]> git.netwichtig.de Git - user/henk/code/inspircd.git/blobdiff - src/inspsocket.cpp
Create StreamSocket for IO hooking implementation
[user/henk/code/inspircd.git] / src / inspsocket.cpp
index 0350858e7ce693ad391825570d3237fe0c466f42..964582062db41f2e4daec79154c81c177d645cdb 100644 (file)
 #include "inspstring.h"
 #include "socketengine.h"
 
-bool BufferedSocket::Readable()
+BufferedSocket::BufferedSocket()
 {
-       return (this->state != I_CONNECTING);
+       Timeout = NULL;
+       state = I_ERROR;
 }
 
-BufferedSocket::BufferedSocket(InspIRCd* SI)
+BufferedSocket::BufferedSocket(int newfd)
 {
-       this->Timeout = NULL;
-       this->state = I_DISCONNECTED;
-       this->fd = -1;
-       this->ServerInstance = SI;
-}
-
-BufferedSocket::BufferedSocket(InspIRCd* SI, int newfd, const char* ip)
-{
-       this->Timeout = NULL;
+       Timeout = NULL;
        this->fd = newfd;
        this->state = I_CONNECTED;
-       strlcpy(this->IP,ip,MAXBUF);
-       this->ServerInstance = SI;
-       if (this->fd > -1)
-               this->ServerInstance->SE->AddFd(this);
+       if (fd > -1)
+               ServerInstance->SE->AddFd(this);
 }
 
-BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
+void BufferedSocket::DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
 {
-       this->cbindip = connectbindip;
-       this->fd = -1;
-       this->ServerInstance = SI;
-       strlcpy(host,ipaddr.c_str(),MAXBUF);
-       this->Timeout = NULL;
-
-       strlcpy(this->host,ipaddr.c_str(),MAXBUF);
-       this->port = aport;
-
-       irc::sockets::sockaddrs testaddr;
-       if (!irc::sockets::aptosa(host, aport, &testaddr))
-       {
-               this->ServerInstance->Logs->Log("SOCKET", DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!");
-               this->OnError(I_ERR_CONNECT);
-               this->Close();
-               this->fd = -1;
-               this->state = I_ERROR;
-               return;
-       }
-       else
+       BufferedSocketError err = BeginConnect(ipaddr, aport, maxtime, connectbindip);
+       if (err != I_ERR_NONE)
        {
-               strlcpy(this->IP,host,MAXBUF);
-               if (!this->DoConnect(maxtime))
-               {
-                       this->OnError(I_ERR_CONNECT);
-                       this->Close();
-                       this->fd = -1;
-                       this->state = I_ERROR;
-                       return;
-               }
+               state = I_ERROR;
+               SetError(strerror(errno));
+               OnError(err);
        }
 }
 
-void BufferedSocket::SetQueues()
+BufferedSocketError BufferedSocket::BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
 {
-       // attempt to increase socket sendq and recvq as high as its possible
-       int sendbuf = 32768;
-       int recvbuf = 32768;
-       if(setsockopt(this->fd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)) || setsockopt(this->fd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf)))
+       irc::sockets::sockaddrs addr, bind;
+       if (!irc::sockets::aptosa(ipaddr.c_str(), aport, &addr))
        {
-               //this->ServerInstance->Log(DEFAULT, "Could not increase SO_SNDBUF/SO_RCVBUF for socket %u", GetFd());
-               ; // do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work.
+               ServerInstance->Logs->Log("SOCKET", DEBUG, "BUG: Hostname passed to BufferedSocket, rather than an IP address!");
+               return I_ERR_CONNECT;
        }
-}
 
