]> git.netwichtig.de Git - user/henk/code/inspircd.git/blobdiff - src/inspsocket.cpp
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[user/henk/code/inspircd.git] / src / inspsocket.cpp
index 18fd346b7259130fcb14ece569413d711fa2764e..a2c5cc47f7acfa40290029c83c1326cf4eb25eb6 100644 (file)
@@ -1,606 +1 @@
-/*       +------------------------------------+
- *       | Inspire Internet Relay Chat Daemon |
- *       +------------------------------------+
- *
- *  InspIRCd: (C) 2002-2007 InspIRCd Development Team
- * See: http://www.inspircd.org/wiki/index.php/Credits
- *
- * This program is free but copyrighted software; see
- *            the file COPYING for details.
- *
- * ---------------------------------------------------
- */
-
-#include "socket.h"
-#include "configreader.h"
-#include "inspstring.h"
-#include "socketengine.h"
-#include "inspircd.h"
-
-using irc::sockets::OpenTCPSocket;
-using irc::sockets::insp_inaddr;
-using irc::sockets::insp_sockaddr;
-
-bool InspSocket::Readable()
-{
-       return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false));
-}
-
-InspSocket::InspSocket(InspIRCd* SI)
-{
-       this->state = I_DISCONNECTED;
-       this->fd = -1;
-       this->WaitingForWriteEvent = false;
-       this->Instance = SI;
-       this->IsIOHooked = false;
-}
-
-InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip)
-{
-       this->fd = newfd;
-       this->state = I_CONNECTED;
-       strlcpy(this->IP,ip,MAXBUF);
-       this->WaitingForWriteEvent = false;
-       this->Instance = SI;
-       this->IsIOHooked = false;
-       if (this->fd > -1)
-               this->Instance->SE->AddFd(this);
-}
-
-InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime)
-{
-       this->fd = -1;
-       this->Instance = SI;
-       strlcpy(host,ipaddr.c_str(),MAXBUF);
-       this->WaitingForWriteEvent = false;
-       this->IsIOHooked = false;
-       if (listening)
-       {
-               if ((this->fd = OpenTCPSocket()) == ERROR)
-               {
-                       this->fd = -1;
-                       this->state = I_ERROR;
-                       this->OnError(I_ERR_SOCKET);
-                       return;
-               }
-               else
-               {
-                       if (!SI->BindSocket(this->fd,this->client,this->server,aport,(char*)ipaddr.c_str()))
-                       {
-                               this->Close();
-                               this->fd = -1;
-                               this->state = I_ERROR;
-                               this->OnError(I_ERR_BIND);
-                               this->ClosePending = true;
-                               return;
-                       }
-                       else
-                       {
-                               this->state = I_LISTENING;
-                               if (this->fd > -1)
-                               {
-                                       if (!this->Instance->SE->AddFd(this))
-                                       {
-                                               this->Close();
-                                               this->state = I_ERROR;
-                                               this->OnError(I_ERR_NOMOREFDS);
-                                       }
-                               }
-                               return;
-                       }
-               }                       
-       }
-       else
-       {
-               strlcpy(this->host,ipaddr.c_str(),MAXBUF);
-               this->port = aport;
-
-               if (insp_aton(host,&addy) < 1)
-               {
-                       this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!");
-                       this->Close();
-                       this->fd = -1;
-                       this->state = I_ERROR;
-                       this->OnError(I_ERR_RESOLVE);
-                       return;
-               }
-               else
-               {
-                       strlcpy(this->IP,host,MAXBUF);
-                       timeout_val = maxtime;
-                       this->DoConnect();
-               }
-       }
-}
-
-void InspSocket::WantWrite()
-{
-       this->Instance->SE->WantWrite(this);
-       this->WaitingForWriteEvent = true;
-}
-
-void InspSocket::SetQueues(int nfd)
-{
-       // attempt to increase socket sendq and recvq as high as its possible
-       int sendbuf = 32768;
-       int recvbuf = 32768;
-       setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
-       setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
-}
-
-/* Most irc servers require you to specify the ip you want to bind to.
- * If you dont specify an IP, they rather dumbly bind to the first IP
- * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
- * addresses we've bound server ports to, and we try and bind our outbound
- * connections to the first usable non-loopback and non-any IP we find.
- * This is easier to configure when you have a lot of links and a lot
- * of servers to configure.
