cmd_knock () : command_t("KNOCK", 0, 2)
{
this->source = "m_knock.so";
+ syntax = "<channel> <reason>";
}
- void Handle (char **parameters, int pcnt, userrec *user)
+ void Handle (const char** parameters, int pcnt, userrec *user)
{
chanrec* c = Srv->FindChannel(parameters[0]);
+
+ if (!c)
+ {
+ WriteServ(user->fd,"401 %s %s :No such channel",user->nick, parameters[0]);
+ return;
+ }
+
std::string line = "";
if (c->IsModeSet('K'))
}
};
+class Knock : public ModeHandler
+{
+ public:
+ Knock() : ModeHandler('K', 0, 0, false, MODETYPE_CHANNEL, false) { }
+
+ ModeAction OnModeChange(userrec* source, userrec* dest, chanrec* channel, std::string ¶meter, bool adding)
+ {
+ if (adding)
+ {
+ if (!channel->IsModeSet('K'))
+ {
+ channel->SetMode('K',true);
+ return MODEACTION_ALLOW;
+ }
+ }
+ else
+ {
+ if (channel->IsModeSet('K'))
+ {
+ channel->SetMode('K',false);
+ return MODEACTION_ALLOW;
+ }
+ }
+
+ return MODEACTION_DENY;
+ }
+};
+
class ModuleKnock : public Module
{
cmd_knock* mycommand;
+ Knock* kn;
public:
- ModuleKnock(Server* Me)
- : Module::Module(Me)
+ ModuleKnock(Server* Me) : Module::Module(Me)
{
Srv = Me;
- Srv->AddExtendedMode('K',MT_CHANNEL,false,0,0);
+ kn = new Knock();
+ Srv->AddMode(kn, 'K');
mycommand = new cmd_knock();
Srv->AddCommand(mycommand);
}
void Implements(char* List)
{
- List[I_On005Numeric] = List[I_OnExtendedMode] = 1;
+ List[I_On005Numeric] = 1;
}
virtual void On005Numeric(std::string &output)
virtual ~ModuleKnock()
{
+ DELETE(kn);
}
-
+
virtual Version GetVersion()
{
return Version(1,0,0,1,VF_STATIC|VF_VENDOR);
}
-
- virtual int OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list ¶ms)
- {
- // check if this is our mode character...
- if ((modechar == 'K') && (type == MT_CHANNEL))
- {
- return 1;
- }
- else
- {
- return 0;
- }
- }
-
};
// stuff down here is the module-factory stuff. For basic modules you can ignore this.