-bool BufferedSocket::DoBindMagic(const std::string &current_ip)
-{
-       irc::sockets::sockaddrs s;
-       if (!irc::sockets::aptosa(current_ip.c_str(), 0, &s))
+       bind.sa.sa_family = 0;
+       if (!connectbindip.empty())
        {
-               errno = EADDRNOTAVAIL;
-               return false;
-       }
-
-       if (ServerInstance->SE->Bind(this->fd, &s.sa, sa_size(s)) < 0)
-       {
-               this->state = I_ERROR;
-               this->OnError(I_ERR_BIND);
-               return false;
+               if (!irc::sockets::aptosa(connectbindip.c_str(), 0, &bind))
+               {
+                       return I_ERR_BIND;
+               }
        }
 
-       return true;
+       return BeginConnect(addr, bind, maxtime);
 }
 
-/* Most irc servers require you to specify the ip you want to bind to.
- * If you dont specify an IP, they rather dumbly bind to the first IP
- * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
- * addresses we've bound server ports to, and we try and bind our outbound
- * connections to the first usable non-loopback and non-any IP we find.
- * This is easier to configure when you have a lot of links and a lot
- * of servers to configure.
- */
-bool BufferedSocket::BindAddr(const std::string &ip_to_bind)
+static void IncreaseOSBuffers(int fd)
 {
-       ConfigReader Conf(this->ServerInstance);
-
-       // Case one: If they provided an IP, try bind it
-       if (!ip_to_bind.empty())
-       {
-               // And if it fails, don't do anything.
-               return this->DoBindMagic(ip_to_bind);
-       }
-
-       for (int j = 0; j < Conf.Enumerate("bind"); j++)
-       {
-               // We only want to try bind to a server ip.
-               if (Conf.ReadValue("bind","type",j) != "servers")
-                       continue;
-
-               // set current IP to the <bind> tag
-               std::string current_ip = Conf.ReadValue("bind","address",j);
-
-               // Make sure IP is nothing local
-               if (current_ip == "*" || current_ip == "127.0.0.1" || current_ip.empty() || current_ip == "::1")
-                       continue;
-
-               // Try bind, don't fail if it doesn't bind though.
-               if (this->DoBindMagic(current_ip))
-                       return true;
-       }
-
-       // NOTE: You may wonder WTF we are returning *true* here, but that is because there were no custom binds setup, and so we have nothing to do
-       // (remember, outgoing connections without binding are perfectly ok).
-       ServerInstance->Logs->Log("SOCKET", DEBUG,"nothing in the config to bind()!");
-       return true;
+       // attempt to increase socket sendq and recvq as high as its possible
+       int sendbuf = 32768;
+       int recvbuf = 32768;
+       setsockopt(fd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf));
+       setsockopt(fd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(recvbuf));
+       // on failure, do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work.
 }
 
-bool BufferedSocket::DoConnect(unsigned long maxtime)
+BufferedSocketError BufferedSocket::BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout)
 {
-       irc::sockets::sockaddrs addr;
-       irc::sockets::aptosa(this->host, this->port, &addr);
-
-       this->fd = socket(addr.sa.sa_family, SOCK_STREAM, 0);
+       if (fd < 0)
+               fd = socket(dest.sa.sa_family, SOCK_STREAM, 0);
 
-       if (this->fd == -1)
-       {
-               this->state = I_ERROR;
-               this->OnError(I_ERR_SOCKET);
-               return false;
-       }
+       if (fd < 0)
+               return I_ERR_SOCKET;
 
-       if (!this->BindAddr(this->cbindip))
+       if (bind.sa.sa_family != 0)
        {
-               this->Close();
-               this->fd = -1;
-               return false;
+               if (ServerInstance->SE->Bind(fd, &bind.sa, sa_size(bind)) < 0)
+                       return I_ERR_BIND;
        }
 
-       ServerInstance->SE->NonBlocking(this->fd);
+       ServerInstance->SE->NonBlocking(fd);
 
