*/
#include "inspircd.h"
-#include "users.h"
-#include "channels.h"
-#include "modules.h"
/* $ModDesc: Provides support for unreal-style CYCLE command. */
{
this->source = "m_cycle.so";
syntax = "<channel> :[reason]";
+ TRANSLATE3(TR_TEXT, TR_TEXT, TR_END);
}
CmdResult Handle (const char** parameters, int pcnt, userrec *user)
chanrec::JoinUser(ServerInstance, user, parameters[0], true, "", ServerInstance->Time(true));
}
- return CMD_SUCCESS;
+ return CMD_LOCALONLY;
}
else
{
virtual Version GetVersion()
{
- return Version(1,1,0,1,VF_VENDOR,API_VERSION);
+ return Version(1, 1, 0, 1, VF_COMMON | VF_VENDOR, API_VERSION);
}
};
-// stuff down here is the module-factory stuff. For basic modules you can ignore this.
-
-class ModuleCycleFactory : public ModuleFactory
-{
- public:
- ModuleCycleFactory()
- {
- }
-
- ~ModuleCycleFactory()
- {
- }
-
- virtual Module * CreateModule(InspIRCd* Me)
- {
- return new ModuleCycle(Me);
- }
-
-};
-
-
-extern "C" DllExport void * init_module( void )
-{
- return new ModuleCycleFactory;
-}
-
+MODULE_INIT(ModuleCycle)