]> git.netwichtig.de Git - user/henk/code/inspircd.git/blobdiff - src/inspsocket.cpp
YAY! A module which allows a user to oper via their ssl key fingerprint.
[user/henk/code/inspircd.git] / src / inspsocket.cpp
index 1bf58c91cf80b50bea277bf90d60eef59f161722..d1dc1ce6bb783b45bd8f6c0ece5c5e6ee13d406d 100644 (file)
  * ---------------------------------------------------
  */
 
-#include <string>
-#include <sstream>
-#include <iostream>
-#include <fstream>
-#include <stdexcept>
-#include "inspircd_config.h"
 #include "socket.h"
 #include "configreader.h"
 #include "inspstring.h"
-#include "helperfuncs.h"
 #include "socketengine.h"
 #include "inspircd.h"
 
@@ -31,11 +24,16 @@ using irc::sockets::OpenTCPSocket;
 using irc::sockets::insp_inaddr;
 using irc::sockets::insp_sockaddr;
 
+bool InspSocket::Readable()
+{
+       return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false));
+}
+
 InspSocket::InspSocket(InspIRCd* SI)
 {
        this->state = I_DISCONNECTED;
        this->fd = -1;
-       this->ClosePending = false;
+       this->WaitingForWriteEvent = false;
        this->Instance = SI;
 }
 
@@ -44,27 +42,25 @@ InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip)
        this->fd = newfd;
        this->state = I_CONNECTED;
        strlcpy(this->IP,ip,MAXBUF);
-       this->ClosePending = false;
+       this->WaitingForWriteEvent = false;
        this->Instance = SI;
        if (this->fd > -1)
-       {
-               this->ClosePending = (!this->Instance->SE->AddFd(this->fd,true,X_ESTAB_MODULE));
-               this->Instance->socket_ref[this->fd] = this;
-       }
+               this->Instance->SE->AddFd(this);
 }
 
-InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime) : fd(-1)
+InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime)
 {
+       this->fd = -1;
        this->Instance = SI;
        strlcpy(host,ipaddr.c_str(),MAXBUF);
-       this->ClosePending = false;
-       if (listening) {
+       this->WaitingForWriteEvent = false;
+       if (listening)
+       {
                if ((this->fd = OpenTCPSocket()) == ERROR)
                {
                        this->fd = -1;
                        this->state = I_ERROR;
                        this->OnError(I_ERR_SOCKET);
-                       this->ClosePending = true;
                        this->Instance->Log(DEBUG,"OpenTCPSocket() error");
                        return;
                }
@@ -85,14 +81,12 @@ InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool
                                this->state = I_LISTENING;
                                if (this->fd > -1)
                                {
-                                       if (!this->Instance->SE->AddFd(this->fd,true,X_ESTAB_MODULE))
+                                       if (!this->Instance->SE->AddFd(this))
                                        {
                                                this->Close();
                                                this->state = I_ERROR;
                                                this->OnError(I_ERR_NOMOREFDS);
-                                               this->ClosePending = true;
                                        }
-                                       this->Instance->socket_ref[this->fd] = this;
                                }
                                this->Instance->Log(DEBUG,"New socket now in I_LISTENING state");
                                return;
@@ -111,14 +105,13 @@ InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool
                        this->fd = -1;
                        this->state = I_ERROR;
                        this->OnError(I_ERR_RESOLVE);
-                       this->ClosePending = true;
                        return;
                }
                else
                {
                        this->Instance->Log(DEBUG,"No need to resolve %s",this->host);
                        strlcpy(this->IP,host,MAXBUF);
-                       timeout_end = time(NULL) + maxtime;
+                       timeout_val = maxtime;
                        this->DoConnect();
                }
        }
@@ -136,15 +129,14 @@ void InspSocket::WantWrite()
         *
         * This behaviour may be fixed in a later version.
         */
+       this->Instance->SE->DelFd(this);
        this->WaitingForWriteEvent = true;
-       this->Instance->SE->DelFd(this->fd);
-       if (!this->Instance->SE->AddFd(this->fd,false,X_ESTAB_MODULE))
+       if (!this->Instance->SE->AddFd(this))
        {
                this->Close();
                this->fd = -1;
                this->state = I_ERROR;
                this->OnError(I_ERR_NOMOREFDS);
-               this->ClosePending = true;
        }
 }
 