-       if (ServerInstance->SE->Connect(this, &addr.sa, sa_size(addr)) == -1)
+       if (ServerInstance->SE->Connect(this, &dest.sa, sa_size(dest)) == -1)
        {
                if (errno != EINPROGRESS)
-               {
-                       this->OnError(I_ERR_CONNECT);
-                       this->Close();
-                       this->state = I_ERROR;
-                       return false;
-               }
-
-               this->Timeout = new SocketTimeout(this->GetFd(), this->ServerInstance, this, maxtime, this->ServerInstance->Time());
-               this->ServerInstance->Timers->AddTimer(this->Timeout);
+                       return I_ERR_CONNECT;
        }
 
        this->state = I_CONNECTING;
-       if (this->fd > -1)
-       {
-               if (!this->ServerInstance->SE->AddFd(this))
-               {
-                       this->OnError(I_ERR_NOMOREFDS);
-                       this->Close();
-                       this->state = I_ERROR;
-                       return false;
-               }
-               this->SetQueues();
-       }
+
+       if (!ServerInstance->SE->AddFd(this, true))
+               return I_ERR_NOMOREFDS;
+
+       this->Timeout = new SocketTimeout(this->GetFd(), this, timeout, ServerInstance->Time());
+       ServerInstance->Timers->AddTimer(this->Timeout);
+
+       IncreaseOSBuffers(fd);
 
        ServerInstance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success");
-       return true;
+       return I_ERR_NONE;
 }
 
-
-void BufferedSocket::Close()
+void StreamSocket::Close()
 {
        /* Save this, so we dont lose it,
         * otherise on failure, error messages
@@ -213,190 +118,196 @@ void BufferedSocket::Close()
        int save = errno;
        if (this->fd > -1)
        {
-               if (this->GetIOHook())
+               if (IOHook)
                {
                        try
                        {
-                               this->GetIOHook()->OnRawSocketClose(this->fd);
+                               IOHook->OnStreamSocketClose(this);
                        }
                        catch (CoreException& modexcept)
                        {
-                               ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+                               ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s",
+                                       modexcept.GetSource(), modexcept.GetReason());
                        }
                }
                ServerInstance->SE->Shutdown(this, 2);
-               if (ServerInstance->SE->Close(this) != -1)
-                       this->OnClose();
-
-               if (ServerInstance->SocketCull.find(this) == ServerInstance->SocketCull.end())
-                       ServerInstance->SocketCull[this] = this;
+               ServerInstance->SE->DelFd(this);
+               ServerInstance->SE->Close(this);
+               fd = -1;
        }
        errno = save;
 }
 
-std::string BufferedSocket::GetIP()
+void StreamSocket::cull()
 {
-       return this->IP;
+       Close();
 }
 
-const char* BufferedSocket::Read()
+bool StreamSocket::GetNextLine(std::string& line, char delim)
 {
-       if (!ServerInstance->SE->BoundsCheckFd(this))
-               return NULL;
-
-       int n = 0;
-       char* ReadBuffer = ServerInstance->GetReadBuffer();
+       std::string::size_type i = recvq.find(delim);
+       if (i == std::string::npos)
+               return false;
+       line = recvq.substr(0, i - 1);
+       // TODO is this the most efficient way to split?
+       recvq = recvq.substr(i + 1);
+       return true;
+}
 