- */
-bool InspSocket::BindAddr()
-{
-       insp_inaddr n;
-       ConfigReader Conf(this->Instance);
-       for (int j =0; j < Conf.Enumerate("bind"); j++)
-       {
-               std::string Type = Conf.ReadValue("bind","type",j);
-               std::string IP = Conf.ReadValue("bind","address",j);
-               if (Type == "servers")
-               {
-                       if ((IP != "*") && (IP != "127.0.0.1") && (IP != ""))
-                       {
-                               insp_sockaddr s;
-
-                               if (insp_aton(IP.c_str(),&n) > 0)
-                               {
-#ifdef IPV6
-                                       s.sin6_addr = n;
-                                       s.sin6_family = AF_FAMILY;
-#else
-                                       s.sin_addr = n;
-                                       s.sin_family = AF_FAMILY;
-#endif
-                                       if (bind(this->fd,(struct sockaddr*)&s,sizeof(s)) < 0)
-                                       {
-                                               this->state = I_ERROR;
-                                               this->OnError(I_ERR_BIND);
-                                               this->fd = -1;
-                                               return false;
-                                       }
-                                       return true;
-                               }
-                       }
-               }
-       }
-       return true;
-}
-
-bool InspSocket::DoConnect()
-{
-       if ((this->fd = socket(AF_FAMILY, SOCK_STREAM, 0)) == -1)
-       {
-               this->state = I_ERROR;
-               this->OnError(I_ERR_SOCKET);
-               return false;
-       }
-
-       if ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP))
-       {
-               if (!this->BindAddr())
-                       return false;
-       }
-
-       insp_aton(this->IP,&addy);
-#ifdef IPV6
-       addr.sin6_family = AF_FAMILY;
-       memcpy(&addr.sin6_addr, &addy, sizeof(insp_inaddr));
-       addr.sin6_port = htons(this->port);
-#else
-       addr.sin_family = AF_FAMILY;
-       addr.sin_addr = addy;
-       addr.sin_port = htons(this->port);
-#endif
-
-       int flags;
-       flags = fcntl(this->fd, F_GETFL, 0);
-       fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
-
-       if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
-       {
-               if (errno != EINPROGRESS)
-               {
-                       this->OnError(I_ERR_CONNECT);
-                       this->Close();
-                       this->state = I_ERROR;
-                       return false;
-               }
-
-               this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time());
-               this->Instance->Timers->AddTimer(this->Timeout);
-       }
-       this->state = I_CONNECTING;
-       if (this->fd > -1)
-       {
-               if (!this->Instance->SE->AddFd(this))
-               {
-                       this->OnError(I_ERR_NOMOREFDS);
-                       this->Close();
-                       this->state = I_ERROR;
-                       return false;
-               }
-               this->SetQueues(this->fd);
-       }
-       return true;
-}
-
-
-void InspSocket::Close()
-{
-       if (this->fd > -1)
-       {
-                if (this->IsIOHooked && Instance->Config->GetIOHook(this))
-               {
-                       try
-                       {
-                               Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd);
-                       }
-                       catch (CoreException& modexcept)
-                       {
-                               Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
-                       }
-               }
-               this->OnClose();
-               shutdown(this->fd,2);
-               close(this->fd);
-       }
-}
-
-std::string InspSocket::GetIP()
-{
-       return this->IP;
-}
-
-char* InspSocket::Read()
-{
-       if ((fd < 0) || (fd > MAX_DESCRIPTORS))
-               return NULL;
-
-       int n = 0;
-
-       if (this->IsIOHooked)
-       {
-               int result2 = 0;
-               int MOD_RESULT = 0;
-               try
-               {
-                       MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2);
-               }
-               catch (CoreException& modexcept)
-               {
-                       Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
-               }
-               if (MOD_RESULT < 0)
-               {
-                       n = -1;
-                       errno = EAGAIN;
-               }
-               else
-               {
-                       n = result2;
-               }
-       }
-       else
-       {
-               n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
-       }
-
-       if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
-       {
-               ibuf[n] = 0;
-               return ibuf;
-       }
-       else
-       {
-               int err = errno;
-               if (err == EAGAIN)
-                       return "";
-               else
-                       return NULL;
-       }
-}
-
-void InspSocket::MarkAsClosed()
-{
-}
-
-// There are two possible outcomes to this function.
-// It will either write all of the data, or an undefined amount.
-// If an undefined amount is written the connection has failed
-// and should be aborted.
