]> git.netwichtig.de Git - user/henk/code/inspircd.git/blobdiff - src/inspsocket.cpp
Change to use std::string::iterator rather than making a copy of the pointer and...
[user/henk/code/inspircd.git] / src / inspsocket.cpp
index c44ad130fc7cb8e7c440562458070535eda76211..68e2c8f96aea8060ae25df558d4bbdda0a6f281e 100644 (file)
@@ -2,24 +2,15 @@
  *       | Inspire Internet Relay Chat Daemon |
  *       +------------------------------------+
  *
- *  InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
- *                       E-mail:
- *                <brain@chatspike.net>
- *               <Craig@chatspike.net>
- *     
- * Written by Craig Edwards, Craig McLure, and others.
+ *  InspIRCd: (C) 2002-2007 InspIRCd Development Team
+ * See: http://www.inspircd.org/wiki/index.php/Credits
+ *
  * This program is free but copyrighted software; see
  *            the file COPYING for details.
  *
  * ---------------------------------------------------
  */
 
-#include <string>
-#include <sstream>
-#include <iostream>
-#include <fstream>
-#include <stdexcept>
-#include "inspircd_config.h"
 #include "socket.h"
 #include "configreader.h"
 #include "inspstring.h"
@@ -40,8 +31,8 @@ InspSocket::InspSocket(InspIRCd* SI)
        this->state = I_DISCONNECTED;
        this->fd = -1;
        this->WaitingForWriteEvent = false;
-       this->ClosePending = false;
        this->Instance = SI;
+       this->IsIOHooked = false;
 }
 
 InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip)
@@ -49,11 +40,11 @@ InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip)
        this->fd = newfd;
        this->state = I_CONNECTED;
        strlcpy(this->IP,ip,MAXBUF);
-       this->ClosePending = false;
        this->WaitingForWriteEvent = false;
        this->Instance = SI;
+       this->IsIOHooked = false;
        if (this->fd > -1)
-               this->ClosePending = (!this->Instance->SE->AddFd(this));
+               this->Instance->SE->AddFd(this);
 }
 
 InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime)
@@ -61,8 +52,8 @@ InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool
        this->fd = -1;
        this->Instance = SI;
        strlcpy(host,ipaddr.c_str(),MAXBUF);
-       this->ClosePending = false;
        this->WaitingForWriteEvent = false;
+       this->IsIOHooked = false;
        if (listening)
        {
                if ((this->fd = OpenTCPSocket()) == ERROR)
@@ -70,7 +61,6 @@ InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool
                        this->fd = -1;
                        this->state = I_ERROR;
                        this->OnError(I_ERR_SOCKET);
-                       this->ClosePending = true;
                        this->Instance->Log(DEBUG,"OpenTCPSocket() error");
                        return;
                }
@@ -96,7 +86,6 @@ InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool
                                                this->Close();
                                                this->state = I_ERROR;
                                                this->OnError(I_ERR_NOMOREFDS);
-                                               this->ClosePending = true;
                                        }
                                }
                                this->Instance->Log(DEBUG,"New socket now in I_LISTENING state");
@@ -116,14 +105,13 @@ InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool
                        this->fd = -1;
                        this->state = I_ERROR;
                        this->OnError(I_ERR_RESOLVE);
-                       this->ClosePending = true;
                        return;
                }
                else
                {
                        this->Instance->Log(DEBUG,"No need to resolve %s",this->host);
                        strlcpy(this->IP,host,MAXBUF);
-                       timeout_end = time(NULL) + maxtime;
+                       timeout_val = maxtime;
                        this->DoConnect();
                }
        }
@@ -131,26 +119,8 @@ InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool
 
 void InspSocket::WantWrite()
 {
-       /** XXX:
-        * The socket engine may only have each FD in the list ONCE.
-        * This means we cant watch for write AND read at the same
-        * time. We have to remove the READ fd, to insert the WRITE
-        * fd. Once we receive our WRITE event (which WILL ARRIVE,
-        * pretty much gauranteed) we switch back to watching for
-        * READ events again.
-        *
-        * This behaviour may be fixed in a later version.
-        */
-       this->Instance->SE->DelFd(this);
+       this->Instance->SE->WantWrite(this);
        this->WaitingForWriteEvent = true;
-       if (!this->Instance->SE->AddFd(this))
-       {
-               this->Close();
-               this->fd = -1;
-               this->state = I_ERROR;
-               this->OnError(I_ERR_NOMOREFDS);
-               this->ClosePending = true;
-       }
 }
 
 void InspSocket::SetQueues(int nfd)
@@ -226,7 +196,6 @@ bool InspSocket::DoConnect()
                this->Instance->Log(DEBUG,"Cant socket()");
                this->state = I_ERROR;
                this->OnError(I_ERR_SOCKET);
-               this->fd = -1;
                return false;
        }
 