-       if (this->GetIOHook())
+void StreamSocket::DoRead()
+{
+       if (IOHook)
        {
-               int result2 = 0;
-               int MOD_RESULT = 0;
+               int rv = -1;
                try
                {
-                       MOD_RESULT = this->GetIOHook()->OnRawSocketRead(this->fd, ReadBuffer, ServerInstance->Config->NetBufferSize, result2);
+                       rv = IOHook->OnStreamSocketRead(this, recvq);
                }
                catch (CoreException& modexcept)
                {
-                       ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+                       ServerInstance->Logs->Log("SOCKET", DEFAULT, "%s threw an exception: %s",
+                               modexcept.GetSource(), modexcept.GetReason());
+                       return;
                }
-               if (MOD_RESULT < 0)
+               if (rv > 0)
+                       OnDataReady();
+               if (rv < 0)
+                       SetError("Read Error"); // will not overwrite a better error message
+       }
+       else
+       {
+               char* ReadBuffer = ServerInstance->GetReadBuffer();
+               int n = recv(fd, ReadBuffer, ServerInstance->Config->NetBufferSize, 0);
+               if (n > 0)
                {
-                       n = -1;
-                       errno = EAGAIN;
+                       recvq.append(ReadBuffer, n);
+                       OnDataReady();
                }
-               else
+               else if (n == 0)
                {
-                       n = result2;
+                       error = "Connection closed";
+               }
+               else if (errno != EAGAIN && errno != EINTR)
+               {
+                       error = strerror(errno);
                }
-       }
-       else
-       {
-               n = recv(this->fd, ReadBuffer, ServerInstance->Config->NetBufferSize, 0);
-       }
-
-       /*
-        * This used to do some silly bounds checking instead of just passing bufsize - 1 to recv.
-        * Not only does that make absolutely no sense, but it could potentially result in a read buffer's worth
-        * of data being thrown into the bit bucket for no good reason, which is just *stupid*.. do things correctly now.
-        * --w00t (july 2, 2008)
-        */
-       if (n > 0)
-       {
-               ReadBuffer[n] = 0;
-               return ReadBuffer;
-       }
-       else
-       {
-               int err = errno;
-               if (err == EAGAIN)
-                       return "";
-               else
-                       return NULL;
        }
 }
 
-/*
- * This function formerly tried to flush write buffer each call.
- * While admirable in attempting to get the data out to wherever
- * it is going, on a full socket, it's just going to syscall write() and
- * EAGAIN constantly, instead of waiting in the SE to know if it can write
- * which will chew a bit of CPU.
- *
- * So, now this function returns void (take note) and just adds to the sendq.
- *
- * It'll get written at a determinate point when the socketengine tells us it can write.
- *             -- w00t (april 1, 2008)
- */
-void BufferedSocket::Write(const std::string &data)
+void StreamSocket::DoWrite()
 {
-       /* Append the data to the back of the queue ready for writing */
-       outbuffer.push_back(data);
-
-       /* Mark ourselves as wanting write */
-       this->ServerInstance->SE->WantWrite(this);
-}
+       if (sendq.empty())
+               return;
 
