* ---------------------------------------------------
*/
+#include "inspircd.h"
#include <stdio.h>
#include <string>
#include "users.h"
#include "channels.h"
#include "modules.h"
#include "configreader.h"
-#include "inspircd.h"
/* $ModDesc: Provides support for unreal-style umode +B */
BotMode* bm;
public:
ModuleBotMode(InspIRCd* Me)
- : Module::Module(Me)
+ : Module(Me)
{
bm = new BotMode(ServerInstance);
};
-// stuff down here is the module-factory stuff. For basic modules you can ignore this.
-class ModuleBotModeFactory : public ModuleFactory
-{
- public:
- ModuleBotModeFactory()
- {
- }
-
- ~ModuleBotModeFactory()
- {
- }
-
- virtual Module * CreateModule(InspIRCd* Me)
- {
- return new ModuleBotMode(Me);
- }
-
-};
-
-
-extern "C" void * init_module( void )
-{
- return new ModuleBotModeFactory;
-}
+MODULE_INIT(ModuleBotMode)