@@ -221,7 +213,6 @@ bool InspSocket::DoConnect()
                this->Instance->Log(DEBUG,"Cant socket()");
                this->state = I_ERROR;
                this->OnError(I_ERR_SOCKET);
-               this->fd = -1;
                return false;
        }
 
@@ -255,24 +246,22 @@ bool InspSocket::DoConnect()
                        this->OnError(I_ERR_CONNECT);
                        this->Close();
                        this->state = I_ERROR;
-                       this->fd = -1;
-                       this->ClosePending = true;
                        return false;
                }
+
+               this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time());
+               this->Instance->Timers->AddTimer(this->Timeout);
        }
        this->state = I_CONNECTING;
        if (this->fd > -1)
        {
-               if (!this->Instance->SE->AddFd(this->fd,false,X_ESTAB_MODULE))
+               if (!this->Instance->SE->AddFd(this))
                {
                        this->OnError(I_ERR_NOMOREFDS);
                        this->Close();
-                       this->fd = -1;
                        this->state = I_ERROR;
-                       this->ClosePending = true;
                        return false;
                }
-               this->Instance->socket_ref[this->fd] = this;
                this->SetQueues(this->fd);
        }
        this->Instance->Log(DEBUG,"Returning true from InspSocket::DoConnect");
@@ -282,14 +271,11 @@ bool InspSocket::DoConnect()
 
 void InspSocket::Close()
 {
-       if (this->fd != -1)
+       if (this->fd > -1)
        {
                this->OnClose();
                shutdown(this->fd,2);
                close(this->fd);
-               this->Instance->socket_ref[this->fd] = NULL;
-               this->ClosePending = true;
-               this->fd = -1;
        }
 }
 
@@ -310,13 +296,17 @@ char* InspSocket::Read()
        }
        else
        {
-               if (errno == EAGAIN)
+               int err = errno;
+               if (err == EAGAIN)
                {
                        return "";
                }
                else
                {
-                       this->Instance->Log(DEBUG,"EOF or error on socket: %s",strerror(errno));
+                       if (!n)
+                               this->Instance->Log(DEBUG,"EOF or error on socket: EOF");
+                       else
+                               this->Instance->Log(DEBUG,"EOF or error on socket: %s",strerror(err));
                        return NULL;
                }
        }
@@ -325,7 +315,6 @@ char* InspSocket::Read()
 void InspSocket::MarkAsClosed()
 {
        this->Instance->Log(DEBUG,"Marked as closed");
-       this->ClosePending = true;
 }
 
 // There are two possible outcomes to this function.
@@ -334,14 +323,6 @@ void InspSocket::MarkAsClosed()
 // and should be aborted.
 int InspSocket::Write(const std::string &data)
 {
-       if (this->ClosePending)
-               return false;
-
-       /*int result = write(this->fd,data.c_str(),data.length());
-       if (result < 1)
-               return false;
-       return true;*/
-
        /* Try and append the data to the back of the queue, and send it on its way
         */
        outbuffer.push_back(data);
@@ -350,9 +331,6 @@ int InspSocket::Write(const std::string &data)
 
 bool InspSocket::FlushWriteBuffer()
 {
-       if (this->ClosePending)
-               return true;
-
        if ((this->fd > -1) && (this->state == I_CONNECTED))
        {
                if (outbuffer.size())
@@ -378,7 +356,6 @@ bool InspSocket::FlushWriteBuffer()
                                this->Instance->Log(DEBUG,"Write error on socket: %s",strerror(errno));
                                this->OnError(I_ERR_WRITE);
                                this->state = I_ERROR;
-                               this->ClosePending = true;
                                return true;
                        }
                }
@@ -386,60 +363,56 @@ bool InspSocket::FlushWriteBuffer()
        return (fd < 0);
 }
 
