
- // NOTE: You may wonder WTF we are returning *true* here, but that is because there were no custom binds setup, and so we have nothing to do
- // (remember, outgoing connections without binding are perfectly ok).
- ServerInstance->Logs->Log("SOCKET", DEBUG,"nothing in the config to bind()!");
- return true;
+ return BeginConnect(addr, bind, maxtime);
}
-bool BufferedSocket::DoConnect(unsigned long maxtime)
+BufferedSocketError BufferedSocket::BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout)
{
- irc::sockets::sockaddrs addr;
- irc::sockets::aptosa(this->host, this->port, &addr);
+ if (fd < 0)
+ fd = socket(dest.sa.sa_family, SOCK_STREAM, 0);
- this->fd = socket(addr.sa.sa_family, SOCK_STREAM, 0);
+ if (fd < 0)
+ return I_ERR_SOCKET;
- if (this->fd == -1)
+ if (bind.sa.sa_family != 0)
{
- this->state = I_ERROR;
- this->OnError(I_ERR_SOCKET);
- return false;
+ if (SocketEngine::Bind(fd, bind) < 0)
+ return I_ERR_BIND;
}
- if (!this->BindAddr(this->cbindip))
- {
- this->Close();
- this->fd = -1;
- return false;
- }
-
- ServerInstance->SE->NonBlocking(this->fd);
+ SocketEngine::NonBlocking(fd);
- if (ServerInstance->SE->Connect(this, &addr.sa, sa_size(addr)) == -1)
+ if (SocketEngine::Connect(this, &dest.sa, dest.sa_size()) == -1)
{
if (errno != EINPROGRESS)
- {
- this->OnError(I_ERR_CONNECT);
- this->Close();
- this->state = I_ERROR;
- return false;
- }
-
- this->Timeout = new SocketTimeout(this->GetFd(), this->ServerInstance, this, maxtime, this->ServerInstance->Time());
- this->ServerInstance->Timers->AddTimer(this->Timeout);
+ return I_ERR_CONNECT;
}
this->state = I_CONNECTING;
- if (this->fd > -1)
- {
- if (!this->ServerInstance->SE->AddFd(this))
- {
- this->OnError(I_ERR_NOMOREFDS);
- this->Close();
- this->state = I_ERROR;
- return false;
- }
- this->SetQueues();
- }
- ServerInstance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success");
- return true;
-}
+ if (!SocketEngine::AddFd(this, FD_WANT_NO_READ | FD_WANT_SINGLE_WRITE | FD_WRITE_WILL_BLOCK))
+ return I_ERR_NOMOREFDS;
+ this->Timeout = new SocketTimeout(this->GetFd(), this, timeout);
+ ServerInstance->Timers.AddTimer(this->Timeout);
-void BufferedSocket::Close()
+ ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "BufferedSocket::DoConnect success");
+ return I_ERR_NONE;
+}
+
+void StreamSocket::Close()
{
- /* Save this, so we dont lose it,
- * otherise on failure, error messages
- * might be inaccurate.
- */
- int save = errno;
if (this->fd > -1)
{
- if (this->GetIOHook())
+ // final chance, dump as much of the sendq as we can
+ DoWrite();
+ if (GetIOHook())
{
try
{
- this->GetIOHook()->OnRawSocketClose(this->fd);
+ GetIOHook()->OnStreamSocketClose(this);
}
catch (CoreException& modexcept)
{
- ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+ ServerInstance->Logs->Log("SOCKET", LOG_DEFAULT, "%s threw an exception: %s",
+ modexcept.GetSource().c_str(), modexcept.GetReason().c_str());
}
+ delete iohook;
+ DelIOHook();
}
- ServerInstance->SE->Shutdown(this, 2);
- if (ServerInstance->SE->Close(this) != -1)
- this->OnClose();
-
- if (ServerInstance->SocketCull.find(this) == ServerInstance->SocketCull.end())
- ServerInstance->SocketCull[this] = this;
+ SocketEngine::Shutdown(this, 2);
+ SocketEngine::Close(this);
}
- errno = save;
}
-std::string BufferedSocket::GetIP()
+CullResult StreamSocket::cull()
{
- return this->IP;
+ Close();
+ return EventHandler::cull();
}
-const char* BufferedSocket::Read()
+bool StreamSocket::GetNextLine(std::string& line, char delim)
{
- if (!ServerInstance->SE->BoundsCheckFd(this))
- return NULL;
-
- int n = 0;
- char* ReadBuffer = ServerInstance->GetReadBuffer();
+ std::string::size_type i = recvq.find(delim);
+ if (i == std::string::npos)
+ return false;
+ line = recvq.substr(0, i);
+ // TODO is this the most efficient way to split?