-bool BufferedSocket::FlushWriteBuffer()
-{
-       errno = 0;
-       if ((this->fd > -1) && (this->state == I_CONNECTED))
+       if (IOHook)
        {
-               if (this->GetIOHook())
+               int rv = -1;
+               try
                {
-                       while (outbuffer.size() && (errno != EAGAIN))
+                       while (!sendq.empty())
                        {
-                               try
+                               std::string& front = sendq.front();
+                               int itemlen = front.length();
+                               rv = IOHook->OnStreamSocketWrite(this, front);
+                               if (rv > 0)
+                               {
+                                       // consumed the entire string, and is ready for more
+                                       sendq_len -= itemlen;
+                                       sendq.pop_front();
+                               }
+                               else if (rv == 0)
                                {
-                                       /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to
-                                        * implement their own buffering mechanisms
-                                        */
-                                       this->GetIOHook()->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length());
-                                       outbuffer.pop_front();
+                                       // socket has blocked. Stop trying to send data.
+                                       // IOHook has requested unblock notification from the socketengine
+
+                                       // Since it is possible that a partial write took place, adjust sendq_len
+                                       sendq_len = sendq_len - itemlen + front.length();
+                                       return;
                                }
-                               catch (CoreException& modexcept)
+                               else
                                {
-                                       ServerInstance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
-                                       return true;
+                                       SetError("Write Error"); // will not overwrite a better error message
+                                       return;
                                }
                        }
                }
-               else
+               catch (CoreException& modexcept)
                {
-                       /* If we have multiple lines, try to send them all,
-                        * not just the first one -- Brain
-                        */
-                       while (outbuffer.size() && (errno != EAGAIN))
+                       ServerInstance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s",
+                               modexcept.GetSource(), modexcept.GetReason());
+               }
+       }
+       else
+       {
+               // Prepare a writev() call to write all buffers efficiently
+               int bufcount = sendq.size();
+               
+               // cap the number of buffers at IOV_MAX
+               if (bufcount > IOV_MAX)
+                       bufcount = IOV_MAX;
+
+               iovec* iovecs = new iovec[bufcount];
+               for(int i=0; i < bufcount; i++)
+               {
+                       iovecs[i].iov_base = const_cast<char*>(sendq[i].data());
+                       iovecs[i].iov_len = sendq[i].length();
+               }
+               int rv = writev(fd, iovecs, bufcount);
+               delete[] iovecs;
+               if (rv == (int)sendq_len)
+               {
+                       // it's our lucky day, everything got written out. Fast cleanup.
+                       sendq_len = 0;
+                       sendq.clear();
+               }
+               else if (rv > 0)
+               {
+                       // Partial write. Clean out strings from the sendq
+                       sendq_len -= rv;
+                       while (rv > 0 && !sendq.empty())
                        {
-                               /* Send a line */
-                               int result = ServerInstance->SE->Send(this, outbuffer[0].c_str(), outbuffer[0].length(), 0);
-
-                               if (result > 0)
+                               std::string& front = sendq.front();
+                               if (front.length() < (size_t)rv)
                                {
-                                       if ((unsigned int)result >= outbuffer[0].length())
-                                       {
-                                               /* The whole block was written (usually a line)
-                                                * Pop the block off the front of the queue,
-                                                * dont set errno, because we are clear of errors
-                                                * and want to try and write the next block too.
-                                                */
-                                               outbuffer.pop_front();
-                                       }
-                                       else
-                                       {
-                                               std::string temp = outbuffer[0].substr(result);
-                                               outbuffer[0] = temp;
-                                               /* We didnt get the whole line out. arses.
-                                                * Try again next time, i guess. Set errno,
-                                                * because we shouldnt be writing any more now,
-                                                * until the socketengine says its safe to do so.
-                                                */
-                                               errno = EAGAIN;
-                                       }
+                                       // this string got fully written out
+                                       rv -= front.length();
+                                       sendq.pop_front();
                                }
-                               else if (result == 0)
+                               else
                                {
-                                       this->ServerInstance->SE->DelFd(this);
-                                       this->Close();
-                                       return true;
-                               }
-                               else if ((result == -1) && (errno != EAGAIN))
-                               {
-                                       this->OnError(I_ERR_WRITE);
-                                       this->state = I_ERROR;
-                                       this->ServerInstance->SE->DelFd(this);
-                                       this->Close();
-                                       return true;
+                                       // stopped in the middle of this string
+                                       front = front.substr(rv);
+                                       rv = 0;
                                }
                        }
                }
+               else if (rv == 0)
+               {
+                       error = "Connection closed";
+               }
+               else if (errno != EAGAIN && errno != EINTR)
+               {
+                       error = strerror(errno);
+               }
+               if (sendq_len && error.empty())
+                       ServerInstance->SE->WantWrite(this);
        }
+}
+
+void StreamSocket::WriteData(const std::string &data)
+{
+       bool newWrite = sendq.empty() && !data.empty();
 
-       if ((errno == EAGAIN) && (fd > -1))
+       /* Append the data to the back of the queue ready for writing */
+       sendq.push_back(data);
+       sendq_len += data.length();
+
+       if (newWrite)
        {
-               this->ServerInstance->SE->WantWrite(this);
+               // TODO perhaps we should try writing first, before asking SE about writes?
+               // DoWrite();
+               ServerInstance->SE->WantWrite(this);
        }
-
-       return (fd < 0);
 }
 
 void SocketTimeout::Tick(time_t)
@@ -421,57 +332,26 @@ void SocketTimeout::Tick(time_t)
                 */
                this->sock->state = I_ERROR;
 
-               if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end())
-                       ServerInstance->SocketCull[this->sock] = this->sock;
+               ServerInstance->GlobalCulls.AddItem(sock);
        }
 
        this->sock->Timeout = NULL;
 }
 
-bool BufferedSocket::InternalMarkConnected()
-{
-       /* Our socket was in write-state, so delete it and re-add it
-        * in read-state.
-        */
-       this->SetState(I_CONNECTED);
+void BufferedSocket::OnConnected() { }
+void BufferedSocket::OnTimeout() { return; }
 