-bool InspSocket::Timeout(time_t current)
+void SocketTimeout::Tick(time_t now)
 {
-       if (!this->Instance->socket_ref[this->fd] || !this->Instance->SE->HasFd(this->fd))
-       {
-               this->Instance->Log(DEBUG,"No FD or socket ref");
-               return false;
-       }
-
-       if (this->ClosePending)
+       if (ServerInstance->SE->GetRef(this->sfd) != this->sock)
        {
-               this->Instance->Log(DEBUG,"Close is pending");
-               return true;
+               ServerInstance->Log(DEBUG,"No FD or socket ref");
+               return;
        }
 
-       if ((this->state == I_CONNECTING) && (current > timeout_end))
+       if (this->sock->state == I_CONNECTING)
        {
-               this->Instance->Log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
+               ServerInstance->Log(DEBUG,"Timed out, current=%lu",now);
                // for non-listening sockets, the timeout can occur
                // which causes termination of the connection after
                // the given number of seconds without a successful
                // connection.
-               this->OnTimeout();
-               this->OnError(I_ERR_TIMEOUT);
-               timeout = true;
-               this->state = I_ERROR;
-               this->ClosePending = true;
-               return true;
+               this->sock->OnTimeout();
+               this->sock->OnError(I_ERR_TIMEOUT);
+               this->sock->timeout = true;
+               this->sock->state = I_ERROR;
+               ServerInstance->SE->DelFd(this->sock);
+               this->sock->Close();
+               delete this->sock;
+               return;
        }
-       return this->FlushWriteBuffer();
+       this->sock->FlushWriteBuffer();
 }
 
 bool InspSocket::Poll()
 {
-       if (!this->Instance->socket_ref[this->fd] || !this->Instance->SE->HasFd(this->fd))
+       if (this->Instance->SE->GetRef(this->fd) != this)
                return false;
 
        int incoming = -1;
        bool n = true;
 
-       if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending))
+       if ((fd < 0) || (fd > MAX_DESCRIPTORS))
                return false;
 
        switch (this->state)
        {
                case I_CONNECTING:
                        this->Instance->Log(DEBUG,"State = I_CONNECTING");
-                       this->SetState(I_CONNECTED);
                        /* Our socket was in write-state, so delete it and re-add it
                         * in read-state.
                         */
                        if (this->fd > -1)
                        {
-                               this->Instance->SE->DelFd(this->fd);
-                               if (!this->Instance->SE->AddFd(this->fd,true,X_ESTAB_MODULE))
+                               this->Instance->SE->DelFd(this);
+                               this->SetState(I_CONNECTED);
+                               if (!this->Instance->SE->AddFd(this))
                                        return false;
                        }
                        return this->OnConnected();
@@ -460,8 +433,9 @@ bool InspSocket::Poll()
                        if (this->WaitingForWriteEvent)
                        {
                                /* Switch back to read events */
-                               this->Instance->SE->DelFd(this->fd);
-                               if (!this->Instance->SE->AddFd(this->fd,true,X_ESTAB_MODULE))
+                               this->Instance->SE->DelFd(this);
+                               this->WaitingForWriteEvent = false;
+                               if (!this->Instance->SE->AddFd(this))
                                        return false;
 
                                /* Trigger the write event */
@@ -516,3 +490,14 @@ InspSocket::~InspSocket()
 {
        this->Close();
 }
+
+void InspSocket::HandleEvent(EventType et)
+{
+       if (!this->Poll())
+       {
+               this->Instance->SE->DelFd(this);
+               this->Close();
+               delete this;
+       }
+}
+