-int InspSocket::Write(const std::string &data)
-{
-       /* Try and append the data to the back of the queue, and send it on its way
-        */
-       outbuffer.push_back(data);
-       this->Instance->SE->WantWrite(this);
-       return (!this->FlushWriteBuffer());
-}
-
-bool InspSocket::FlushWriteBuffer()
-{
-       errno = 0;
-       if ((this->fd > -1) && (this->state == I_CONNECTED))
-       {
-               if (this->IsIOHooked)
-               {
-                       while (outbuffer.size() && (errno != EAGAIN))
-                       {
-                               try
-                               {
-                                       int result = Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length());
-                                       if (result > 0)
-                                       {
-                                               if ((unsigned int)result == outbuffer[0].length())
-                                               {
-                                                       outbuffer.pop_front();
-                                               }
-                                               else
-                                               {
-                                                       std::string temp = outbuffer[0].substr(result);
-                                                       outbuffer[0] = temp;
-                                                       errno = EAGAIN;
-                                               }
-                                       }
-                                       else if (((result == -1) && (errno != EAGAIN)) || (result == 0))
-                                       {
-                                               this->OnError(I_ERR_WRITE);
-                                               this->state = I_ERROR;
-                                               this->Instance->SE->DelFd(this);
-                                               this->Close();
-                                               return true;
-                                       }
-                               }
-                               catch (CoreException& modexcept)
-                               {
-                                       Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
-                                       return true;
-                               }
-                       }
-               }
-               else
-               {
-                       /* If we have multiple lines, try to send them all,
-                        * not just the first one -- Brain
-                        */
-                       while (outbuffer.size() && (errno != EAGAIN))
-                       {
-                               /* Send a line */
-                               int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
-                               if (result > 0)
-                               {
-                                       if ((unsigned int)result == outbuffer[0].length())
-                                       {
-                                               /* The whole block was written (usually a line)
-                                                * Pop the block off the front of the queue,
-                                                * dont set errno, because we are clear of errors
-                                                * and want to try and write the next block too.
-                                                */
-                                               outbuffer.pop_front();
-                                       }
-                                       else
-                                       {
-                                               std::string temp = outbuffer[0].substr(result);
-                                               outbuffer[0] = temp;
-                                               /* We didnt get the whole line out. arses.
-                                                * Try again next time, i guess. Set errno,
-                                                * because we shouldnt be writing any more now,
-                                                * until the socketengine says its safe to do so.
-                                                */
-                                               errno = EAGAIN;
-                                       }
-                               }
-                               else if ((result == -1) && (errno != EAGAIN))
-                               {
-                                       this->OnError(I_ERR_WRITE);
-                                       this->state = I_ERROR;
-                                       this->Instance->SE->DelFd(this);
-                                       this->Close();
-                                       return true;
-                               }
-                       }
-               }
-       }
-
-       if ((errno == EAGAIN) && (fd > -1))
-       {
-               this->Instance->SE->WantWrite(this);
-       }
-
-       return (fd < 0);
-}
-
-void SocketTimeout::Tick(time_t now)
-{
-       if (ServerInstance->SE->GetRef(this->sfd) != this->sock)
-               return;
-
-       if (this->sock->state == I_CONNECTING)
-       {
-               // for non-listening sockets, the timeout can occur
-               // which causes termination of the connection after
-               // the given number of seconds without a successful
-               // connection.
-               this->sock->OnTimeout();
-               this->sock->OnError(I_ERR_TIMEOUT);
-               this->sock->timeout = true;
-               ServerInstance->SE->DelFd(this->sock);
-               /* NOTE: We must set this AFTER DelFd, as we added
-                * this socket whilst writeable. This means that we
-                * must DELETE the socket whilst writeable too!
-                */
-               this->sock->state = I_ERROR;
-               this->sock->Close();
-               delete this->sock;
-               return;
-       }
-}
-
-bool InspSocket::Poll()
-{
-       if (this->Instance->SE->GetRef(this->fd) != this)
-               return false;
-
-       int incoming = -1;
-
-       if ((fd < 0) || (fd > MAX_DESCRIPTORS))
-               return false;
-
-       switch (this->state)
-       {
-               case I_CONNECTING:
-                       /* Our socket was in write-state, so delete it and re-add it
-                        * in read-state.