+ recvq = recvq.substr(i + 1);
+ return true;
+}
- if (this->GetIOHook())
+void StreamSocket::DoRead()
+{
+ if (GetIOHook())
{
- int result2 = 0;
- int MOD_RESULT = 0;
+ int rv = -1;
try
{
- MOD_RESULT = this->GetIOHook()->OnRawSocketRead(this->fd, ReadBuffer, ServerInstance->Config->NetBufferSize, result2);
+ rv = GetIOHook()->OnStreamSocketRead(this, recvq);
}
catch (CoreException& modexcept)
{
- ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+ ServerInstance->Logs->Log("SOCKET", LOG_DEFAULT, "%s threw an exception: %s",
+ modexcept.GetSource().c_str(), modexcept.GetReason().c_str());
+ return;
}
- if (MOD_RESULT < 0)
+ if (rv > 0)
+ OnDataReady();
+ if (rv < 0)
+ SetError("Read Error"); // will not overwrite a better error message
+ }
+ else
+ {
+ char* ReadBuffer = ServerInstance->GetReadBuffer();
+ int n = SocketEngine::Recv(this, ReadBuffer, ServerInstance->Config->NetBufferSize, 0);
+ if (n == ServerInstance->Config->NetBufferSize)
{
- n = -1;
- errno = EAGAIN;
+ SocketEngine::ChangeEventMask(this, FD_WANT_FAST_READ | FD_ADD_TRIAL_READ);
+ recvq.append(ReadBuffer, n);
+ OnDataReady();
}
- else
+ else if (n > 0)
{
- n = result2;
+ SocketEngine::ChangeEventMask(this, FD_WANT_FAST_READ);
+ recvq.append(ReadBuffer, n);
+ OnDataReady();
+ }
+ else if (n == 0)
+ {
+ error = "Connection closed";
+ SocketEngine::ChangeEventMask(this, FD_WANT_NO_READ | FD_WANT_NO_WRITE);
+ }
+ else if (SocketEngine::IgnoreError())
+ {
+ SocketEngine::ChangeEventMask(this, FD_WANT_FAST_READ | FD_READ_WILL_BLOCK);
+ }
+ else if (errno == EINTR)
+ {
+ SocketEngine::ChangeEventMask(this, FD_WANT_FAST_READ | FD_ADD_TRIAL_READ);
}
- }
- else
- {
- n = recv(this->fd, ReadBuffer, ServerInstance->Config->NetBufferSize, 0);
- }
-
- /*
- * This used to do some silly bounds checking instead of just passing bufsize - 1 to recv.
- * Not only does that make absolutely no sense, but it could potentially result in a read buffer's worth
- * of data being thrown into the bit bucket for no good reason, which is just *stupid*.. do things correctly now.
- * --w00t (july 2, 2008)
- */
- if (n > 0)
- {
- ReadBuffer[n] = 0;
- return ReadBuffer;
- }
- else
- {
- int err = errno;
- if (err == EAGAIN)
- return "";
else
- return NULL;
+ {
+ error = SocketEngine::LastError();
+ SocketEngine::ChangeEventMask(this, FD_WANT_NO_READ | FD_WANT_NO_WRITE);
+ }
}
}
-/*
- * This function formerly tried to flush write buffer each call.
- * While admirable in attempting to get the data out to wherever
- * it is going, on a full socket, it's just going to syscall write() and
- * EAGAIN constantly, instead of waiting in the SE to know if it can write
- * which will chew a bit of CPU.
- *
- * So, now this function returns void (take note) and just adds to the sendq.
- *
- * It'll get written at a determinate point when the socketengine tells us it can write.