-       if (this->GetIOHook())
+void BufferedSocket::DoWrite()
+{
+       if (state == I_CONNECTING)
        {
-               ServerInstance->Logs->Log("SOCKET",DEBUG,"Hook for raw connect");
-               try
-               {
-                       this->GetIOHook()->OnRawSocketConnect(this->fd);
-               }
-               catch (CoreException& modexcept)
-               {
-                       ServerInstance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
-                       return false;
-               }
+               state = I_CONNECTED;
+               this->OnConnected();
+               if (GetIOHook())
+                       GetIOHook()->OnStreamSocketConnect(this);
        }
-       return this->OnConnected();
-}
-
-void BufferedSocket::SetState(BufferedSocketState s)
-{
-       this->state = s;
-}
-
-BufferedSocketState BufferedSocket::GetState()
-{
-       return this->state;
-}
-
-bool BufferedSocket::OnConnected() { return true; }
-void BufferedSocket::OnError(BufferedSocketError) { return; }
-int BufferedSocket::OnDisconnect() { return 0; }
-bool BufferedSocket::OnDataReady() { return true; }
-bool BufferedSocket::OnWriteReady()
-{
-       // Default behaviour: just try write some.
-       return !this->FlushWriteBuffer();
+       this->StreamSocket::DoWrite();
 }
-void BufferedSocket::OnTimeout() { return; }
-void BufferedSocket::OnClose() { return; }
 
 BufferedSocket::~BufferedSocket()
 {
@@ -483,68 +363,49 @@ BufferedSocket::~BufferedSocket()
        }
 }
 
-void BufferedSocket::HandleEvent(EventType et, int errornum)
+void StreamSocket::HandleEvent(EventType et, int errornum)
 {
+       BufferedSocketError errcode = I_ERR_OTHER;
        switch (et)
        {
                case EVENT_ERROR:
                {
+                       SetError(strerror(errornum));
                        switch (errornum)
                        {
                                case ETIMEDOUT:
-                                       this->OnError(I_ERR_TIMEOUT);
+                                       errcode = I_ERR_TIMEOUT;
                                        break;
                                case ECONNREFUSED:
                                case 0:
-                                       this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE);
+                                       errcode = I_ERR_CONNECT;
                                        break;
                                case EADDRINUSE:
-                                       this->OnError(I_ERR_BIND);
+                                       errcode = I_ERR_BIND;
                                        break;
                                case EPIPE:
                                case EIO:
-                                       this->OnError(I_ERR_WRITE);
+                                       errcode = I_ERR_WRITE;
                                        break;
                        }
-
-                       if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
-                               this->ServerInstance->SocketCull[this] = this;
-                       return;
                        break;
                }
                case EVENT_READ:
                {
-                       if (!this->OnDataReady())
-                       {
-                               if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
-                                       this->ServerInstance->SocketCull[this] = this;
-                               return;
-                       }
+                       DoRead();
                        break;
                }
                case EVENT_WRITE:
                {
-                       if (this->state == I_CONNECTING)
-                       {
-                               if (!this->InternalMarkConnected())
-                               {
-                                       if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
-                                               this->ServerInstance->SocketCull[this] = this;
-                                       return;
-                               }
-                               return;
-                       }
-                       else
-                       {
-                               if (!this->OnWriteReady())
-                               {
-                                       if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
-                                               this->ServerInstance->SocketCull[this] = this;
-                                       return;
-                               }
-                       }
+                       DoWrite();
                        break;
                }
        }
+       if (!error.empty())
+       {
+               ServerInstance->Logs->Log("SOCKET", DEBUG, "Error on FD %d - '%s'", fd, error.c_str());
+               OnError(errcode);
+               ServerInstance->GlobalCulls.AddItem(this);
+       }
 }