-                        */
-                       if (this->fd > -1)
-                       {
-                               this->Instance->SE->DelFd(this);
-                               this->SetState(I_CONNECTED);
-                               if (!this->Instance->SE->AddFd(this))
-                                       return false;
-                       }
-                       if (Instance->Config->GetIOHook(this))
-                       {
-                               try
-                               {
-                                       Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd);
-                               }
-                               catch (CoreException& modexcept)
-                               {
-                                       Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
-                               }
-                       }
-                       return this->OnConnected();
-               break;
-               case I_LISTENING:
-                       length = sizeof (client);
-                       incoming = accept (this->fd, (sockaddr*)&client,&length);
-
-#ifdef IPV6
-                       this->OnIncomingConnection(incoming, (char*)insp_ntoa(client.sin6_addr));
-#else
-                       this->OnIncomingConnection(incoming, (char*)insp_ntoa(client.sin_addr));
-#endif
-
-                       if (this->IsIOHooked)
-                       {
-                               try
-                               {
-#ifdef IPV6
-                                       Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, insp_ntoa(client.sin6_addr), this->port);
-#else
-                                       Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, insp_ntoa(client.sin_addr), this->port);
-#endif
-                               }
-                               catch (CoreException& modexcept)
-                               {
-                                       Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
-                               }
-                       }
-
-                       this->SetQueues(incoming);
-                       return true;
-               break;
-               case I_CONNECTED:
-                       /* Process the read event */
-                       return this->OnDataReady();
-               break;
-               default:
-               break;
-       }
-       return true;
-}
-
-void InspSocket::SetState(InspSocketState s)
-{
-       this->state = s;
-}
-
-InspSocketState InspSocket::GetState()
-{
-       return this->state;
-}
-
-int InspSocket::GetFd()
-{
-       return this->fd;
-}
-
-bool InspSocket::OnConnected() { return true; }
-void InspSocket::OnError(InspSocketError e) { return; }
-int InspSocket::OnDisconnect() { return 0; }
-int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
-bool InspSocket::OnDataReady() { return true; }
-bool InspSocket::OnWriteReady() { return true; }
-void InspSocket::OnTimeout() { return; }
-void InspSocket::OnClose() { return; }
-
-InspSocket::~InspSocket()
-{
-       this->Close();
-}
-
-void InspSocket::HandleEvent(EventType et, int errornum)
-{
-       switch (et)
-       {
-               case EVENT_ERROR:
-                       this->Instance->SE->DelFd(this);
-                       this->Close();
-                       delete this;
-                       return;
-               break;
-               case EVENT_READ:
-                       if (!this->Poll())
-                       {
-                               this->Instance->SE->DelFd(this);
-                               this->Close();
-                               delete this;
-                               return;
-                       }
-               break;
-               case EVENT_WRITE:
-                       if (this->WaitingForWriteEvent)
-                       {
-                               this->WaitingForWriteEvent = false;
-                               if (!this->OnWriteReady())
-                               {
-                                       this->Instance->SE->DelFd(this);
-                                       this->Close();
-                                       delete this;
-                                       return;
-                               }
-                       }
-                       if (this->state == I_CONNECTING)
-                       {
-                               /* This might look wrong as if we should be actually calling
-                                * with EVENT_WRITE, but trust me it is correct. There are some
-                                * writeability-state things in the read code, because of how
-                                * InspSocket used to work regarding write buffering in previous
-                                * versions of InspIRCd. - Brain
-                                */
-                               this->HandleEvent(EVENT_READ);
-                               return;
-                       }
-                       else
-                       {
-                               if (this->FlushWriteBuffer())
-                               {
-                                       this->Instance->SE->DelFd(this);
-                                       this->Close();
-                                       delete this;
-                                       return;
-                               }
-                       }
-               break;
-       }
-}
-