- * -- w00t (april 1, 2008)
- */
-void BufferedSocket::Write(const std::string &data)
-{
- /* Append the data to the back of the queue ready for writing */
- outbuffer.push_back(data);
-
- /* Mark ourselves as wanting write */
- this->ServerInstance->SE->WantWrite(this);
-}
+/* Don't try to prepare huge blobs of data to send to a blocked socket */
+static const int MYIOV_MAX = IOV_MAX < 128 ? IOV_MAX : 128;
-bool BufferedSocket::FlushWriteBuffer()
+void StreamSocket::DoWrite()
{
- errno = 0;
- if ((this->fd > -1) && (this->state == I_CONNECTED))
+ if (sendq.empty())
+ return;
+ if (!error.empty() || fd < 0 || fd == INT_MAX)
+ {
+ ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "DoWrite on errored or closed socket");
+ return;
+ }
+
+#ifndef DISABLE_WRITEV
+ if (GetIOHook())
+#endif
{
- if (this->GetIOHook())
+ int rv = -1;
+ try
{
- while (outbuffer.size() && (errno != EAGAIN))
+ while (error.empty() && !sendq.empty())
{
- try
+ if (sendq.size() > 1 && sendq[0].length() < 1024)
{
- /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to
- * implement their own buffering mechanisms
- */
- this->GetIOHook()->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length());
- outbuffer.pop_front();
+ // Avoid multiple repeated SSL encryption invocations
+ // This adds a single copy of the queue, but avoids
+ // much more overhead in terms of system calls invoked
+ // by the IOHook.
+ //
+ // The length limit of 1024 is to prevent merging strings
+ // more than once when writes begin to block.
+ std::string tmp;
+ tmp.reserve(1280);
+ while (!sendq.empty() && tmp.length() < 1024)
+ {
+ tmp.append(sendq.front());
+ sendq.pop_front();
+ }
+ sendq.push_front(tmp);
}
- catch (CoreException& modexcept)
+ std::string& front = sendq.front();
+ int itemlen = front.length();
+ if (GetIOHook())
{
- ServerInstance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
- return true;
+ rv = GetIOHook()->OnStreamSocketWrite(this, front);
+ if (rv > 0)
+ {
+ // consumed the entire string, and is ready for more
+ sendq_len -= itemlen;
+ sendq.pop_front();
+ }
+ else if (rv == 0)
+ {
+ // socket has blocked. Stop trying to send data.
+ // IOHook has requested unblock notification from the socketengine
+
+ // Since it is possible that a partial write took place, adjust sendq_len
+ sendq_len = sendq_len - itemlen + front.length();
+ return;
+ }
+ else
+ {
+ SetError("Write Error"); // will not overwrite a better error message
+ return;
+ }
+ }
+#ifdef DISABLE_WRITEV
+ else
+ {
+ rv = SocketEngine::Send(this, front.data(), itemlen, 0);
+ if (rv == 0)
+ {
+ SetError("Connection closed");
+ return;
+ }
+ else if (rv < 0)
+ {
+ if (errno == EINTR || SocketEngine::IgnoreError())
+ SocketEngine::ChangeEventMask(this, FD_WANT_FAST_WRITE | FD_WRITE_WILL_BLOCK);
+ else
+ SetError(SocketEngine::LastError());
+ return;
+ }
+ else if (rv < itemlen)
+ {
+ SocketEngine::ChangeEventMask(this, FD_WANT_FAST_WRITE | FD_WRITE_WILL_BLOCK);
+ front = front.substr(rv);
+ sendq_len -= rv;
+ return;
+ }
+ else
+ {
+ sendq_len -= itemlen;
+ sendq.pop_front();
+ if (sendq.empty())
+ SocketEngine::ChangeEventMask(this, FD_WANT_EDGE_WRITE);
+ }
}
+#endif
}
}
- else
+ catch (CoreException& modexcept)
{
- /* If we have multiple lines, try to send them all,
- * not just the first one -- Brain
- */
- while (outbuffer.size() && (errno != EAGAIN))
+ ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "%s threw an exception: %s",
+ modexcept.GetSource().c_str(), modexcept.GetReason().c_str());
+ }
+ }
+#ifndef DISABLE_WRITEV
+ else
+ {
+ // don't even try if we are known to be blocking
+ if (GetEventMask() & FD_WRITE_WILL_BLOCK)
+ return;
+ // start out optimistic - we won't need to write any more
+ int eventChange = FD_WANT_EDGE_WRITE;
+ while (error.empty() && sendq_len && eventChange == FD_WANT_EDGE_WRITE)
+ {
+ // Prepare a writev() call to write all buffers efficiently
+ int bufcount = sendq.size();
+
+ // cap the number of buffers at MYIOV_MAX
+ if (bufcount > MYIOV_MAX)
+ {
+ bufcount = MYIOV_MAX;
+ }
+
+ int rv_max = 0;
+ iovec* iovecs = new iovec[bufcount];
+ for(int i=0; i < bufcount; i++)
{
- /* Send a line */
- int result = ServerInstance->SE->Send(this, outbuffer[0].c_str(), outbuffer[0].length(), 0);
+ iovecs[i].iov_base = const_cast<char*>(sendq[i].data());
+ iovecs[i].iov_len = sendq[i].length();
+ rv_max += sendq[i].length();
+ }
+ int rv = writev(fd, iovecs, bufcount);
+ delete[] iovecs;
- if (result > 0)
+ if (rv == (int)sendq_len)
+ {
+ // it's our lucky day, everything got written out. Fast cleanup.
