* ---------------------------------------------------
*/
-#include "users.h"
-#include "channels.h"
-#include "modules.h"
#include "inspircd.h"
-#include "stdarg.h"
+#include <stdarg.h>
/* $ModDesc: Allows for opered clients to join channels without being seen, similar to unreal 3.1 +I mode */
dest->SetMode('Q', adding);
+ /* Fix for bug #379 reported by stealth. On +/-Q make m_watch think the user has signed on/off */
+ Module* m = ServerInstance->Modules->Find("m_watch.so");
+
+ /* This must come before setting/unsetting the handler */
+ if (m && adding)
+ m->OnUserQuit(dest, "Connection closed", "Connection closed");
+
/* Set visibility handler object */
dest->Visibility = adding ? qo : NULL;
+ /* This has to come after setting/unsetting the handler */
+ if (m && !adding)
+ m->OnPostConnect(dest);
+
/* User appears to vanish or appear from nowhere */
for (UCListIter f = dest->chans.begin(); f != dest->chans.end(); f++)
{
ido = new InvisibleDeOper(ServerInstance);
if (!ServerInstance->AddModeWatcher(ido))
throw ModuleException("Could not add new mode watcher on usermode +o!");
+
+ /* Yeah i know people can take this out. I'm not about to obfuscate code just to be a pain in the ass. */
+ ServerInstance->ServerNoticeAll("*** m_invisible.so has just been loaded on this network. For more information, please visit http://inspircd.org/wiki/Modules/invisible");
}
virtual ~ModuleInvisible()
};
-class ModuleInvisibleFactory : public ModuleFactory
-{
- public:
- ModuleInvisibleFactory()
- {
- }
-
- ~ModuleInvisibleFactory()
- {
- }
-
- virtual Module * CreateModule(InspIRCd* Me)
- {
- return new ModuleInvisible(Me);
- }
-
-};
-
-extern "C" DllExport void * init_module( void )
-{
- return new ModuleInvisibleFactory;
-}
-
+MODULE_INIT(ModuleInvisible)