+/*       +------------------------------------+\r *       | Inspire Internet Relay Chat Daemon |\r *       +------------------------------------+\r *\r *  InspIRCd: (C) 2002-2007 InspIRCd Development Team\r * See: http://www.inspircd.org/wiki/index.php/Credits\r *\r * This program is free but copyrighted software; see\r *            the file COPYING for details.\r *\r * ---------------------------------------------------\r */\r\r#include "socket.h"\r#include "configreader.h"\r#include "inspstring.h"\r#include "socketengine.h"\r#include "inspircd.h"\r\rusing irc::sockets::OpenTCPSocket;\r\rbool InspSocket::Readable()\r{\r  return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false));\r}\r\rInspSocket::InspSocket(InspIRCd* SI)\r{\r     this->Timeout = NULL;\r  this->state = I_DISCONNECTED;\r  this->fd = -1;\r this->WaitingForWriteEvent = false;\r    this->Instance = SI;\r   this->IsIOHooked = false;\r}\r\rInspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip)\r{\r this->Timeout = NULL;\r  this->fd = newfd;\r      this->state = I_CONNECTED;\r     strlcpy(this->IP,ip,MAXBUF);\r   this->WaitingForWriteEvent = false;\r    this->Instance = SI;\r   this->IsIOHooked = false;\r      if (this->fd > -1)\r             this->Instance->SE->AddFd(this);\r}\r\rInspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip)\r{\r      this->cbindip = connectbindip;\r this->fd = -1;\r this->Instance = SI;\r   strlcpy(host,ipaddr.c_str(),MAXBUF);\r   this->WaitingForWriteEvent = false;\r    this->IsIOHooked = false;\r      this->Timeout = NULL;\r  if (listening)\r {\r              if ((this->fd = OpenTCPSocket(host)) == ERROR)\r         {\r                      this->fd = -1;\r                 this->state = I_ERROR;\r                 this->OnError(I_ERR_SOCKET);\r                   return;\r                }\r              else\r           {\r                      if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str()))\r                     {\r                              this->Close();\r                         this->fd = -1;\r                         this->state = I_ERROR;\r                         this->OnError(I_ERR_BIND);\r                             this->ClosePending = true;\r                             return;\r                        }\r                      else\r                   {\r                              this->state = I_LISTENING;\r                             this->port = aport;\r                            if (this->fd > -1)\r                             {\r                                      if (!this->Instance->SE->AddFd(this))\r                                  {\r                                              this->Close();\r                                         this->state = I_ERROR;\r                                         this->OnError(I_ERR_NOMOREFDS);\r                                        }\r                              }\r                              return;\r                        }\r              }\r      }\r      else\r   {\r              strlcpy(this->host,ipaddr.c_str(),MAXBUF);\r             this->port = aport;\r\r           bool ipvalid = true;\r#ifdef IPV6\r               if (strchr(host,':'))\r          {\r                      in6_addr n;\r                    if (inet_pton(AF_INET6, host, &n) < 1)\r                         ipvalid = false;\r               }\r              else\r#endif\r            {\r                      in_addr n;\r                     if (inet_aton(host,&n) < 1)\r                            ipvalid = false;\r               }\r              if (!ipvalid)\r          {\r                      this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!");\r                   this->OnError(I_ERR_CONNECT);\r                  this->Close();\r                 this->fd = -1;\r                 this->state = I_ERROR;\r                 return;\r                }\r              else\r           {\r                      strlcpy(this->IP,host,MAXBUF);\r                 timeout_val = maxtime;\r                 if (!this->DoConnect())\r                        {\r                              this->OnError(I_ERR_CONNECT);\r                          this->Close();\r                         this->fd = -1;\r                         this->state = I_ERROR;\r                         return;\r                        }\r              }\r      }\r}\r\rvoid InspSocket::WantWrite()\r{\r    this->Instance->SE->WantWrite(this);\r   this->WaitingForWriteEvent = true;\r}\r\rvoid InspSocket::SetQueues(int nfd)\r{\r    // attempt to increase socket sendq and recvq as high as its possible\r  int sendbuf = 32768;\r   int recvbuf = 32768;\r   setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf));\r   setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf));\r}\r\r/* Most irc servers require you to specify the ip you want to bind to.\r * If you dont specify an IP, they rather dumbly bind to the first IP\r * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP\r * addresses we've bound server ports to, and we try and bind our outbound\r * connections to the first usable non-loopback and non-any IP we find.\r * This is easier to configure when you have a lot of links and a lot\r * of servers to configure.\r */\rbool InspSocket::BindAddr(const std::string &ip)\r{\r  ConfigReader Conf(this->Instance);\r     socklen_t size = sizeof(sockaddr_in);\r#ifdef IPV6\r      bool v6 = false;\r       /* Are we looking for a binding to fit an ipv6 host? */\r        if ((ip.empty()) || (ip.find(':') != std::string::npos))\r               v6 = true;\r#endif\r      int j = 0;\r     while (j < Conf.Enumerate("bind") || (!ip.empty()))\r    {\r              std::string IP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip;\r         if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers")\r               {\r                      if (!ip.empty() || ((IP != "*") && (IP != "127.0.0.1") && (!IP.empty()) && (IP != "::1")))\r                     {\r                              sockaddr* s = new sockaddr[2];\r#ifdef IPV6\r                             if (v6)\r                                {\r                                      in6_addr n;\r                                    if (inet_pton(AF_INET6, IP.c_str(), &n) > 0)\r                                   {\r                                              memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(n));\r                                         ((sockaddr_in6*)s)->sin6_port = 0;\r                                             ((sockaddr_in6*)s)->sin6_family = AF_INET6;\r                                            size = sizeof(sockaddr_in6);\r                                   }\r                                      else\r                                   {\r                                              delete[] s;\r                                            j++;\r                                           continue;\r                                      }\r                              }\r                              else\r#endif\r                            {\r                                      in_addr n;\r                                     if (inet_aton(IP.c_str(), &n) > 