+ // This won't ever happen if the number of buffers got capped.
+ sendq_len = 0;
+ sendq.clear();
+ }
+ else if (rv > 0)
+ {
+ // Partial write. Clean out strings from the sendq
+ if (rv < rv_max)
{
- if ((unsigned int)result >= outbuffer[0].length())
+ // it's going to block now
+ eventChange = FD_WANT_FAST_WRITE | FD_WRITE_WILL_BLOCK;
+ }
+ sendq_len -= rv;
+ while (rv > 0 && !sendq.empty())
+ {
+ std::string& front = sendq.front();
+ if (front.length() <= (size_t)rv)
{
- /* The whole block was written (usually a line)
- * Pop the block off the front of the queue,
- * dont set errno, because we are clear of errors
- * and want to try and write the next block too.
- */
- outbuffer.pop_front();
+ // this string got fully written out
+ rv -= front.length();
+ sendq.pop_front();
}
else
{
- std::string temp = outbuffer[0].substr(result);
- outbuffer[0] = temp;
- /* We didnt get the whole line out. arses.
- * Try again next time, i guess. Set errno,
- * because we shouldnt be writing any more now,
- * until the socketengine says its safe to do so.
- */
- errno = EAGAIN;
+ // stopped in the middle of this string
+ front = front.substr(rv);
+ rv = 0;
}
}
- else if (result == 0)
- {
- this->ServerInstance->SE->DelFd(this);
- this->Close();
- return true;
- }
- else if ((result == -1) && (errno != EAGAIN))
- {
- this->OnError(I_ERR_WRITE);
- this->state = I_ERROR;
- this->ServerInstance->SE->DelFd(this);
- this->Close();
- return true;
- }
}
+ else if (rv == 0)
+ {
+ error = "Connection closed";
+ }
+ else if (SocketEngine::IgnoreError())
+ {
+ eventChange = FD_WANT_FAST_WRITE | FD_WRITE_WILL_BLOCK;
+ }
+ else if (errno == EINTR)
+ {
+ // restart interrupted syscall
+ errno = 0;
+ }
+ else
+ {
+ error = SocketEngine::LastError();
+ }
+ }
+ if (!error.empty())
+ {
+ // error - kill all events
+ SocketEngine::ChangeEventMask(this, FD_WANT_NO_READ | FD_WANT_NO_WRITE);
+ }
+ else
+ {
+ SocketEngine::ChangeEventMask(this, eventChange);
}
}
+#endif
+}
- if ((errno == EAGAIN) && (fd > -1))
+void StreamSocket::WriteData(const std::string &data)
+{
+ if (fd < 0)
{
- this->ServerInstance->SE->WantWrite(this);
+ ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "Attempt to write data to dead socket: %s",
+ data.c_str());
+ return;
}
- return (fd < 0);
+ /* Append the data to the back of the queue ready for writing */
+ sendq.push_back(data);
+ sendq_len += data.length();
+
+ SocketEngine::ChangeEventMask(this, FD_ADD_TRIAL_WRITE);
}
-void SocketTimeout::Tick(time_t)
+bool SocketTimeout::Tick(time_t)
{
- ServerInstance->Logs->Log("SOCKET", DEBUG,"SocketTimeout::Tick");
+ ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "SocketTimeout::Tick");
- if (ServerInstance->SE->GetRef(this->sfd) != this->sock)
- return;
+ if (SocketEngine::GetRef(this->sfd) != this->sock)
+ {
+ delete this;
+ return false;
+ }
if (this->sock->state == I_CONNECTING)
{
// connection.
this->sock->OnTimeout();
this->sock->OnError(I_ERR_TIMEOUT);
-
- /* NOTE: We must set this AFTER DelFd, as we added
- * this socket whilst writeable. This means that we
- * must DELETE the socket whilst writeable too!
- */
this->sock->state = I_ERROR;
- if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end())
- ServerInstance->SocketCull[this->sock] = this->sock;
+ ServerInstance->GlobalCulls.AddItem(sock);
}
this->sock->Timeout = NULL;
+ delete this;
+ return false;
}
-bool BufferedSocket::InternalMarkConnected()
-{
- /* Our socket was in write-state, so delete it and re-add it
- * in read-state.