@@ -260,10 +229,11 @@ bool InspSocket::DoConnect()
                        this->OnError(I_ERR_CONNECT);
                        this->Close();
                        this->state = I_ERROR;
-                       this->fd = -1;
-                       this->ClosePending = true;
                        return false;
                }
+
+               this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time());
+               this->Instance->Timers->AddTimer(this->Timeout);
        }
        this->state = I_CONNECTING;
        if (this->fd > -1)
@@ -272,9 +242,7 @@ bool InspSocket::DoConnect()
                {
                        this->OnError(I_ERR_NOMOREFDS);
                        this->Close();
-                       this->fd = -1;
                        this->state = I_ERROR;
-                       this->ClosePending = true;
                        return false;
                }
                this->SetQueues(this->fd);
@@ -286,13 +254,22 @@ bool InspSocket::DoConnect()
 
 void InspSocket::Close()
 {
-       if (this->fd != -1)
+       if (this->fd > -1)
        {
+                if (this->IsIOHooked && Instance->Config->GetIOHook(this))
+               {
+                       try
+                       {
+                               Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd);
+                       }
+                       catch (CoreException& modexcept)
+                       {
+                               Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+                       }
+               }
                this->OnClose();
                shutdown(this->fd,2);
                close(this->fd);
-               this->ClosePending = true;
-               this->fd = -1;
        }
 }
 
@@ -305,7 +282,36 @@ char* InspSocket::Read()
 {
        if ((fd < 0) || (fd > MAX_DESCRIPTORS))
                return NULL;
-       int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
+
+       int n = 0;
+
+       if (this->IsIOHooked)
+       {
+               int result2 = 0;
+               int MOD_RESULT = 0;
+               try
+               {
+                       MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2);
+               }
+               catch (CoreException& modexcept)
+               {
+                       Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+               }
+               if (MOD_RESULT < 0)
+               {
+                       n = -1;
+                       errno = EAGAIN;
+               }
+               else
+               {
+                       n = result2;
+               }
+       }
+       else
+       {
+               n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
+       }
+
        if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
        {
                ibuf[n] = 0;
@@ -313,13 +319,17 @@ char* InspSocket::Read()
        }
        else
        {
-               if (errno == EAGAIN)
+               int err = errno;
+               if (err == EAGAIN)
                {
                        return "";
                }
                else
                {
-                       this->Instance->Log(DEBUG,"EOF or error on socket: %s",strerror(errno));
+                       if (!n)
+                               this->Instance->Log(DEBUG,"EOF or error on socket: EOF");
+                       else
+                               this->Instance->Log(DEBUG,"EOF or error on socket: %s",strerror(err));
                        return NULL;
                }
        }
@@ -328,7 +338,6 @@ char* InspSocket::Read()
 void InspSocket::MarkAsClosed()
 {
        this->Instance->Log(DEBUG,"Marked as closed");
-       this->ClosePending = true;
 }
 
 // There are two possible outcomes to this function.
@@ -337,87 +346,145 @@ void InspSocket::MarkAsClosed()
 // and should be aborted.
 int InspSocket::Write(const std::string &data)
 {
-       if (this->ClosePending)
-               return false;
-
-       /*int result = write(this->fd,data.c_str(),data.length());
-       if (result < 1)
-               return false;
-       return true;*/
-
        /* Try and append the data to the back of the queue, and send it on its way
         */
        outbuffer.push_back(data);
+       this->Instance->SE->WantWrite(this);
        return (!this->FlushWriteBuffer());
 }
 