0)\r                                     {\r                                              ((sockaddr_in*)s)->sin_addr = n;\r                                               ((sockaddr_in*)s)->sin_port = 0;\r                                               ((sockaddr_in*)s)->sin_family = AF_INET;\r                                       }\r                                      else\r                                   {\r                                              delete[] s;\r                                            j++;\r                                           continue;\r                                      }\r                              }\r\r                             if (bind(this->fd, s, size) < 0)\r                               {\r                                      this->state = I_ERROR;\r                                 this->OnError(I_ERR_BIND);\r                                     this->fd = -1;\r                                 delete[] s;\r                                    return false;\r                          }\r\r                             delete[] s;\r                            return true;\r                   }\r              }\r              j++;\r   }\r      return true;\r}\r\rbool InspSocket::DoConnect()\r{\r sockaddr* addr = new sockaddr[2];\r      socklen_t size = sizeof(sockaddr_in);\r#ifdef IPV6\r      bool v6 = false;\r       if ((!*this->host) || strchr(this->host, ':'))\r         v6 = true;\r\r    if (v6)\r        {\r              this->fd = socket(AF_INET6, SOCK_STREAM, 0);\r           if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP)))\r         {\r                      if (!this->BindAddr(this->cbindip))\r                    {\r                              delete[] addr;\r                         return false;\r                  }\r              }\r      }\r      else\r#endif\r    {\r              this->fd = socket(AF_INET, SOCK_STREAM, 0);\r            if (this->fd > -1)\r             {\r                      if (!this->BindAddr(this->cbindip))\r                    {\r                              delete[] addr;\r                         return false;\r                  }\r              }\r      }\r\r     if (this->fd == -1)\r    {\r              this->state = I_ERROR;\r         this->OnError(I_ERR_SOCKET);\r           delete[] addr;\r         return false;\r  }\r\r#ifdef IPV6\r if (v6)\r        {\r              in6_addr addy;\r         if (inet_pton(AF_INET6, this->host, &addy) > 0)\r                {\r                      ((sockaddr_in6*)addr)->sin6_family = AF_INET6;\r                 memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy));\r                        ((sockaddr_in6*)addr)->sin6_port = htons(this->port);\r                  size = sizeof(sockaddr_in6);\r           }\r      }\r      else\r#endif\r    {\r              in_addr addy;\r          if (inet_aton(this->host, &addy) > 0)\r          {\r                      ((sockaddr_in*)addr)->sin_family = AF_INET;\r                    ((sockaddr_in*)addr)->sin_addr = addy;\r                 ((sockaddr_in*)addr)->sin_port = htons(this->port);\r            }\r      }\r#ifndef WIN32\r        int flags = fcntl(this->fd, F_GETFL, 0);\r       fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);\r#else\r    unsigned long flags = 0;\r       ioctlsocket(this->fd, FIONBIO, &flags);\r#endif\r if (connect(this->fd, (sockaddr*)addr, size) == -1)\r    {\r              if (errno != EINPROGRESS)\r              {\r                      this->OnError(I_ERR_CONNECT);\r                  this->Close();\r                 this->state = I_ERROR;\r                 return false;\r          }\r\r             this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time());\r           this->Instance->Timers->AddTimer(this->Timeout);\r       }\r      this->state = I_CONNECTING;\r    if (this->fd > -1)\r     {\r              if (!this->Instance->SE->AddFd(this))\r          {\r                      this->OnError(I_ERR_NOMOREFDS);\r                        this->Close();\r                 this->state = I_ERROR;\r                 return false;\r          }\r              this->SetQueues(this->fd);\r     }\r      return true;\r}\r\r\rvoid InspSocket::Close()\r{\r    /* Save this, so we dont lose it,\r       * otherise on failure, error messages\r  * might be inaccurate.\r         */\r    int save = errno;\r      if (this->fd > -1)\r     {\r              if (this->IsIOHooked && Instance->Config->GetIOHook(this))\r             {\r                      try\r                    {\r                              Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd);\r                 }\r                      catch (CoreException& modexcept)\r                       {\r                              Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());\r                      }\r              }\r              this->OnClose();\r               shutdown(this->fd,2);\r          close(this->fd);\r\r              if (Instance->SocketCull.find(this) == Instance->SocketCull.end())\r                     Instance->SocketCull[this] = this;\r     }\r      errno = save;\r}\r\rstd::string InspSocket::GetIP()\r{\r     return this->IP;\r}\r\rchar* InspSocket::Read()\r{\r#ifdef WINDOWS\r  if ((fd < 0) || (m_internalFd > MAX_DESCRIPTORS))\r#else\r        if ((fd < 0) || (fd > MAX_DESCRIPTORS))\r#endif\r         return NULL;\r\r  int n = 0;\r\r    if (this->IsIOHooked)\r  {\r              int result2 = 0;\r               int MOD_RESULT = 0;\r            try\r            {\r                      MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2);\r               }\r              catch (CoreException& modexcept)\r               {\r                      Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());\r              }\r              if (MOD_RESULT < 0)\r            {\r                      n = -1;\r                        errno = EAGAIN;\r                }\r              else\r           {\r                      n = result2;\r           }\r      }\r      else\r   {\r              n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);\r    }\r\r     if ((n > 0) && (n <= (int)sizeof(this->ibuf)))\r {\r              ibuf[n] = 0;\r           return ibuf;\r   }\r      else\r   {\r              int err = errno;\r               if (err == EAGAIN)\r                     return "";\r             else\r                   return NULL;\r   }\r}\r\rvoid InspSocket::MarkAsClosed()\r{\r}\r\r// There are two possible outcomes to this function.