- */
- this->SetState(I_CONNECTED);
+void BufferedSocket::OnConnected() { }
+void BufferedSocket::OnTimeout() { return; }
- if (this->GetIOHook())
+void BufferedSocket::DoWrite()
+{
+ if (state == I_CONNECTING)
{
- ServerInstance->Logs->Log("SOCKET",DEBUG,"Hook for raw connect");
- try
- {
- this->GetIOHook()->OnRawSocketConnect(this->fd);
- }
- catch (CoreException& modexcept)
- {
- ServerInstance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
- return false;
- }
+ state = I_CONNECTED;
+ this->OnConnected();
+ if (!GetIOHook())
+ SocketEngine::ChangeEventMask(this, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE);
}
- return this->OnConnected();
+ this->StreamSocket::DoWrite();
}
-void BufferedSocket::SetState(BufferedSocketState s)
-{
- this->state = s;
-}
-
-BufferedSocketState BufferedSocket::GetState()
-{
- return this->state;
-}
-
-bool BufferedSocket::OnConnected() { return true; }
-void BufferedSocket::OnError(BufferedSocketError) { return; }
-int BufferedSocket::OnDisconnect() { return 0; }
-bool BufferedSocket::OnDataReady() { return true; }
-bool BufferedSocket::OnWriteReady()
-{
- // Default behaviour: just try write some.
- return !this->FlushWriteBuffer();
-}
-void BufferedSocket::OnTimeout() { return; }
-void BufferedSocket::OnClose() { return; }
-
BufferedSocket::~BufferedSocket()
{
this->Close();
if (Timeout)
{
- ServerInstance->Timers->DelTimer(Timeout);
- Timeout = NULL;
+ // The timer is removed from the TimerManager in Timer::~Timer()
+ delete Timeout;
}
}
-void BufferedSocket::HandleEvent(EventType et, int errornum)
+void StreamSocket::HandleEvent(EventType et, int errornum)
{
- switch (et)
- {
- case EVENT_ERROR:
- {
- switch (errornum)
- {
- case ETIMEDOUT:
- this->OnError(I_ERR_TIMEOUT);
- break;
- case ECONNREFUSED:
- case 0:
- this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE);
- break;
- case EADDRINUSE:
- this->OnError(I_ERR_BIND);
- break;
- case EPIPE:
- case EIO:
- this->OnError(I_ERR_WRITE);
- break;
- }
-
- if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
- this->ServerInstance->SocketCull[this] = this;
- return;
- break;
- }
- case EVENT_READ:
- {
- if (!this->OnDataReady())
- {
- if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
- this->ServerInstance->SocketCull[this] = this;
- return;
- }
- break;
- }
- case EVENT_WRITE:
+ if (!error.empty())
+ return;
+ BufferedSocketError errcode = I_ERR_OTHER;
+ try {
+ switch (et)
{
- if (this->state == I_CONNECTING)
+ case EVENT_ERROR:
{
- if (!this->InternalMarkConnected())
+ if (errornum == 0)
+ SetError("Connection closed");
+ else
+ SetError(SocketEngine::GetError(errornum));
+ switch (errornum)
{
- if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
- this->ServerInstance->SocketCull[this] = this;
- return;
+ case ETIMEDOUT:
+ errcode = I_ERR_TIMEOUT;
+ break;
+ case ECONNREFUSED:
+ case 0:
+ errcode = I_ERR_CONNECT;
+ break;
+ case EADDRINUSE:
+ errcode = I_ERR_BIND;
+ break;
+ case EPIPE:
+ case EIO:
+ errcode = I_ERR_WRITE;
+ break;
}
- return;
+ break;
}
- else
+ case EVENT_READ:
{
- if (!this->OnWriteReady())
- {
- if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
- this->ServerInstance->SocketCull[this] = this;
- return;
- }
+ DoRead();
+ break;
+ }
+ case EVENT_WRITE:
+ {
+ DoWrite();
+ break;
}
- break;
}
}
+ catch (CoreException& ex)
+ {
+ ServerInstance->Logs->Log("SOCKET", LOG_DEFAULT, "Caught exception in socket processing on FD %d - '%s'",
+ fd, ex.GetReason().c_str());
+ SetError(ex.GetReason());
+ }
+ if (!error.empty())
+ {
+ ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "Error on FD %d - '%s'", fd, error.c_str());
+ OnError(errcode);
+ }
}
-