 bool InspSocket::FlushWriteBuffer()
 {
-       if (this->ClosePending)
-               return true;
-
+       errno = 0;
        if ((this->fd > -1) && (this->state == I_CONNECTED))
        {
-               if (outbuffer.size())
+               if (this->IsIOHooked)
                {
-                       int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
-                       if (result > 0)
+                       while (outbuffer.size() && (errno != EAGAIN))
                        {
-                               if ((unsigned int)result == outbuffer[0].length())
+                               try
                                {
-                                       /* The whole block was written (usually a line)
-                                        * Pop the block off the front of the queue
-                                        */
-                                       outbuffer.pop_front();
+                                       int result = Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length());
+                                       if (result > 0)
+                                       {
+                                               if ((unsigned int)result == outbuffer[0].length())
+                                               {
+                                                       outbuffer.pop_front();
+                                               }
+                                               else
+                                               {
+                                                       std::string temp = outbuffer[0].substr(result);
+                                                       outbuffer[0] = temp;
+                                                       errno = EAGAIN;
+                                               }
+                                       }
+                                       else if ((result == -1) && (errno != EAGAIN))
+                                       {
+                                               this->Instance->Log(DEBUG,"Write error on socket: %s",strerror(errno));
+                                               this->OnError(I_ERR_WRITE);
+                                               this->state = I_ERROR;
+                                               this->Instance->SE->DelFd(this);
+                                               this->Close();
+                                               return true;
+                                       }
+                                       else if (result == 0)
+                                       {
+                                               this->Instance->Log(DEBUG,"Write error on socket: EOF");
+                                               this->OnError(I_ERR_WRITE);
+                                               this->state = I_ERROR;
+                                               this->Instance->SE->DelFd(this);
+                                               this->Close();
+                                               return true;
+                                       }
                                }
-                               else
+                               catch (CoreException& modexcept)
                                {
-                                       std::string temp = outbuffer[0].substr(result);
-                                       outbuffer[0] = temp;
+                                       Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+                                       return true;
                                }
                        }
-                       else if ((result == -1) && (errno != EAGAIN))
+               }
+               else
+               {
+                       /* If we have multiple lines, try to send them all,
+                        * not just the first one -- Brain
+                        */
+                       while (outbuffer.size() && (errno != EAGAIN))
                        {
-                               this->Instance->Log(DEBUG,"Write error on socket: %s",strerror(errno));
-                               this->OnError(I_ERR_WRITE);
-                               this->state = I_ERROR;
-                               this->ClosePending = true;
-                               return true;
+                               /* Send a line */
+                               int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
+                               if (result > 0)
+                               {
+                                       if ((unsigned int)result == outbuffer[0].length())
+                                       {
+                                               /* The whole block was written (usually a line)
+                                                * Pop the block off the front of the queue,
+                                                * dont set errno, because we are clear of errors
+                                                * and want to try and write the next block too.
+                                                */
+                                               outbuffer.pop_front();
+                                       }
+                                       else
+                                       {
+                                               std::string temp = outbuffer[0].substr(result);
+                                               outbuffer[0] = temp;
+                                               /* We didnt get the whole line out. arses.
+                                                * Try again next time, i guess. Set errno,
+                                                * because we shouldnt be writing any more now,
+                                                * until the socketengine says its safe to do so.
+                                                */
+                                               errno = EAGAIN;
+                                       }
+                               }
+                               else if ((result == -1) && (errno != EAGAIN))
+                               {
+                                       this->Instance->Log(DEBUG,"Write error on socket: %s",strerror(errno));
+                                       this->OnError(I_ERR_WRITE);
+                                       this->state = I_ERROR;
+                                       this->Instance->SE->DelFd(this);
+                                       this->Close();
+                                       return true;
+                               }
                        }
                }
        }
-       return (fd < 0);
-}
 
-bool InspSocket::Timeout(time_t current)
-{
-       if (this->Instance->SE->GetRef(this->fd) != this)
+       if ((errno == EAGAIN) && (fd > -1))
        {
-               this->Instance->Log(DEBUG,"No FD or socket ref");
-               return false;
+               this->Instance->SE->WantWrite(this);
        }
 
-       if (this->ClosePending)
+       return (fd < 0);
+}
+
+void SocketTimeout::Tick(time_t now)
+{
+       if (ServerInstance->SE->GetRef(this->sfd) != this->sock)
        {
-               this->Instance->Log(DEBUG,"Close is pending");
-               return true;
+               ServerInstance->Log(DEBUG,"Our socket has been deleted before the timeout was reached.");
+               return;
        }
 
-       if ((this->state == I_CONNECTING) && (current > timeout_end))
+       if (this->sock->state == I_CONNECTING)
        {
-               this->Instance->Log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
+               ServerInstance->Log(DEBUG,"Timed out, current=%lu",now);
                // for non-listening sockets, the timeout can occur
                // which causes termination of the connection after
                // the given number of seconds without a successful
                // connection.
-               this->OnTimeout();
-               this->OnError(I_ERR_TIMEOUT);
-               timeout = true;
-               this->state = I_ERROR;
-               this->ClosePending = true;
-               return true;
+               this->sock->OnTimeout();
+               this->sock->OnError(I_ERR_TIMEOUT);
+               this->sock->timeout = true;
+               ServerInstance->SE->DelFd(this->sock);
+               /* NOTE: We must set this AFTER DelFd, as we added
+                * this socket whilst writeable. This means that we
+                * must DELETE the socket whilst writeable too!
+                */
+               this->sock->state = I_ERROR;
+               this->sock->Close();
+               delete this->sock;
+               return;
        }
-       return this->FlushWriteBuffer();
 }
 
 bool InspSocket::Poll()
@@ -426,9 +493,8 @@ bool InspSocket::Poll()
                return false;
 
        int incoming = -1;
-       bool n = true;
 
