if (IsVisible(memb))
return;
- const UserMembList* users = memb->chan->GetUsers();
- for(UserMembCIter i = users->begin(); i != users->end(); i++)
+ const Channel::MemberMap& users = memb->chan->GetUsers();
+ for (Channel::MemberMap::const_iterator i = users.begin(); i != users.end(); ++i)
{
if (IS_LOCAL(i->first) && !CanSee(i->first, memb))
excepts.insert(i->first);
// this channel should not be considered when listing my neighbors
i = include.erase(i);
// however, that might hide me from ops that can see me...
- const UserMembList* users = memb->chan->GetUsers();
- for(UserMembCIter j = users->begin(); j != users->end(); j++)
+ const Channel::MemberMap& users = memb->chan->GetUsers();
+ for(Channel::MemberMap::const_iterator j = users.begin(); j != users.end(); ++j)
{
if (IS_LOCAL(j->first) && CanSee(j->first, memb))
exception[j->first] = true;