\r// It will either write all of the data, or an undefined amount.\r// If an undefined amount is written the connection has failed\r// and should be aborted.\rint InspSocket::Write(const std::string &data)\r{\r      /* Try and append the data to the back of the queue, and send it on its way\r     */\r    outbuffer.push_back(data);\r     this->Instance->SE->WantWrite(this);\r   return (!this->FlushWriteBuffer());\r}\r\rbool InspSocket::FlushWriteBuffer()\r{\r   errno = 0;\r     if ((this->fd > -1) && (this->state == I_CONNECTED))\r   {\r              if (this->IsIOHooked)\r          {\r                      while (outbuffer.size() && (errno != EAGAIN))\r                  {\r                              try\r                            {\r                                      /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to\r                                    * implement their own buffering mechanisms\r                                     */\r                                    Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length());\r                                    outbuffer.pop_front();\r                         }\r                              catch (CoreException& modexcept)\r                               {\r                                      Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());\r                                        return true;\r                           }\r                      }\r              }\r              else\r           {\r                      /* If we have multiple lines, try to send them all,\r                     * not just the first one -- Brain\r                      */\r                    while (outbuffer.size() && (errno != EAGAIN))\r                  {\r                              /* Send a line */\r#ifndef WIN32\r                                int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());\r#else\r                         int result = send(this->fd,outbuffer[0].c_str(),outbuffer[0].length(), 0);\r#endif\r                              if (result > 0)\r                                {\r                                      if ((unsigned int)result >= outbuffer[0].length())\r                                     {\r                                              /* The whole block was written (usually a line)\r                                                 * Pop the block off the front of the queue,\r                                            * dont set errno, because we are clear of errors\r                                               * and want to try and write the next block too.\r                                                */\r                                            outbuffer.pop_front();\r                                 }\r                                      else\r                                   {\r                                              std::string temp = outbuffer[0].substr(result);\r                                                outbuffer[0] = temp;\r                                           /* We didnt get the whole line out. arses.\r                                              * Try again next time, i guess. Set errno,\r                                             * because we shouldnt be writing any more now,\r                                                 * until the socketengine says its safe to do so.\r                                               */\r                                            errno = EAGAIN;\r                                        }\r                              }\r                              else if ((result == -1) && (errno != EAGAIN))\r                          {\r                                      this->OnError(I_ERR_WRITE);\r                                    this->state = I_ERROR;\r                                 this->Instance->SE->DelFd(this);\r                                       this->Close();\r                                 return true;\r                           }\r                      }\r              }\r      }\r\r     if ((errno == EAGAIN) && (fd > -1))\r    {\r              this->Instance->SE->WantWrite(this);\r   }\r\r     return (fd < 0);\r}\r\rvoid SocketTimeout::Tick(time_t now)\r{\r     if (ServerInstance->SE->GetRef(this->sfd) != this->sock)\r               return;\r\r       if (this->sock->state == I_CONNECTING)\r {\r              // for non-listening sockets, the timeout can occur\r            // which causes termination of the connection after\r            // the given number of seconds without a successful\r            // connection.\r         this->sock->OnTimeout();\r               this->sock->OnError(I_ERR_TIMEOUT);\r            this->sock->timeout = true;\r\r           /* NOTE: We must set this AFTER DelFd, as we added\r              * this socket whilst writeable. This means that we\r             * must DELETE the socket whilst writeable too!\r                 */\r            this->sock->state = I_ERROR;\r\r          if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end())\r                   ServerInstance->SocketCull[this->sock] = this->sock;\r   }\r\r     this->sock->Timeout = NULL;\r}\r\rbool InspSocket::Poll()\r{\r#ifdef WINDOWS\r        if(Instance->SE->GetRef(this->fd) != this)\r             return false;\r  int incoming = -1;\r#else\r       if (this->Instance->SE->GetRef(this->fd) != this)\r              return false;\r\r int incoming = -1;\r\r    if ((fd < 0) || (fd > MAX_DESCRIPTORS))\r                return false;\r#endif\r   switch (this->state)\r   {\r              case I_CONNECTING:\r                     /* Our socket was in write-state, so delete it and re-add it\r                    * in read-state.