-       if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending))
+       if ((fd < 0) || (fd > MAX_DESCRIPTORS))
                return false;
 
        switch (this->state)
@@ -445,45 +511,51 @@ bool InspSocket::Poll()
                                if (!this->Instance->SE->AddFd(this))
                                        return false;
                        }
+                       if (Instance->Config->GetIOHook(this))
+                       {
+                               try
+                               {
+                                       Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd);
+                               }
+                               catch (CoreException& modexcept)
+                               {
+                                       Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+                               }
+                       }
                        return this->OnConnected();
                break;
                case I_LISTENING:
                        length = sizeof (client);
                        incoming = accept (this->fd, (sockaddr*)&client,&length);
-                       this->SetQueues(incoming);
+
 #ifdef IPV6
-                       this->OnIncomingConnection(incoming,(char*)insp_ntoa(client.sin6_addr));
+                       this->OnIncomingConnection(incoming, (char*)insp_ntoa(client.sin6_addr));
 #else
-                       this->OnIncomingConnection(incoming,(char*)insp_ntoa(client.sin_addr));
+                       this->OnIncomingConnection(incoming, (char*)insp_ntoa(client.sin_addr));
 #endif
-                       return true;
-               break;
-               case I_CONNECTED:
-
-                       if (this->WaitingForWriteEvent)
-                       {
-                               /* Switch back to read events */
-                               this->Instance->SE->DelFd(this);
-                               this->WaitingForWriteEvent = false;
-                               if (!this->Instance->SE->AddFd(this))
-                                       return false;
 
-                               /* Trigger the write event */
-                               n = this->OnWriteReady();
-                       }
-                       else
+                       if (this->IsIOHooked)
                        {
-                               /* Process the read event */
-                               n = this->OnDataReady();
+                               try
+                               {
+#ifdef IPV6
+                                       Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, insp_ntoa(client.sin6_addr), this->port);
+#else
+                                       Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, insp_ntoa(client.sin_addr), this->port);
+#endif
+                               }
+                               catch (CoreException& modexcept)
+                               {
+                                       Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+                               }
                        }
-                       /* Flush any pending, but not till after theyre done with the event
-                        * so there are less write calls involved.
-                        * Both FlushWriteBuffer AND the return result of OnDataReady must
-                        * return true for this to be ok.
-                        */
-                       if (this->FlushWriteBuffer())
-                               return false;
-                       return n;
+
+                       this->SetQueues(incoming);
+                       return true;
+               break;
+               case I_CONNECTED:
+                       /* Process the read event */
+                       return this->OnDataReady();
                break;
                default:
                break;
@@ -521,12 +593,59 @@ InspSocket::~InspSocket()
        this->Close();
 }
 
-void InspSocket::HandleEvent(EventType et)
+void InspSocket::HandleEvent(EventType et, int errornum)
 {
-       if (!this->Poll())
+       switch (et)
        {
-               this->Instance->SE->DelFd(this);
-               delete this;
+               case EVENT_ERROR:
+                       this->Instance->SE->DelFd(this);
+                       this->Close();
+                       delete this;
+                       return;
+               break;
+               case EVENT_READ:
+                       if (!this->Poll())
+                       {
+                               this->Instance->SE->DelFd(this);
+                               this->Close();
+                               delete this;
+                               return;
+                       }
+               break;
+               case EVENT_WRITE:
+                       if (this->WaitingForWriteEvent)
+                       {
+                               this->WaitingForWriteEvent = false;
+                               if (!this->OnWriteReady())
+                               {
+                                       this->Instance->SE->DelFd(this);
+                                       this->Close();
+                                       delete this;
+                                       return;
+                               }
+                       }
+                       if (this->state == I_CONNECTING)
+                       {
+                               /* This might look wrong as if we should be actually calling
+                                * with EVENT_WRITE, but trust me it is correct. There are some
+                                * writeability-state things in the read code, because of how
+                                * InspSocket used to work regarding write buffering in previous
+                                * versions of InspIRCd. - Brain
+                                */
+                               this->HandleEvent(EVENT_READ);
+                               return;
+                       }
+                       else
+                       {
+                               if (this->FlushWriteBuffer())
+                               {
+                                       this->Instance->SE->DelFd(this);
+                                       this->Close();
+                                       delete this;
+                                       return;
+                               }
+                       }
+               break;
        }
 }