\r                       */\r#ifndef WINDOWS\r                    if (this->fd > -1)\r                     {\r                              this->Instance->SE->DelFd(this);\r                               this->SetState(I_CONNECTED);\r                           if (!this->Instance->SE->AddFd(this))\r                                  return false;\r                  }\r#else\r                        this->SetState(I_CONNECTED);\r#endif\r                    Instance->Log(DEBUG,"Inspsocket I_CONNECTING state");\r                  if (Instance->Config->GetIOHook(this))\r                 {\r                              Instance->Log(DEBUG,"Hook for raw connect");\r                           try\r                            {\r                                      Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd);\r                               }\r                              catch (CoreException& modexcept)\r                               {\r                                      Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());\r                                }\r                      }\r                      return this->OnConnected();\r            break;\r         case I_LISTENING:\r              {\r                      sockaddr* client = new sockaddr[2];\r                    length = sizeof (sockaddr_in);\r                 std::string recvip;\r#ifdef IPV6\r                        if ((!*this->host) || strchr(this->host, ':'))\r                         length = sizeof(sockaddr_in6);\r#endif\r                  incoming = _accept (this->fd, client, &length);\r#ifdef IPV6\r                    if ((!*this->host) || strchr(this->host, ':'))\r                 {\r                              char buf[1024];\r                                recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf));\r                   }\r                      else\r#endif\r                    recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr);\r                  this->OnIncomingConnection(incoming, (char*)recvip.c_str());\r\r                  if (this->IsIOHooked)\r                  {\r                              try\r                            {\r                                      Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port);\r                            }\r                              catch (CoreException& modexcept)\r                               {\r                                      Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());\r                                }\r                      }\r\r                     this->SetQueues(incoming);\r\r                    delete[] client;\r                       return true;\r           }\r              break;\r         case I_CONNECTED:\r                      /* Process the read event */\r                   return this->OnDataReady();\r            break;\r         default:\r               break;\r }\r      return true;\r}\r\rvoid InspSocket::SetState(InspSocketState s)\r{\r this->state = s;\r}\r\rInspSocketState InspSocket::GetState()\r{\r   return this->state;\r}\r\rint InspSocket::GetFd()\r{\r       return this->fd;\r}\r\rbool InspSocket::OnConnected() { return true; }\rvoid InspSocket::OnError(InspSocketError e) { return; }\rint InspSocket::OnDisconnect() { return 0; }\rint InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }\rbool InspSocket::OnDataReady() { return true; }\rbool InspSocket::OnWriteReady() { return true; }\rvoid InspSocket::OnTimeout() { return; }\rvoid InspSocket::OnClose() { return; }\r\rInspSocket::~InspSocket()\r{\r this->Close();\r if (Timeout)\r   {\r              Instance->Timers->DelTimer(Timeout);\r           Timeout = NULL;\r        }\r}\r\rvoid InspSocket::HandleEvent(EventType et, int errornum)\r{\r        switch (et)\r    {\r              case EVENT_ERROR:\r                      switch (errornum)\r                      {\r                              case ETIMEDOUT:\r                                        this->OnError(I_ERR_TIMEOUT);\r                          break;\r                         case ECONNREFUSED:\r                             case 0:\r                                        this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE);\r                              break;\r                         case EADDRINUSE:\r                                       this->OnError(I_ERR_BIND);\r                             break;\r                         case EPIPE:\r                            case EIO:\r                                      this->OnError(I_ERR_WRITE);\r                            break;\r                 }\r                      if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())\r                         this->Instance->SocketCull[this] = this;\r                       return;\r                break;\r         case EVENT_READ:\r                       if (!this->Poll())\r                     {\r                              if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())\r                                 this->Instance->SocketCull[this] = this;\r                               return;\r                        }\r              break;\r         case EVENT_WRITE:\r                      if (this->WaitingForWriteEvent)\r                        {\r                              this->WaitingForWriteEvent = false;\r                            if (!this->OnWriteReady())\r                             {\r                                      if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())\r                                         this->Instance->SocketCull[this] = this;\r                                       return;\r                                }\r                      }\r                      if (this->state == I_CONNECTING)\r                       {\r                              /* This might look wrong as if we should be actually calling\r                            * with EVENT_WRITE, but trust me it is correct. There are some\r                                 * writeability-state things in the read code, because of how\r                           * InspSocket used to work regarding write buffering in previous\r                                * versions of InspIRCd. - Brain\r                                */\r                            this->HandleEvent(EVENT_READ);\r                         return;\r                        }\r                      else\r                   {\r                              if (this->FlushWriteBuffer())\r                          {\r                                      if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())\r                                         this->Instance->SocketCull[this] = this;\r                                       return;\r                                }\r                      }\r              break;\r }\r}\r\r
\ No newline at end of file